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Onilink

Member
Oct 30, 2017
1,586
It's clear they were marketing this under the guise that it was an official prequel. And even then, 'Technically' doesn't really help your case. 'Technically' Botw2 could still be a sequel to Botw where they go back in time to set into motion the rewrite of AoC, which then takes place right after AoC. I just hope soon they will come out and confirm it's simply a side story.
but in the meantime it's clear that they wrote, re-reading "it's a new story with the same events of the great calamity". Anyway, i was, like everyone, pretty much sure that It was a slavish prequel. Anyway, what is wrong of your story to be disqualified as "BOTW sequel"?
 

Phendrift

Member
Oct 25, 2017
32,304
I'm about to blow a gasket at mission 17, defending the fort is literally impossible. Monsters just keep coming and fuck this white maned lynel and elemental guardians
 

HBK

Member
Oct 30, 2017
7,986
The worst thing about this game is that I don't have enough time to play it goddamnit.
 

Mimosa

Community & Social Media Manager
Verified
Oct 23, 2019
795
I'm about to blow a gasket at mission 17, defending the fort is literally impossible. Monsters just keep coming and fuck this white maned lynel and elemental guardians

Dang so if you exit scenario you lose ALL that progress?? You can't just restart from the latest battle?

I hate "defend the front line/fort/stronghold" missions, they're way too stressful
 

Rodney McKay

Member
Oct 26, 2017
12,206
So far, it feels like this game is more combat-focused and less strategy-focused than the first Hyrule Warriors. (This isn't necessarily worse, just different.)
That sounds perfect to me.

Hyrule Warriors 1 was my first Musou game and I'd often find myself failing missions (even on Easy) because I wasn't paying close enough attention (didn't help I often played it with the sound off) so I'd miss that some elite enemy was attacking an important base, or a character getting killed while I was busy doing something else.
Didn't help that most of the time those events required me to run across the huge maps which could also be kinda maze-like.

Playing the demo of this I already felt like the maps were a bit easier to navigate and the objectives were clearer.
 

Phendrift

Member
Oct 25, 2017
32,304
Dang so if you exit scenario you lose ALL that progress?? You can't just restart from the latest battle?

I hate "defend the front line/fort/stronghold" missions, they're way too stressful
I actually figured out I didn't have to beat them :P the objectives were really confusing

i should've known, but this is what happens

- After beating thunderblight, you have to keep escorting Purah. However, Fort Hateno is also under attack and if it falls you lose. The objective is switches from "escort Purah" once she gets there to "defend Fort Hateno at all costs." And then Windblight appears also, to get Purah's machine up and running he must be defeated. Now, it should've been obvious to me that I should've defeated Windblight first because Purah said her machine would help stop the guardians. However, the objective being "defend fort Hateno" made me think that I needed to go there first. But they just kept coming at it was impossible.

So finally I said fuck it and just went to Windblight, killed him, and Purah turned on her machine which stopped all guardians from advancing.

I think the objective should've said "defeat Windblight Ganon before Fort Hateno falls" or something

Complaining about a game's difficulty on ERA works again!

But yes, the retry is what puts you back at the most recent objective, Exit Scenario takes you out of the entire thing.
 

OrochiJR

Member
Oct 29, 2017
1,682
After having loved Hyrule and Fire Emblem Warriors, I like this game so far.... BUT after having played Daruk's introduction stage and witnessing the horrible framerate (especially while rolling around as Daruk) I cannot help but think that this game was already developed with devkits of the rumored "Switch Pro". Or it was just hot-shotted out the door without the necessary optimation process.
 

mo60

Member
Oct 25, 2017
1,198
Edmonton, Alberta
Finished chapter 2 yesterday. The only thing I don't like so far are the divine beast levels especially some of the side quests involving them. My least favourite character so far is Zelda because I feel like it takes forever to kill bosses with her. My favourite characters so far are impa and urbosa because they are really fun to use.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
Finished chapter 2 yesterday. The only thing I don't like so far are the divine beast levels especially some of the side quests involving them. My least favourite character so far is Zelda because I feel like it takes forever to kill bosses with her. My favourite characters so far are impa and urbosa because they are really fun to use.
Urbosa, Link and Impa are probably the best characters overall, but Impa if you master her is on her own tier tbh
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,433
There's a couple of the higher-tier standalone missions that are actually quite difficult until your DPS is high enough to eliminate eg silver moblins at a quick enough rate. There's one specific one in Faron where you've got to defend against just wave after wave of enemies and if you're not immediately on capturing an outpost from second one you're basically just slowly advancing towards defeat.
 

Razmos

Unshakeable One Winged Slayer
Member
Oct 28, 2017
15,890
I like using Zelda's cryonis to surround the enemy in icicles in slow motion and then detonate them all at once, it took about 90% of the enemies weak point gauge
 

Mimosa

Community & Social Media Manager
Verified
Oct 23, 2019
795
I want to play so badly but I have a solid full day of meetings and stuff i have to get done :(

video game work in the age of Corona don't stop won't stop
 

correojon

Banned
Oct 26, 2017
1,410
How are you guys playing this? Are you rushing through the story mode and leaving side quests for later or are you doing the sidesquests before moving on with the story?

I'm doing all the sidequests, but I think I'm going to leave the ones where I'm just missing materials for later.
 

bixente

Member
Jan 27, 2019
2,259
I'm taking it slow, doing all the sidequests available before moving on to the next main story mission.

I paid AAA money for this so I want to get full value from the game.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
How are you guys playing this? Are you rushing through the story mode and leaving side quests for later or are you doing the sidesquests before moving on with the story?

I'm doing all the sidequests, but I think I'm going to leave the ones where I'm just missing materials for later.
I'm doing everything possible right now before progressing but I still don't have the remove seal option at the blacksmith...
 

Razmos

Unshakeable One Winged Slayer
Member
Oct 28, 2017
15,890
How are you guys playing this? Are you rushing through the story mode and leaving side quests for later or are you doing the sidesquests before moving on with the story?

I'm doing all the sidequests, but I think I'm going to leave the ones where I'm just missing materials for later.
I'm doing all the challenge quests I can and any material quests that I have the stuff for, if I don't have the materials I'm skipping them for now because chances are ill probably get most of the materials by accident while progressing.
 

Mimosa

Community & Social Media Manager
Verified
Oct 23, 2019
795
How are you guys playing this? Are you rushing through the story mode and leaving side quests for later or are you doing the sidesquests before moving on with the story?

I'm doing all the sidequests, but I think I'm going to leave the ones where I'm just missing materials for later.

I'm doing the side quests that interest me/that I don't suck at (that means I'm avoiding the One-Hit-Failure ones lol and also WHAT THE HECK IS ECHOING FOOTSTEPS, what a cruel joke!!).

Things got juicy and intense in Chapter 5 tho so it's a conscious effort not to rush through.
 

Leandras

One Winged Slayer
The Fallen
Oct 25, 2017
1,462
Jesus everything just melts in front of Impa. She takes me back to the dota days where friends used to complain about "inba" heroes. I absolutely love it.

This is one of those few games on switch that I think is perfectly paced for both styles of play. The Main missions are long and better suited for a TV session while the side missions are perfect to clock out when you have a break.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
Jesus everything just melts in front of Impa. She takes me back to the dota days where friends used to complain about "inba" heroes. I absolutely love it.

This is one of those few games on switch that I think is perfectly paced for both styles of play. The Main missions are long and better suited for a TV session while the side missions are perfect to clock out when you have a break.
Impa along with Fujitora in One Piece Pirate Warriors 3 is probably the best character I've ever seen in a Musou, she even destroys the framerate along with the enemies
 

FF Seraphim

Member
Oct 26, 2017
13,736
Tokyo
How are you guys playing this? Are you rushing through the story mode and leaving side quests for later or are you doing the sidesquests before moving on with the story?

I'm doing all the sidequests, but I think I'm going to leave the ones where I'm just missing materials for later.

Im literally doing everything as soon as they pop up. I do all the side quests before doing the main missions. There is just so much.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
Im literally doing everything as soon as they pop up. I do all the side quests before doing the main missions. There is just so much.
Have you unlocked seal removal? I've done basically everything that I can in chapter 4 and I still haven't unlocked it. Weird stuff since apparentely I met the requirements
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I'm doing the side quests that interest me/that I don't suck at (that means I'm avoiding the One-Hit-Failure ones lol and also WHAT THE HECK IS ECHOING FOOTSTEPS, what a cruel joke!!).

Things got juicy and intense in Chapter 5 tho so it's a conscious effort not to rush through.
Echoing footsteps was awesome, such a challenge! Really forces you to showcase close to perfect dodging technique, to use your Sheikah slate correctly, and furthermore maximise every opportunity to whittle down the break gauge. I loved it, even though I had to do a couple of retries on the final area.
 
Apr 9, 2019
631
Framerates on handheld are a lot better compared to docked. Maybe they were pushed for time and choose to optimise that mode first.

Very cool to finally
enter Akkala Citadel! Looks like it uses the Hyrule Castle textures =P .
They probably saved a lot on development time by being able to wholesale lift textures, models, animations and sound effects from BotW.

Still, when comparing them BotW looks so much more alive, despite the games sharing an art style. Obviously the goals for both games are very different, but it has given me a new appreciation for how organic and subtly evolving BotW's landscapes are.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
I am still in chapter 3, I think? Haven't unlocked seals yet. Just polish the rusty weapons.
Same here, but apparentely we should've unlocked Removal already, weird stuff, might be missing something tho.


Echoing footsteps was awesome, such a challenge! Really forces you to showcase close to perfect dodging technique, to use your Sheikah slate correctly, and furthermore maximise every opportunity to whittle down the break gauge. I loved it, even though I had to do a couple of retries on the final area.
It was challenging but at the same time really easy with the Flurry Rush build I use on Link and Urbosa, if you know how to dodge most moves they destroy all those bosses in a minute or less. Still would love more levels like that, so badass fighting 3 bosses at the same time, dodging one and then punishing all 3 with Flurry Rush <3
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Same here, but apparentely we should've unlocked Removal already, weird stuff, might be missing something tho.



It was challenging but at the same time really easy with the Flurry Rush build I use on Link and Urbosa, if you know how to dodge most moves they destroy all those bosses in a minute or less. Still would love more levels like that, so badass fighting 3 bosses at the same time, dodging one and then punishing all 3 with Flurry Rush <3
Heh, I used Revali, which might be the least optimised for the challenge in that mission lol. But yeah, if you create a strong flurry rush build, then it becomes quite easy I think. How did you create that build? What bonuses did you get from your weapons towards that?
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
Heh, I used Revali, which might be the least optimised for the challenge in that mission lol. But yeah, if you create a strong flurry rush build, then it becomes quite easy I think. How did you create that build? What bonuses did you get from your weapons towards that?
I use this build on Link and Urbosa, except on Urbosa I have Special Attack Damage+8% instead of Attack Range(which is broken on a Full Health Master Sword for obvious reasons)
126817411_135850021292147_5568010325961460151_n.jpg


For example with this build I killed a Lynel with Link yesterday in 55 seconds
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I use this build on Link and Urbosa, except on Urbosa I have Special Attack Damage+8% instead of Attack Range(which is broken on a Full Health Master Sword for obvious reasons)
126817411_135850021292147_5568010325961460151_n.jpg


For example with this build I killed a Lynel with Link yesterday in 55 seconds
Ah, impressive build indeed! Flurry rushing was my jam in BOTW, too, I just LOVED beating up every type of Lynel with well-timed dodges. They managed to capture that feeling really well in this game, too, which is a great achievement on their part.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
Ah, impressive build indeed! Flurry rushing was my jam in BOTW, too, I just LOVED beating up every type of Lynel with well-timed dodges. They managed to capture that feeling really well in this game, too, which is a great achievement on their part.
Yup, love the sound effect especially, that shit is hype. With this build whenever I dodge something I just think ''Shit, he DED''
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
Maybe there's another requirement like crafting X weapons of level YY weapon or somethign like that, I'm waiting to get the skills I want and haven't been upgrading many weapons.
Doubt it, I'm already at level 10 weapons with each character and still haven't gotten anything but maybe I somehow miss something
 
Oct 26, 2017
3,919
I'm still early on in the game (about Lv 16-17ish) and I need a bit of advice with taking out some of the enemies with defence gauges.

It seems like it takes for ever to kill these guys, as my X and Y attacks do very little damage and they hardly ever do stuff that I can counter with runes in order to make the gauge appear.

for example, Fire Moblins. They seldom do anything that I can exploit (tbf I'm not great at dodging) and it seems as though I just have to hit them for a tedious 2-3 minutes until they finally die. Any recommendations?

Also healing, is there any way to stock up in healing items before I start a level, or heal without using items (aside from things like the hot springs)? Quite often I mess up earlyish in the level and then it feels like I can't swap back to that character for the rest of the mission for risk of getting killed.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I'm still early on in the game (about Lv 16-17ish) and I need a bit of advice with taking out some of the enemies with defence gauges.

It seems like it takes for ever to kill these guys, as my X and Y attacks do very little damage and they hardly ever do stuff that I can counter with runes in order to make the gauge appear.

for example, Fire Moblins. They seldom do anything that I can exploit (tbf I'm not great at dodging) and it seems as though I just have to hit them for a tedious 2-3 minutes until they finally die. Any recommendations?

Also healing, is there any way to stock up in healing items before I start a level, or heal without using items (aside from things like the hot springs)? Quite often I mess up earlyish in the level and then it feels like I can't swap back to that character for the rest of the mission for risk of getting killed.
There are two options outside of using runes. Firstly, you can do a perfect dodge, but as you said, you're not skilled at that yet (but try it, it's mighty fun!). The other is to tactically wait for one of their heavy attacks. They typically have a short time window where they are open and you can attack their defence gauge. This does some damage to it (typically 1/6 to 1/4), so it can help you break them as well. It's not as fast as runes or perfect dodge, but it works.
 

EarlGreyHot

Member
Oct 27, 2017
4,377
I'm super curious about how much of the BOTW map is in the game. When you fly around with Vah Medoh you can see pretty far and it becomes clear they removed a lot of elements, while also keeping a lot of things.

There will be an out of bounds video soon enough I hope to compare the maps. I'm not even close to finishing the game btw so we'll see how much more the game let's me explore.
 

HBK

Member
Oct 30, 2017
7,986
Have you unlocked seal removal? I've done basically everything that I can in chapter 4 and I still haven't unlocked it. Weird stuff since apparentely I met the requirements
It's probably something which unlocks later in the game.

Which is understandable given it's pretty useful but not really useful until things get serious gameplay-wise.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,665
I'm super curious about how much of the BOTW map is in the game. When you fly around with Vah Medoh you can see pretty far and it becomes clear they removed a lot of elements, while also keeping a lot of things.

There will be an out of bounds video soon enough I hope to compare the maps. I'm not even close to finishing the game btw so we'll see how much more the game let's me explore.
I would wager considering Switch's capabilities, at most you have 30% of the area you can see and everything else is low poly hell
 

Neiteio

Member
Oct 25, 2017
24,137
I'm still early on in the game (about Lv 16-17ish) and I need a bit of advice with taking out some of the enemies with defence gauges.

It seems like it takes for ever to kill these guys, as my X and Y attacks do very little damage and they hardly ever do stuff that I can counter with runes in order to make the gauge appear.

for example, Fire Moblins. They seldom do anything that I can exploit (tbf I'm not great at dodging) and it seems as though I just have to hit them for a tedious 2-3 minutes until they finally die. Any recommendations?

Also healing, is there any way to stock up in healing items before I start a level, or heal without using items (aside from things like the hot springs)? Quite often I mess up earlyish in the level and then it feels like I can't swap back to that character for the rest of the mission for risk of getting killed.
There are two options outside of using runes. Firstly, you can do a perfect dodge, but as you said, you're not skilled at that yet (but try it, it's mighty fun!). The other is to tactically wait for one of their heavy attacks. They typically have a short time window where they are open and you can attack their defence gauge. This does some damage to it (typically 1/6 to 1/4), so it can help you break them as well. It's not as fast as runes or perfect dodge, but it works.
Elemental rods instantly expose any enemy's weakpoint gauge, so keep fire rods, ice rods and electric rods handy. Wizzrobes always drop fuel for them, and other elemental enemies sometimes as well. Can also appear in crates.

Cryonis on water will always freeze enemies, exposing their weakpoint gauge.

Special attacks also make the weakpoint gauge appear.

So the loop goes like this: Wait briefly for counter rune prompt -> Use rod if it doesn't appear and if you need to chip away most of the gauge (rods make the gauge last the longest) -> If you need to just chip a bit, use a special. Otherwise, wait for opportunities to perfect dodge into flurry attacks, or for the enemy to perform strong attacks.
 

HBK

Member
Oct 30, 2017
7,986
Elemental rods instantly expose any enemy's weakpoint gauge, so keep fire rods, ice rods and electric rods handy. Wizzrobes always drop fuel for them, and other elemental enemies sometimes as well. Can also appear in crates.

Cryonis on water will always freeze enemies, exposing their weakpoint gauge.

Special attacks also make the weakpoint gauge appear.

So the loop goes like this: Wait briefly for counter rune prompt -> Use rod if it doesn't appear and if you need to chip away most of the gauge (rods make the gauge last the longest) -> If you need to just chip a bit, use a special. Otherwise, wait for opportunities to perfect dodge into flurry attacks, or for the enemy to perform strong attacks.
Edit: Lemme reformulate. I'll add:

Bombs chip at the weakpoint gauge (always, no matter the enemy, AFACT). Useful when you couldn't land that final hit before breaking it.

Stasis when the weakpoint gauge is exposed allows for a few more hits due to, well, stalling the enemy 🤷‍♀️
 

Neiteio

Member
Oct 25, 2017
24,137
Edit: Lemme reformulate. I'll add:

Bombs chip at the weakpoint gauge (always, no matter the enemy, AFACT). Useful when you couldn't land that final hit before breaking it.

Stasis when the weakpoint gauge is exposed allows for a few more hits due to, well, stalling the enemy 🤷‍♀️
There are also some character-specific tactics for forcing the weakpoint gauge to appear. Mipha can place a fountain near an enemy with ZR and then warp to it by tapping ZR again, launching her into the air right above her opponent. Attacking from the air seems to reveal the weakpoint gauge, just long enough to finish it off if it's nearly empty. I stacked midair damage buffs on her precisely because I regularly employ this tactic.