Well, APZ's theory makes sense narratively with the three acts structure. But I think it depends on the world design which will be used too. Will it be an open-world, a zone-based world or an another thing? Will it have loading screens or not? I don't know but I think the world/travel design will impact greatly on how the game will be split.
I said this in the article a little, but I think that the order has to follow the narrative first; they can pad it out how they want after that.
As far as structure goes, though, I do think it'll resemble FF10/13 early on. I can see you being given areas of Midgar to approach in a more nonlinear fashion - in the style of FF12 or even a slice of FF15, like one region (say, Hammerhead), but FF7's story is by definition a road trip, moving from place to place as you chase Sephiroth. As it happens, 10 and 13 are both road trips too... so they both make sense. The funny thing is that the "road trip game", FF15, actually isn't very road-trippy in terms of design, so I can't see 7 resembling that.
One thing I touch on but don't really expand in the article is this idea of: maybe we don't actually see a traditional world map until the third game. FF7 is funny because it
is a road trip, A to B to C, for most of the game, but at the very end, before the finale, it really opens up with a lot for you to do in different areas of the map. Nomura has also spoken in the past about the difficulty of realistic-styled games and a traditional world map (we know they tried to make a world map work in Versus before it became 15 and couldn't) - but the problem disappears if you hold the world map back until that late point. Lost Odyssey did this; it runs point-to-point with a slick animated map with cool music for most of the game, then when you get the ship (and later, airship) you get access to a traditional world map - scaled to the large ships - which avoids the chibi character trekking across mountains dissonance that Nomura mentioned struggling with.
This article is straight what an ERA member posted. ERA->internet->ERA
I posted my theory on Era, then a day later thought "actually, that'd make a pretty good piece," so fleshed it out from about 200 words to 1600. If I'm being honest, a lot of my articles are initially born in era posts or twitter threads that I stop and think are worth expanding on, haha. My verified tag makes clear where I'm from, though.
I'm hoping that they follow the structure of the 3 original discs, with part 3 being just all the side quests/WEAPONS/minigames finally being opened and more fleshed out with Sephiroth waiting for you. If not that, I'm okay with the article's take as well.
The problem here is the -- let's call it the Mass Effect problem, yeah? You want to for simple marketability reasons ensure that every entry can be played as the first. Obviously, nobody should've been going to Mass Effect 3 as their first entry in the series, but BioWare still made massive mechanical changes and design considerations to ensure you
could. A game that is all side quests and late-game bosses might work as DLC, but it wouldn't work as a full release. Any full release sort of needs its own impetus, its own critical path, and that's why I'd say there's zero chance disc 3 makes up its own game. Also, the volume of content/assets/areas on Disc 2 is just
nuts, so it makes sense that'd split. Midgar is the most dense individual area, but disc 2 takes you to way more places.
Y'all know where part 1 is gonna end
Part 2 is the rest of the game
For the same reasons as above, I just don't think this stacks because disc 2 is
so much content, and unlike with Midgar disc 2 isn't one area that's cohesive in design, allowing for a bit of asset reuse - it covers loads of
really different ground, which makes it a lot of work. In content terms, the halfway point is probably about a third of the way into disc 2. I could totally see this as an alternative ending point for the first game instead of escaping Midgar, though, with the second game then again, as I sorta proposed, running up to giving up the Black Materia.
More than anything, though, I think Kitase's very pointed comparisons to the FF13 trilogy comparing their plans to that suggest it will indeed be three.