Threads like this make me thanks havens for nintendo to never listen to it's most vocal fans.
I feel like you have to go two ways with Star Fox. You go big or you go small.
What I'd like for them to do, rather than making another traditional SF game is to go smaller. Don't try and force the 90s gameplay of Star Fox into a big $60 game in 2021, make a smaller scope title. Maybe take some infinite run/rogue-lite elements so it's repeatable? Get in an external team and let them go wild with the license and do a Streets of Rage 4/Axiom Verge scope of game with it.
Of course you could just keep it how it's always been but I think that's a recipe for nobody giving a shit about your game, a bit like the last Star Fox.
My main issue with Star Fox games outside of the SNES era is just playing all the content too quickly and then getting board of just going through the same map again.
Also, what I probably want it just Ex-Zodiac. Get Ben Hickling to make the new Star Fox. He already has.
Dodging games are boring as shit. I don't understand why people like Velocity 20XX so much.Easy, make the flying as close to the ground as possible. Invent a story excuse so that being too high up over the ground is near insta-death. Gameplay core should be around dodging obstacles, not shooting.
Dodging games are boring as shit. I don't understand why people like Velocity 20XX so much.
-Star Fox Zero but actually going all in in the idea of multiple univeses that clash to turn into a big central one that is carried for now on. Super long story mode that starts similar to Star Fox 64, but turns fast into a celebration of ALL the series (but always on the vehicles, never on foot). Character style same as Zero (becuase it was great with that) but graphics look super cool for a switch (or the nintendo console the game is on) instead of an artsyle emulation of 64, or whatever was going on with Zero. Miyu and Fay make the first real game appearence. Krystal and some characters from Command also. Game has a ton of stages from planets and space areas of the whole series, with some new stuff that compliments the story, with tons of routes to unlock. The important part, instead of going from route A to B through different lines, see the credits and start again, the map stays always one while you are discovering new stages and routes that open more of the map, and you can go back and replay older ones to get higher scores and cool unlocks (this time score are ranked, and different ranks get you unlocks). Even if you get to the ending and see the credits, the map stays the same and you can keep unlocking new routes and stuff, and get higher scores, in fact completing all routes 100% gives you a special ending. Now, similar to stuff like Hyrule warriors, the first time you need to beat a stage, the game forces you a team of 4 characters (or whatever the story asks if they are less) to choose as you and your wingmen (for story purposes), but after that, you can use any character and ship you unlock to create whatever team you want (even when you unlock villains like Star Wolf to control), this would easily be explained by the story being a crazy multiverse thing. Becuase one of the only things that Command did that were super cool, is having different ships with different stats, and they will basically turn into "bayonetta weapons" were you can choose whatever you want for the playstyle you want to get the high scores, or maybe you like that character and thats it (and the stages will have less that the main story, but still some new character dialogue depending of your team). Of course dubbed in different lamguages like it has been this past 2 games.
At the end of the story, Krystal, Fay, Miyu and Slippy's girlfriend (though that one need a redesign) join the star fox team for any new games, as the multiverse has joined into one, as expanding the female fanbase is a good thing. New stories with similar gameplay, once every genration, and starfox is set.
This is the thing, being an arcade type game isnt a good excuse to make it simple and short, like star fox as been when it has tried to do super nes and 64 style. Bayonetta and Hyrule Warriors games are not super short experiences, and they go for a similar score based and replayability to unlock stuff and people love them.
I mentioned the first game that came to my mind with that sort of gameplay. Having enemies is critical to SF's identity as a shmup.What are you even talking about? I'm talking about stuff like this:
https://www.youtube.com/watch?v=8sarFZJl3h0&t=2m30s
Gameplay about "corridor navigation" rather than doing a 180 turn over and over again until the target is destroyed.
This is the core of Star Fox:
And I think it should be applied to semi open-ended levels to reach that "next-gen" Star Fox.
I can get behind these additions, I'm indifferent on the multiverse idea but if it makes people happy then go for it.Already talked about this in the dream game thread but basically this
Summary, go the Hyrule warriors route. Give score MEANINGFUL and unlock ships via story and better ranks (Bayonetta scoring system, with different ships behaving differently making scoring fun,, basically the only good thing SF Command had), do not make multiple routes to the end (basically 3 routes in less than 6 hours and you beat the whole game), but one whole BIG map that hase multiple routes to go to other levels and getting to the end is like longer action games, and still once you get to the end, there are multiple routes still to discover and extra unlocks.
Most of the stages are on rails with some all range mode. Once you betaen the stage on storymode, you can do it again with any team of characters and ships you unlock, also online table scores.
About the story is a multiverse story (what was hinted in SF Zero and never went anyhwhere), something like Andross created various wormholes to try to win in all the SF multiverses, with tributes to all the games and by the end everything collapses to one univese making starfox team being 8 characters with Fox, Falco, Peppy Slyppy, joined by Krystal, Fay, Miyu and Katt (or slyppy's gf) going forward to stories that are not Andross.
I mentioned the first game that came to my mind with that sort of gameplay. Having enemies is critical to SF's identity as a shmup.
Frankly I'd overhaul it completely. Now hear me out here, but I feel like NieR: Automata would be a really good gameplay base
If an IP cannot sustain its mainline games, it is too early to talk about spin offs.Star Fox should go the Mario route of having sub-series dabble in different genres. The cast is loveable enough to justify the multi-games approach.
If an IP cannot sustain its mainline games, it is too early to talk about spin offs.
Star Fox hasn't been popular for too long for that.I'd argue that Star Fox is one of the few exceptions, the main cast of characters are iconic enough to be transplanted into a different genre.
Hypothetically speaking, if a Star Fox Warriors game came out, it's bound to be successful because people love the characters from Star Fox.
Unironically This.Change the name to Kid Icarus, swap the characters and let Sakurai make it.
Now this is an idea I can get behind!I'd like a normal Star Fox game (like on SNES and N64) but also mix it up by including Ikaruga and R-Type style levels.
I'm not sure nintendo would want to promote a culture of mental disorder though. Furries are sick people who need help - empowering that fantasy is not something I'd want to see Nintendo do.