I've thought about this a few times over the past couple years but started considering it today after reading through the thread on Control's XSX/ PS5 mode.
It seems like there's more and more examples of games that have a few graphics settings (usually Performance and Quality, sometimes a couple other options) and there's always people who aren't satisfied with the choices. Maybe the performance mode doesn't stay locked at 60fps 100% of the time and some people wish there was an option to lower the resolution a little to guarantee no drops. Maybe Quality mode is a consistent 30fps but doesn't look as good as the PC version maxed out and some people would sacrifice a locked frame rate for some extra eye candy.
Whatever the case, it seems to me the introduction of these limited options is a double-edged sword. It's cool to be able to tailor the experience to your preferences a bit, but the options are so limited that it's unlikely that one will exactly align with what you would choose if you had full control over the settings like you would on PC.
It's not feasible to add a bunch of additional preset modes since they all need to be play tested. It's just not worth a developer's time to offer six settings that cater to different combinations of fidelity and frame rate. But what if console games just gave you access to a menu of settings like a PC game?
The way I imagine this working is you're given the typical Quality and Performance options, and then an additional Custom one. If you choose Custom you're given a short message explaining that the presets are the way the game is meant to be played and will give you an optimal experience and that attempting to turn everything to max may make the game unplayable, but if you want to fiddle with things you're allowed to. If you're willing to deal with frequent dips in order to have a couple settings maxed along with ray tracing, go for it. If you want to turn down every setting to get an extremely high frame rate, you can also do that.
What do you all think? Is this a horrible idea that no one would use since consoles are supposed to be plug-and-play? Or is this inevitable as more and more games present options and users get used to making choices regarding settings? Somewhere in between?
It seems like there's more and more examples of games that have a few graphics settings (usually Performance and Quality, sometimes a couple other options) and there's always people who aren't satisfied with the choices. Maybe the performance mode doesn't stay locked at 60fps 100% of the time and some people wish there was an option to lower the resolution a little to guarantee no drops. Maybe Quality mode is a consistent 30fps but doesn't look as good as the PC version maxed out and some people would sacrifice a locked frame rate for some extra eye candy.
Whatever the case, it seems to me the introduction of these limited options is a double-edged sword. It's cool to be able to tailor the experience to your preferences a bit, but the options are so limited that it's unlikely that one will exactly align with what you would choose if you had full control over the settings like you would on PC.
It's not feasible to add a bunch of additional preset modes since they all need to be play tested. It's just not worth a developer's time to offer six settings that cater to different combinations of fidelity and frame rate. But what if console games just gave you access to a menu of settings like a PC game?
The way I imagine this working is you're given the typical Quality and Performance options, and then an additional Custom one. If you choose Custom you're given a short message explaining that the presets are the way the game is meant to be played and will give you an optimal experience and that attempting to turn everything to max may make the game unplayable, but if you want to fiddle with things you're allowed to. If you're willing to deal with frequent dips in order to have a couple settings maxed along with ray tracing, go for it. If you want to turn down every setting to get an extremely high frame rate, you can also do that.
What do you all think? Is this a horrible idea that no one would use since consoles are supposed to be plug-and-play? Or is this inevitable as more and more games present options and users get used to making choices regarding settings? Somewhere in between?