There's no need to make a problem out of that. The core and "soul" of FS games is their environmental storytelling methods, not the gameplay and thus the difficulty. This along with the lore itself was the secret sauce that made Dark Soul so popular, the gameplay always comes second. Also, hence why you all been using the term "soulslike" in a wrong way, kinda: games like Code Vein or Nioh are not soulslike, "3rd person action rpg and you die a lot, lol" is not what makes souls games, emm, souls games. Something like Hollow Knight seems 10000 times more suitable for "Soulslike" title than almost every other game that was called that on the net, and not because it's hard, (it kinda is) but because of its ways of telling the story and lore through environment.