Why even touch that PR shitstorm if the game is still printing fucking money left and right?
Lol at people thinking 15 bucks a month is "cheap". For a family of 6, that comes out to over $10,000 on subs over the course of a decade.
Contrary to what Jim Sterling says, corporations aren't stupid enough to kill a golden goose if it's not necessary.
That's easier to model; calculate lifetime ARPU for all the current MTX/services, then you'd have a benchmark of the F2P growth you'd need to get to justify switching to F2P.honestly I've never wondered why they haven't increased the sub price, I've only wondered the opposite - why they haven't gone F2P and doubled down on microtransactions (obviously because they've still got plenty of paying subs, but I'd expect that before a sub price hike, which will never happen)
yeah but that assumes all things being equal if they were to switch to an F2P with mtx model, which it obviously wouldn't for the reasons you stated. they would monetize much more aggressively and still offer an optional sub, probably, something like SWTOR does (although probably not AS aggressively, that game is super gimped without a sub)That's easier to model; calculate lifetime ARPU for all the current MTX/services, then you'd have a benchmark of the F2P growth you'd need to get to justify switching to F2P.
Hint: ARPU on MTX/Services is almost certainly very low ($0 - $2 lifetime), while ARPU for current subscribers is $15 per month at minimum, with lifetime value being much, much higher.
Well, their amount of users would be a lot higher, maybe not 8 times higher though. And I feel like the median revenue per user for mtx is a better measurement than the average.That's easier to model; calculate lifetime ARPU for all the current MTX/services, then you'd have a benchmark of the F2P growth you'd need to get to justify switching to F2P.
Hint: ARPU on MTX/Services is almost certainly very low ($0 - $2 lifetime), while ARPU for current subscribers is $15 per month at minimum, with lifetime value being much, much higher.
No reason to do so when microtransactions become more prevalent.
It's even more absurd than 8x, the $15/mo is monthly.Well, their amount of users would be a lot higher, maybe not 8 times higher though.
For almost every game with optional MTX, the median revenue per user will be $0, as a non-zero amount would imply "atleast half of the playerbase has purchased atleast 1 MTX", which is rarely true.And I feel like the median revenue per user for mtx is a better measurement than the average.
People said that literally every expansion, Wrath was great with the only real down side was it was the start of the queuing problem that would plague later WoW... but honestly, it was fine for quick farting out of your 100th dungeon run. The issue was when WoW started making dungeons serious progression, and when they started adding raids and lowered raid difficulty for those queue modes.I seem to remember a large portion of the WoW community at the time calling WotLK a travesty; to them, the game was too casual/easy. "wrathbabies" became a term for a reason.
They will have less kids after a few of them get trampled by the 30-50 feral hogs in the yard.The mental image of this hypothetical weird family where mom, dad and all four of the kids play WoW for ten years straight, is so ridiculous that it's amazing.
The MOP daily complaint still annoys me, it was a good way to get people out in the world again after Cata was just sitting in the cities all day.I seem to remember a large portion of the WoW community at the time calling WotLK a travesty; to them, the game was too casual/easy. "wrathbabies" became a term for a reason.
Every liked WoW expansion has had big problems that eventually got ignored:
Burning Crusade: Broken bosses at launch, brutal attunments, copy-and-pasted dungeon/raid content.
Wrath of the Lich King: Too easy/casual, "welfare epics"
Mists of Pandaria: Annoying large amount of daily quests
Legion: Artifact Power, handling of legendaries.
I could see it going the other way. As in some day creating a Blizzard Pass for $15 that gives you WoW and either access to or extra perks in all other Blizzard games (like card packs in Hearthstone, mtx stuff Overwatch etc) in. Seems like where things are heading in general.If you subscribe now do you get access to Modern and Classic at the same time? If so, I'm surprised they didn't make it so that bundle would cost you $5 more. Or $10 for standalone Classic.
Lol at people thinking 15 bucks a month is "cheap". For a family of 6, that comes out to over $10,000 on subs over the course of a decade.