Good news everyone, the developers that created Burnout are releasing a new arcade racer
Making games that sell well instead of ones that barely get even is not a good reason?
They ruined it with Paradise, now everyone just wants a Paradise sequel instead of a real Burnout. A HD Remix of TakeDown and Revenge would be lovely right about now.
It is the year that EA switched from all those amazing games to just the things that sell.
Lack of crash junctions instantly made Paradise lesser. Open world was cool but having tracks made for each particular encounter was so much more fun.They didn't ruin shit. Revenge was incredible but Paradise did an amazing job blowing it up to a big sandbox. It was a pain without fast travel and a quick event menu but the essence of the series was intact. And as mentioned previously, the online integration was sublime.
Good news everyone, the developers that created Burnout are releasing a new arcade racer
Yep, pure arcade racers are dead. The ones that are being released either have some kind of open-world/sim/narrative/cinematic component to them, with nary any of the classic looseness/twitchiness/wildness in sight, or are indies without the kinds of production values needed to make them last...
For some reason people love the playground style of racing and checkpoint races.EA is the publisher.
Burnout 3: Takedown is literally the arcade racing formula executed to perfection. Why can't we just have more of that? Or even a remaster?! Why did Burnout have to go open world and fuck it all up in the process.
Village said:
Because despite the high quality of the series, Burnout never really sold amazingly well.
http://www.gamasutra.com/view/feature/132275/npd_behind_the_numbers_november_.php?page=6
600k after a year of free content.
Even when NFS was terrible, it would still outsell Burnout. EA assigned Criterion to make a NFS game, hoping to capitalize on their quality vis-a-vis a public that won't buy games without "real cars" or even just the NFS name.
To all those people wishing that the old games would come back - well, here you are, we're doing it. It's real and it exists. Please give us a chance and give us your support. Help us spread the word about the game. Most people simply don't know we exist.
The genre will never be dead as long as there are passionate developers and passionate fans!
Thanks for the supportive comments. We're a small team but I quit my job at Criterion and founded a development studio in order to continue making arcade racing games. They are not for everyone, but for those that love them, they can be a lot of fun.
Our new game "Dangerous Driving" is coming April 9th to both digital and physical stores.
To the poster saying our previous games were 'light on content' - well, this new game has over 75 events across all of my personal favourite game modes from the different games I directed between 2000-2008. The courses are, on average, longer than the courses in the first three "Burnout" titles with more corners.
To all those people wishing that the old games would come back - well, here you are, we're doing it. It's real and it exists. Please give us a chance and give us your support. Help us spread the word about the game. Most people simply don't know we exist.
The genre will never be dead as long as there are passionate developers and passionate fans!
Making games that sell well instead of ones that barely get even is not a good reason?
That's fair but what happens when a Battlefield game doesn't sell so well (but still does OK) and pappa EA wants to have a word?
We don't need another open world racing game. We need a successor to the original Burnout games.
Thanks for the supportive comments. We're a small team but I quit my job at Criterion and founded a development studio in order to continue making arcade racing games. They are not for everyone, but for those that love them, they can be a lot of fun.
Our new game "Dangerous Driving" is coming April 9th to both digital and physical stores.
To the poster saying our previous games were 'light on content' - well, this new game has over 75 events across all of my personal favourite game modes from the different games I directed between 2000-2008. The courses are, on average, longer than the courses in the first three "Burnout" titles with more corners.
To all those people wishing that the old games would come back - well, here you are, we're doing it. It's real and it exists. Please give us a chance and give us your support. Help us spread the word about the game. Most people simply don't know we exist.
The genre will never be dead as long as there are passionate developers and passionate fans!
Thanks for the supportive comments. We're a small team but I quit my job at Criterion and founded a development studio in order to continue making arcade racing games. They are not for everyone, but for those that love them, they can be a lot of fun.
Our new game "Dangerous Driving" is coming April 9th to both digital and physical stores.
To the poster saying our previous games were 'light on content' - well, this new game has over 75 events across all of my personal favourite game modes from the different games I directed between 2000-2008. The courses are, on average, longer than the courses in the first three "Burnout" titles with more corners.
To all those people wishing that the old games would come back - well, here you are, we're doing it. It's real and it exists. Please give us a chance and give us your support. Help us spread the word about the game. Most people simply don't know we exist.
The genre will never be dead as long as there are passionate developers and passionate fans!
Problem is there aren't even any racing games without licensed cars these days, so there's basically no way to see the sales potential.Pretty amazing that it hasn't had another proper game since Paradise, but the team behind it is dead. They won't recapture the magic.
Plus, it'd end up full of licensed cars and more licensed music and just end up a vehicle for advertising. The thing I loved about Burnout was the cars were just made-up shit. I don't give a damn if its a Ford or a Honda or whatever. Unfortunately, that rubbish appeals to the average person who might have their interest gathered by a racing game. Can you name a racing game that is successful these days without licensed cars? It just isn't possible without licensing.
Remastered went on sale quickly. The PSN shop was pushing the game hard to me thinking that I'd like it because I buy lots of racing games.Didn't Burnout Paradise and Burnout Paradise Remastered sell really well?
Remastered went on sale quickly. The PSN shop was pushing the game hard to me thinking that I'd like it because I buy lots of racing games.
I know it's probably not added to this game but I would absolutely love to have a game or even just a mode of the Burnout 2 boost system. It was perfect to me and far superior to Burnout 3.The genre will never be dead as long as there are passionate developers and passionate fans!
EA is the publisher.
Burnout 3: Takedown is literally the arcade racing formula executed to perfection. Why can't we just have more of that? Or even a remaster?! Why did Burnout have to go open world and fuck it all up in the process.
But I mean, they could if they wanted to? Like, it's a car franchise. You can pump out cosmetics for a eternity. It's not exactly hard to do.
Really? Because you are asking why EA didn't make another entry in different engine on more modern consoles when their previous attempt at racing franchises have come short for quite some time now.