There are several (mostly) unused series IPs like Lunar, Grandia, Phantasy Star, and Wild Arms that I'd love to make a pitch for a new game, but I realized that despite making games professionally for about a decade, I haven't really ever successfully pitched anything to a publisher. Most of our games were just games we decided to make because we thought they'd be fun or might sell well. We did work with Penny Arcade on a couple games but they're the ones who approached us. And we've done a couple of Kickstarters, but those were games we were already making so we had a lot of material to show off.
Since I know we have some people who work in the industry here, I was wondering if anyone had any good suggestions or guides on successful pitching and minimizing risk.
Since I know we have some people who work in the industry here, I was wondering if anyone had any good suggestions or guides on successful pitching and minimizing risk.