I feel like it's much harder to get into the thought of "being the character" if it's a face I've seen in other roles.
I'm honestly surprised he hasn't appeared in a Call of Duty game at this point. Have him be a major selling point and character in a campaign and I will GLADLY pay for a Trey Kincaid, Soldierman/Scientist who invented his own gun to have infinite ammo, skin in the multiplayer!
"I....feel....GOOD."
Its more that games are interactive. Movies are passive, I'm not putting myself into the role.I tend to prefer it over the generic dudebro's that game designers come up with.
Quantum Break is a perfect example of where I think the game would actually be worst if they didn't use the likeness. It's just like movies, you hire an actor for their performance but also because their physical characteristics add to the overall vibe. Add in performance capture and it's a damn treat.
Films must confuse the heck out of you then. "Wait didn't he die on that ship, how is he here stealing blood diamonds!?"
I'm gonna assume this thread is in reference to cyberpunk and Keanu, in which case I'll say that the visual bugs and glitches etc are way more immersion breaking than seeing an actor in the game..