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Like the hat?

Member
Oct 25, 2017
5,577
This seems to be a thing now, so let's talk about it. Between Norman Reedus, Keanu, now Vin Diesel, and I'm sure others, what are your thoughts?

Personally I find it incredibly weird. I get playing as an actor's likeness in a game based on a movie (like I understand playing as Bruce Campbell in the new Evil Dead) but when it's just an actor for the heck of it, I find it off putting. Maybe this will be the future, but I find it odd personally. I feel like it's much harder to get into the thought of "being the character" if it's a face I've seen in other roles.
 

Praedyth

Member
Feb 25, 2020
6,527
Brazil
It's a double edged sword. Some actors really blend in different roles, some other actors really get stuck in my head as an specific character. When that happens I find awful to see them in any other IP.

It's what I think of Keanu and Vin Diesel.
 

Grimmy11

Member
Oct 28, 2017
1,764
I like it. Now give me a remake of this.


OIP.7ZO2LL0LwINNCkCOoYrrGwHaHS
 

Jogi

Prophet of Regret
Member
Jul 4, 2018
5,452
I usually hate it and would almost always prefer a unique character.
 

Renteka-Bond

Chicken Chaser
Member
Dec 28, 2017
4,273
Clearwater, Florida
Kind of not for it. I understand 'why' it's done, but the thing I like about characters is that they're stylized like characters. The pursuit of overt realism in games is one I'm not super for and, basically, tracing real-life people is the end conclusion of that.

The new Project Athia is an example of one that I'm awkward about because the character will be tied directly to the appearance of an actual person in a way that, like, Lightning or Noctis aren't tied to their VAs appearance.

It's akin to my disdain for Orchestrated OSTs. It's cool, but it, to me, misses what I find fun about abut games.
 

Orayn

Member
Oct 25, 2017
10,973
I kind of want to say that it sucks and is symptomatic of games trying to ape Hollywood movies. Not the concept of having someone do full performance capture and using their likeness for the character as well, but the fact that it's often celebrities.
 

Elfgore

Member
Mar 2, 2020
4,580
I'm fine with the faces, I just hope it manages to avoid some of the pitfalls I noticed in Death Stranding. Like how there would be scenes it was painfully obvious Sam should involved in the conversation and he just stands there silent. I couldn't get the thought out of my head it was just due to lack of budget to have Norman in the VA booth more.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,742
Depends on how well the face is translated to 3D. Sometimes it works.

Other times you get Miranda from Mass Effect 2.
 
May 17, 2018
3,454
Not a fan.

This medium gives us the ability to create any face imaginable and to just use the actor's face is so boring.
 

jwk94

Member
Oct 25, 2017
13,422
I'm fine with it. Playing as Elliot Page in Beyond Two Souls definitely made it a better game for me.
 

Moon Parade

Member
Oct 25, 2017
674
I'm not opposed to it, and I'm glad we're pretty far-removed from the era of bad stunt casting.

That said, I'm always a little worried when it does happen, just for the fact that it usually makes future releases a licensing nightmare.
 

Keikaku

Member
Oct 27, 2017
4,770
Using original characters makes them more memorable. Real actors tend to remind me of their previous roles.
 

FinalArcadia

Member
Nov 4, 2020
1,802
USA
I'd prefer to have wholly original characters not tied to anyone's face specifically. Like, it's why I prefer animated movies over live-action ones: I see the character as only the character, not "X playing [character]." I'm fine with celebs doing voice work, it's just when I have to "see" them in-game that it often takes me out of the experience if it's an actor that I'm familiar with outside the game.
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,207
Dark Space
Actors are just fictional characters to me anyway, my brain has no problem with their faces blending into fictional video game scenes.
 

EarthPainting

Member
Oct 26, 2017
3,877
Town adjacent to Silent Hill
I kind of hate it. Actors do their best to sell you the illusion they are a different person in their role, and in movies, TV and theatre they use wardrobes, make-up, prosthetics and CG to help sell you on this illusion. Yet in video games, we go out of our way to remind the player that they definitely are those specific celebrities after all. I can't tell if we're just prioritising marketing over art, or if this is still our insecure medium trying to legitimise itself. Whatever the reason is, we are needlessly limiting ourselves over this stuff, and I wish we'd cut it out already.

If you want to use scanned face models, at least go for people who aren't recognisable, or alter them enough until they no longer are. Death Stranding was especially ridiculous, where a bunch of famous people only lent their faces, and didn't even do the performances themselves.
 

MechaMarmaset

Member
Nov 20, 2017
3,582
It doesn't bother me any more than it does for movies. Some actors can disappear into their roles, and other times it's like the Expendables where you wouldn't be able to tell me a character's name if your life depended on it because they decided to have a celebrity convention.
 

MrCibb

Member
Dec 12, 2018
5,349
UK
Not something that's ever bothered me. Doesn't effect games for me anymore than it does movies. I still just see the character despite recognizing their face or voice, the latter of which I've been recognizing for years now anyway.
 
Oct 25, 2017
12,610
It really depends.

I thought Death Stranding blended things together well because of how unique the setting and world felt. But with something like Arc 2 I just kept joking about it being "Fast and Furious: Origins"
 

LoadRunner

Member
Sep 19, 2020
331
So basically a choice between Troy Baker or a Hollywood actor?

I kid, usually movie games suck but Riddick was amazing and I think that's the only game I can say I enjoyed playing as the character/actor. Haven't play Death Stranding so can't comment there, but that seems to be the high water mark now
 

Duncan

Member
Oct 25, 2017
13,966
I like it. Now give me a remake of this.


OIP.7ZO2LL0LwINNCkCOoYrrGwHaHS

I'm honestly surprised he hasn't appeared in a Call of Duty game at this point. Have him be a major selling point and character in a campaign and I will GLADLY pay for a Trey Kincaid, Soldierman/Scientist who invented his own gun to have infinite ammo, skin in the multiplayer!

"I....feel....GOOD."
 

Randomless

Member
Oct 25, 2017
5,594
I don't mind it personally. It can be done well, like in Death Stranding. I definitely wouldn't want every game to suddenly start having famous celebs in them though.
 

Veelk

Member
Oct 25, 2017
14,707
I honestly don't prefer it. I like it when I can get immersed in the world and try to believe characters as characters. When you get recognizable faces, it detracts from that. I don't think "Hey, that's Johnny Silverhands, that's Keanu Reeves."

Yes, this happens with me and movies as well. If I see a character being played by Samuel L. Jackson, it's harder for me to accept them as their own character and not Samuel L. Jackson. He's too well known a face even though he's an insanely talented actor that can play multiple roles well.
 

kitler53

Member
Oct 15, 2020
208
i don't like it.

i love jennifer aniston. and i've enjoyed some of the more recent things i've seen her in. ...but i can't see her and not think "rachel". that's one of the things i dislike the most about movies is my own inability to engross myself in the movie because i can't separate out my pre-conceived connotations about who the actor is or isn't.

video games is completely free of that criticism. ...unless of course you base the character model on vin diesel.

i know that he's a famous actor and they are hoping that his fame elevates the reception of the game. for me personally i don't' really like vin diesel and i was pretty much immediately turned off to the game seconds into the trailer. it's a dumb reason to not like it but that's still my feelings. and i think that's a shame because with out vin diesel it otherwise looks like my kind of game.
 
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IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,799
It's a little strange to me. You have the opportunity to make them look however you want to have a completely unique character that no one has seen before and you choose to make them look like someone everyone knows? It's not terrible or anything, but why not use their faces as a starting point and then change them into something more unique or fitting for your character?
 

.exe

Member
Oct 25, 2017
22,241
Based on the Ark thing, it seems like it would enhance that uncanny valley effect, because I will probably know how that person emotes in film and it's not what it looks like in-game. Some games are better about it though. Elliot Page's performance in Beyond: Two Souls didn't seem too far off.
 

Ruisu

Banned
Aug 1, 2019
5,535
Brasil
It's good when it's done right. In Death Stranding for example it really enhances the experience because of how well captured the performances are, especially Reedus in the open world, and how good these performances are in the first place.

I think it gets a bad rep sometimes because in some games even though the actors are giving a good performance, the game around it isn't as good, or the translation of that performance to the models in the game doesn't work as well.
 

Stencil

Member
Oct 30, 2017
10,378
USA
"now Vin Diesel" how could you forget Chronicles of Riddick?!

To answer the question, it was a little off-putting to me at first with Norman Readus. When Keanu showed up in Cyberpunk I thought it was awesome. Not sure what made the difference, maybe I was just used to the concept of actors being in games by that point.

I think it's kind of cool. Certainly makes those characters more memorable. I have face-blindness when it comes to realistic 3D characters, mo-capping an actor is a great remedy to that.