Bingo.
The FF8 remaster has battles that run in 60fps (iirc) but the menus don't and it's WAY worse.
We were younger and it was a simpler time. Stuff like that just didn't phase people as much.
This actually!Low fps just meant that the scene was so badass that the console couldn't even handle it.
This actually!
Even in the PS2/GCN/XboxOG era, if there was slow down we saw it as something cool because the game was pushing itself to the limits and we'd joke about it being slow mo to make it look cooler. We actually LIKED when it would slow down!
Nowadays everyone gets pissy when a game drops down to 50 fps from 60...
oh for fucks sake , just because a youtube channel brings evidence and analisis of performance dosent mean it hypnotizes people.
People were aware of shitty framerates before Digital Foundry. If you like the low fps and want to be ignorant of them, good for you but theres nothing wrong for having higher standards than playing star fox on the snes at 12fps.
The animations in all PS1 FF games play out at 15fps. The menus are 60fps. That's just factually how they ran. It doesn't manifest as slowdown, that's just the rate of the animations for the characters and enemies in battle. Running around the map was a higher frame rate.
It's a joke calm down.oh for fucks sake , just because a youtube channel brings evidence and analisis of performance dosent mean it hypnotizes people.
People were aware of shitty framerates before Digital Foundry. If you like the low fps and want to be ignorant of them, good for you but theres nothing wrong for having higher standards than playing star fox on the snes at 12fps.
Less than tbh late 360 had horrendous framerates and even early last gen games ran pretty poorly.No one cared about fps in console games until around 10 year ago
That just speeds the battles up not the same. Combat fps is engine lockedMoguri mod actually lets you increase or decrease the FPS in battle if you dig through the memoria.ini-file. The value is called BattleFPS = x.
This, AND it was like 17% slower on top of that. So the framerate cap was 16.67 FPS AND it ran in slow motion. The PAL release is straight up a shit experience. In retrospect it was a scam, honestly.
I mean...This just isn't true. It likely just didn't bother you but FFIX absolutely runs it's battles at 15-20 FPS constantly. It can't be a "mod" problem when the game has played exactly like this since release.Sounds like it's a mod problem. I played all FFs and some other RPGS on my Vita and have never had 15 fps. It will definitely dip to a noticeable level but never 15.
Conversely people now also obsess over small and infrequent dips that they themselves would probably not notice, but now they've seen it in a graph in a YouTube video, must feel the need to judge and berate the game. Though perhaps that's more just general internet culture in this day and age. Too many people with too many opinions
Low fps just meant that the scene was so badass that the console couldn't even handle it.
the first time I really appreciated or even really noticed 60fps in games was for trials HD on the 360. anything before that (unless it was massive slowdown) I wouldn't have noticed the difference unless it was pointed out to me. People didn't notice or there weren't the level of enthusiasts to point it out all the time that there are now.
How did we ever accept Star Fox and Goldeneye is more to the point , and least in those jrpgs it was just selecting from menus
Magazines, TV and marketing did that in the before years. Videogame fanboys have always been idiots.Conversely people now also obsess over small and infrequent dips that they themselves would probably not notice, but now they've seen it in a graph in a YouTube video, must feel the need to judge and berate the game. Though perhaps that's more just general internet culture in this day and age. Too many people with too many opinions