Imagine being a fan of F-Zero and the first two paper mario games!
Insinuating anime had no influence on Shining Force I & II.
You say that as if Pikmin has made sweeping changes. And Miyomoto hasn't had any involvement with stuff for a good while now.
Except there's no way this game began development after October of last year, or even March when the BIS remake was released. Plus, at the time, Game Informer tried to ask a similar question about there being a mandate on keeping M&L the only RPG series to Nintendo's M&L producer, and they got a slightly different answer than the one Risa Tabata gave to GameXplain.Nintendo's stated reason for exploring other types of gameplay with Paper Mario was that they already had a Mario RPG franchise in Mario & Luigi.
Now Mario & Luigi is donezo, and Paper Mario looks like it's going to be an RPG again.
I guess it's up to interpretation as to whether the meaning of "they don't [overlap]" is similar, but it feels like he meant that they felt that the two different developers were what made the two series distinct.GI: Paper Mario and Mario & Luigi are distinct games, but they are both turn-based RPGs starring Mario. Do you communicate with Paper Mario's developer, Intelligent Systems, at all in order to make sure the two series don't overlap?
Otani: Basically, they don't. They are two completely separate series of games. We like to keep Mario & Luigi with AlphaDream and Paper Mario with Intelligent Systems to keep their originality, except for the case of Paper Jam. They did work together on that title.
Hmmm...."series that got more popular despite pissing off the original fans"
The Thousand Year Door came out SIXTEEN years ago people, it's time to move on if you hate the new entries so much
Man some Paper Mario fans are...something. I can't remember, was there a petition to cancel Color Splash after they revealed it?
.........Persona?maybe topic should be renamed to "series that got more popular despite pissing off the original fans"
because that's what Paper Mario did.
Name a pure on-rail shooter that exists in this day and age. That's the problem with Star Fox, nobody buys pure on-rail shooters and haven't since the death of the arcade. Pure on-rail shooters don't (or hardly) exist these days and the last I can remember was Sin & Punishment Star Successor which nobody bought. Even Kid Icarus: Uprising has land combat with the on-rail section only done for a few minutes at the beginning of each stage. F-Zero sold poorly as nobody was buying the new games either and they went through the trouble of attempting a multimedia campaign in hopes it could drum up more interest for the franchise.Miyamoto doesn't work on his own projects anymore but he oversees all of Nintendo's first party games. He has a lot of influence on how their games are created and handled. There are interviews where devs talks about how miyamoto throws out ideas or demands changes. He's also why we got a mediocre star fox on wiiu and f-zero has been shelved. He wants each game to play unique instead of straight sequels.
Sometimes, series just move away from you, going in directions you don't like. It happens. If there's nothing in that exact fit to move on to, then maybe that's just it. Nothing lasts forever.There's nothing else really like it. Even Bug Fables, an indie game that touted itself as a spiritual successor to tTYD, lacks the whimsy and easy goingness of that game, despite having a similar battle system. What do we move on to?
On topic: Kirby. The series is constantly shifting between traditional and more unique titles.
GTA, Elder Scrolls, Fallout and Mario (2D/3D are seperate) have all been pretty consistent over the years to name a few.
Eh, I did a break down of this in another threadPractically all of that information is uninteresting. The only thing that's even remotely surprising is the fact that Sticker Star only beat TTYD by a relatively narrow margin, despite the fact that it was on a much higher selling system, and was released with much more time remaining in it's system's lifespan.
I like TTYD door significantly more than SS, but acting like it only did slightly better feels like intentionally downplaying. An increase of more than half a million is pretty significant when comparing to a game that did less than 2 million.TTYD: 1.91 m
SS: 2.46 m
Difference: 550,000, or about 29% of TTYD's sales, which is fairly significant.
I would accept your reasoning if Sticker Star was not a much earlier release on a much higher selling platform. All other Paper Mario games are apparently affected by those factors in predictable ways, so I'm inclined to think this one is too. Under these circumstances, I don't think a sales gap of half a million is enough of an indication that the series went in the right direction.Eh, I did a break down of this in another thread
I like TTYD door significantly more than SS, but acting like it only did slightly better feels like intentionally downplaying. An increase of more than half a million is pretty significant when comparing to a game that did less than 2 million.
Higher sales are higher sales, and Sticker Star was still a multi-million seller. You can try to place all of the asterisks on that you like, but that doesn't change the basic facts of those figures.I would accept your reasoning if Sticker Star was not a much earlier release on a much higher selling platform. All other Paper Mario games are apparently affected by those factors in predictable ways, so I'm inclined to think this one is too. Under these circumstances, I don't think a sales gap of half a million is enough of an indication that the series went in the right direction.
There are old-guard Persona fans that absolutely despise the direction the series took from P3 and beyond.I think there's plenty of classic Persona fans who are fine with the current direction, myself included.
I've always kind of thought of the classic Persona fans who dislike the newer games (well, probably more accurate to call them Persona 2 fans, there are only a few poor souls like myself who like P1) as SMT fans who just like Persona 2 as well. The SMT games from SMT1 up until Nocturne all follow a pretty similar design style (and everything from Nocturne to now has a similar style), so I assumed people were just attracted to that.
Context matters too. I wouldn't want to compare TTYD to Super Paper Mario without mentioning the context of the sales gap between the Gamecube and Wii consoles themselves. I also wouldn't point to Color Splash's sales failure as a sign that it went in the wrong direction, because of the context of being a late release on the Wii U. I couldn't just say "low sales are low sales" and ignore why that happened and just blame the game.Higher sales are higher sales, and Sticker Star was still a multi-million seller. You can try to place all of the asterisks on that you like, but that doesn't change the basic facts of those figures.
Higher sales are higher sales, and Sticker Star was still a multi-million seller. You can try to place all of the asterisks on that you like, but that doesn't change the basic facts of those figures.
Color Splash released on the Wii U in the last gasp of its dying days. I doubt that Nintendo took anything from its sales figures other than "It was a late Wii U release."
And Super Paper Mario obviously sold well enough to prove that Paper Mario need not be an RPG. Sticker Star, considered the worst entry in the series by many, still managed to sell TTYD numbers, and yes it was a 3DS game, but it still did solid numbers in thatregard.
The console a game it was released on, and the point in the lifecycle it was release, can have an impact, yes. But the argument that it didn't sell as much as it could have if released at another time can only go so far.Context matters too. I wouldn't want to compare TTYD to Super Paper Mario without mentioning the context of the sales gap between the Gamecube and Wii consoles themselves. I also wouldn't point to Color Splash's sales failure as a sign that it went in the wrong direction, because of the context of being a late release on the Wii U. I couldn't just say "low sales are low sales" and ignore why that happened and just blame the game.
When one game in a series sells 1.91 million, and another sells 2.46 million, I'd be remiss not to mention that the latter was on a much higher selling system, and was released much earlier in its lifespan.
These threads always sound weirdly aggressive to me. What does "getting away with it" even mean? Firings? Trials? Guillotines?
Nintendo changes the formulas of their games (specially ones that dont sell super high) all the time. If they don't sell or arent well received thats usually the end of it, you should be happy they actually keep making new games and trying new things.
Not really. Everyone acknowledges that the Wii U console itself was a catastrophic failure. Nintendo was just releasing games on it in the final year to have something to sell until the Switch was ready to launch. If it wasn't Color Splash (which for all we know, might have had its dev cycle impacted by the need to get something out the door), it was Mario Tennis: Ultra Smash, which was so barren that it was obvious Camelot was told to ship the absolute minimum needed. (Aces is basically the game Ultra Smash should have been in the first place.)
This. There's no "getting away with it" when it's their own thing.
Sure, but I think this is a good enough reason to reject any arguments that Sticker Star's direction is vindicated by its higher sales. Given the context, a gap of half a million just isn't enough to convince me of that. So in these discussions, I will always want something more substantial than "it sold more". That's all I'm trying to say.The console a game it was released on, and the point in the lifecycle it was release, can have an impact, yes. But the argument that it didn't sell as much as it could have if released at another time can only go so far.
The Video Game Crime of...not making another TTYD-style RPG, apparently.
It doesn't matter what you think about the sales, though. It matters what Nintendo and Intelligent Systems think.Sure, but I think this is a good enough reason to reject any arguments that Sticker Star's direction is vindicated by its higher sales. Given the context, a gap of half a million just isn't enough to convince me of that. So in these discussions, I will always want something more substantial than "it sold more". That's all I'm trying to say.
Yea you kinda do. If nintendo is capable of seeing the context behind the release of Color Splash, why aren't they capable of doing the same for the other games? Like, the 3ds sold almost 4 times the amount of the gamecube. I personally think that is context worth considering.Not really. Everyone acknowledges that the Wii U console itself was a catastrophic failure. Nintendo was just releasing games on it in the final year to have something to sell until the Switch was ready to launch. If it wasn't Color Splash (which for all we know, might have had its dev cycle impacted by the need to get something out the door), it was Mario Tennis: Ultra Smash, which was so barren that it was obvious Camelot was told to ship the absolute minimum needed. (Aces is basically the game Ultra Smash should have been in the first place.)
Nintendo, in all likelihood, saw the writing on the wall when they released Color Splash.
The context does matter, and given the 3DS was only just starting to take off, Sticker Star selling half a million more on a smaller user base does make a difference.Sure, but I think this is a good enough reason to reject any arguments that Sticker Star's direction is vindicated by its higher sales. Given the context, a gap of half a million just isn't enough to convince me of that. So in these discussions, I will always want something more substantial than "it sold more". That's all I'm trying to say.
In the context of the time when Nintendo and IntSys went forward with a sequel to Sticker Star instead of a return to form, the 3DS was still a smaller platform when Sticker Star came out as the GC was when TTYD came out on that.Yea you kinda do. If nintendo is capable of seeing the context behind the release of Color Splash, why aren't they capable of doing the same for the other games? Like, the 3ds sold almost 4 times the amount of the gamecube. I personally think that is context worth considering.
omg shining force, i've tried to play many of their games but only I and II are even remotely playable... what happened?
Yea you kinda do. If nintendo is capable of seeing the context behind the release of Color Splash, why aren't they capable of doing the same for the other games? Like, the 3ds sold almost 4 times the amount of the gamecube. I personally think that is context worth considering.
There's a difference between the amount of 3DS owners that bought Sticker Star when it released, and the number of 3DS owners that there eventually were.The context does matter, and given the 3DS was only just starting to take off, Sticker Star selling half a million more on a smaller user base does make a difference.
Twilight Princess is the only time I can remember Nintendo ever doing what the fanbase is asking for. They generally just ignore the fans and do what they think is for the best. (Which is largely good but occasionally frustrating when it comes to things like online)