look if i'm not german suplexing zombies and having goofy knife fights and running away from a giant statue the remake can get out of my face
You really didn't though, but it's fine. I'm just asking you to explain why you say it's not possible. You say that it's not possible, but you don't explain why it's not.
You started your OP with " We all know there's no way RE4R will have everything from RE4 remade "...which is factually incorrect, if you look at your poll results. So I'm just asking again, what insider information do you have? Because clearly you're making assumptions that are completely wrong.
Could just have the statue fall forward or collapse.
That said, I do not expect RE4 to match the tone of 2&3.
The castle is the best showcase of the game's combat. The quality of encounter design in that section alone runs circles around most other shooters.
I mean, okay? But my fond memories of RE4 aren't in room after room of cult guys with shields and crossbows and the occasional giant cricket.The castle is the best showcase of the game's combat. The quality of encounter design in that section alone runs circles around most other shooters.
The thing with 2 & 3 is that the tone and presentation had to be revised due to the nature of the games they were updating. They could not recreate the tone and dialog of the original game, nor would they want to. Those games are a historical artifact and a cultural oddity. They are very special. They can only exist in that form relative to when they were released. So a lot of reinterpretation of that story had to be reinterpreted for a new adaptation.RE3R had some over-the-top, tongue-in-cheek action/dialogue though, as if it's preparing people for RE4's tone. I'd still be surprised if there's anything close to a robot statue of one of the antagonists inside that castle
yeah, this. I also wouldn't mind if the island was cut out completely. There are elements from the island that can be brought over to the castle (like certain set pieces and the regenerator), but the level itself can go.There are a lot of stupid sections of that game, particularly in the back half, that go on way too long
Everything that that game is truly revered for and worth celebrating is in those opening hours. No one's going to cry because that fucking mine cart section gets cut out.
Everything that that game is truly revered for and worth celebrating is in those opening hours.
After surveys and reception to RE2/3, I think Capcom will take their time to keep in as much as possible.
It's all great, but do you think this fire-breathing dragon room will come back?
I mean, okay? But my fond memories of RE4 aren't in room after room of cult guys with shields and crossbows and the occasional giant cricket.
It's the village, the creature in the lake, getting the sniper rifle in the canyon, that giant brute thing that the dog helped me fight. Shitty mini-Napoleon, that ridiculous giant statue chasing you, that ridiculous knife fight. Fun crazy moments that that game sets out to create - not just wave after wave of combat encounters of cultists and mercenary guys.
The thing with 2 & 3 is that the tone and presentation had to be revised due to the nature of the games they were updating. They could not recreate the tone and dialog of the original game, nor would they want to. Those games are a historical artifact and a cultural oddity. They are very special. They can only exist in that form relative to when they were released. So a lot of reinterpretation of that story had to be reinterpreted for a new adaptation.
This is not true for RE4, which has a tone and dialog presentation that would have no problem being marketed today. RE4 isn't drastically different from something like Uncharted.
yeah, this. I also wouldn't mind if the island was cut out completely. There are elements from the island that can be brought over to the castle (like certain set pieces and the regenerator), but the level itself can go.
4 is longer than 2 and 3 combined.RE3: Nemesis was not a very long game at all. The remake cut like 30% of the whole experience. RE4 was much longer than 3.
In RE3 remake Jill shoves a rail gun into nemesis's mouth before blasting a giant hole through the wall. That's a lot more OTT than most of 4's content. And even it's final boss which is the standard rocket launch kill.What makes you think they won't
Slightly reworded the OP to be slightly more clear—it would be "borderline impossible" to have, say, a giant robotic statue chasing you in a game with the tone, visuals, etc. of the recent remakes. The remake's equivalent will likely be some approximation of that, at best. Unless there's another shift in tone/game design for RE4R that's proportionate to OG RE3 > OG RE4, then it'll be considerably different
Would be happy to be wrong! But seriously
The oven man can be put in the castle. As for the helicopter sequence, I can see it being harder to insert in the castle setting.I'm just saying that RE3R's "bitch can't even swim," and final battle seem like signs of a notable tonal shift compared to RE2R, moreso than any shift between the two originals. The more linear, action-focused approach of 3 suggests them laying groundwork for RE4.
What about the helicopter sequence and oven man?
Those moments are memorable, but imo they're standing on the shoulders of the game's polished and constantly delightful meat and potatoes. Nearly every room in RE4 offers something memorable. Cutting parts like *clears throat* the gondola fight, the catapult room, the water hall, the giant turret room, the sewers, the hedge maze, the cage match, the lava room, DOUBLE EL GIGANTES, the mine cart, the Donkey Kong tower, the tower elevator, the crane game, the wrecking ball room, the bulldozer room, etc. would harm the game significantly for me. There isn't another shooter out there where I can vividly recall so many encounters. "Room after room of cult guys" really undersells what the game is doing on an encounter design level. It's constantly switching things up to a level that most games don't even come close to.
They should just pay the person who has been modding the game with higher resolution assets & release the mod as an official remake.
The oven man can be put in the castle. As for the helicopter sequence, I can see it being harder to insert in the castle setting.
Maybe they could make the village a little bigger. Instead of a farm that has about four or five houses, maybe the village could look like hundreds of people could live in it? There could be a street where the truck sequence could occur.I'm sure all those gameplay sequences can be brought over into the Castle setting, but a lot fo that stuff would take considerable reimagining, like the final boss arena, that flatbed truck sequence, or the enemies with miniguns
Was RE3 a game anyone wanted stuff to not carry over to the remake?I honestly don't see why we would expect them to cut anything? If anything I see them adding extra stuff. RE4 is not a game anyone wants to see cuts in
Here's hoping. RE4 is a top 10 game of all time for me.After surveys and reception to RE2/3, I think Capcom will take their time to keep in as much as possible.
Coolio