Wouldn't it be awesome if enemies in game could provide some new elements of situational awareness. We've seen the same tired level of AI now for a lot of years. Graphics is cool and all but gameplay would be so much better if enemies could provide something new when in combat. I remember thinking the enemies of Half-life 2 and F.E.A.R were pretty cool, but since then nothing has wowed me in that department.
Is it because it's brutal/expensive to program AI or is it that it's not as easy to market/sell AI rather than flashy graphics?
Do you have any example of recent breakthroughs in AI behaviour? I guess TLOU 2/MGS V has some pretty cool elements to them, but other than that i've yet to see anything impressive in recent years.
Sorry for the bad english, but i hope i get my point across.
Is it because it's brutal/expensive to program AI or is it that it's not as easy to market/sell AI rather than flashy graphics?
Do you have any example of recent breakthroughs in AI behaviour? I guess TLOU 2/MGS V has some pretty cool elements to them, but other than that i've yet to see anything impressive in recent years.
Sorry for the bad english, but i hope i get my point across.