Well Kh3 is the worst mainline KH game, so it follows I suppose.
Numbered then. But yeah, that sucks too.Yeah, the whole world reeked of Disney interference. At least Corona had a scene with Marluxia talking to Mother Gothel. Larxene never interacts with anyone but Sora. Not to mention Hans just shows up out of nowhere, which is really jarring unless you've seen the movie.
I wonder if they'll continue using Frozen in future games. They implied a possibility with Elsa & Anna being part of the New Princesses of Heart. And if the next game focuses on Kairi... we'll just have to see.
No that's Dream Drop Distance.
They tried with Olympus (Sora's there to seek Hercules' guidance on how to get the power he lost after Dream Drop Distance), but drop the ball with every other world after. It's weird.
Correct me if I'm wrong, but did Sora even ask Hercules about that?
He did. Herc gave him some generic Hercules wisdom in response.
I hope this is the last KH game with Hercules, I feel it's been done enough.
Kingdom Hearts won't exist without Disney worlds. Disney isn't going to let Square make a game of just their own stuff.
For whatever reason, it's Nomura's favorite world. I'm sure we'll see it again.
It wouldn't have bugged me as much if they brought the battle arenas back.
Really? I'm not aware of Hercules being anyone's favorite Disney movie, but what do I know?
Oh fuck I forgot that's the name lol
Nomura really likes Olympus for some reason. No idea why. Maybe he just really likes Hades?
Finny funThey're so protective of Frozen that you can't even use Arendelle as a location in the Photo Studio Mode added in RM
KH1 Atlantica
They need to go back and use older and less popular IPs again. Steamboat Willie in KH2 is still one of the best levels in the entire franchise.
As someone who played KH1 in elementary school: What? Yes, monstro is confusing -- it's supposed to by a laybrinth and it's not the greatest. But the other's are okay. I mean, how do you really get lost in Deep Jungle or Atlantica? The shark thing in atlantica is the only real issue I can think of.Having played through KH1 multiple times and loving it and the series quite a bit, hell no. KH1 opts for confusing and being obtuse in place of good design. The more straightforwardness of kh2 and 3 while not exactly pinnacles of design aren't infuriating, so it's already better than 1.
People acting like deep jungle, monstro and Atlantica aren't garbage will always shock me.
Not at all. If you don't play for the anime main story at all and are just in for Disney vistas, then sure, but KH 3 assumes you've played like 8 other games or have knowledge of them to actually get the most out of it.
You are not sealing keyholes in KH2. That game has the worst approach to worlds among the "important" games (KH1, KH2, BBS, DDD, KH3) by far.It also didn't help that we didn't have an excuse for arriving to worlds (after Olympus) like in KH1&2. At least you're sealing keyholes at the end of those worlds.
You are not sealing keyholes in KH2. That game has the worst approach to worlds among the "important" games (KH1, KH2, BBS, DDD, KH3) by far.
As someone who played KH1 in elementary school: What? Yes, monstro is confusing -- it's supposed to by a laybrinth and it's not the greatest. But the other's are okay. I mean, how do you really get lost in Deep Jungle or Atlantica? The shark thing in atlantica is the only real issue I can think of.
For deep jungle, it's basically a straight line. It does not take long to figure out what to do. What, were people running back and forth through the vine-swinging level or something?
But that's it: It's not hard to figure out. KH1 is mainly about exploration and exploring those areas is not difficult. For deep jungle, the level is laid out like a straight line and it is not difficult to figure where to go. Just move along the line. Frankly, I actually really like Deep Jungle. If you just want to move directly between plot beats then you're approaching KH1 completely wrong.The places are obtuse without any enjoyment. It's not fun trying to find where to use the dolphin to get to the depths or which part of deep jungle you need to go to find where to go considering how little it tells you where to go.
The only actually well designed placed in KH1 is hollow bastion. otherwise, it's generally worst than the corridors of kh2. And cool, that you played it in elementary? So did I. I've also played it four times since with one of those play through being last year. I don't see your point.
A common misconception is that Disney controls everything to such a degree that it restricts the devs. It's actually the opposite, they prefer retelling the movies over creating an original story. Thing is, Frozen isn't exactly a film ripe with potential for video game levels. So they emphasized verticality....over and over again.That's one of the best worlds, lol.
Arendelle is very obviously a victim of the iron fist of Disney control, but it looks beautiful and has some fun segments. Also, that wolf boss and its battle theme are fire.
But that's it: It's not hard to figure out. KH1 is mainly about exploration and exploring those areas is not difficult. For deep jungle, the level is laid out like a straight line and it is not difficult to figure where to go. Just move along the line. Frankly, I actually really like Deep Jungle. If you just want to move directly between plot beats then you're approaching KH1 completely wrong.
This is as opposed to KH2 which is just a bunch of set-pieces where you fight extremely repetitive gimmick battles -- on top of the regular random encounters -- to extremely grating music. It get's old quick. KH2's battle system, Vanilla nor Final Mix, is not good enough to justify that.
For me, the best action-games are DMC3:SE and Bayo 1. Bayo 2's combat can go die in a fire. (But keep the QoL upgrades, please.) DMC4 and DMC5 were okay, but I'm not a fan of the constant style switching styles.Dunno. The worlds themselves in KH1 aren't... Particularly interesting. Design wise nor exploration wise which doesn't make it that interesting to go through (with exceptions of course), and the Gameplay itself in KH1 doesn't really hold up for that. To be fair though, if that's your opinion of kh2 FM, I don't think we'll really find a common ground regarding this haha.
For me, the best action-games are DMC3:SE and Bayo 1. Bayo 2's combat can go die in a fire. (But keep the QoL upgrades, please.) DMC4 and DMC5 were okay, but I'm not a fan of the constant style switching styles.
With that in mind, no one has ever been able to explain to me why KH2 has a good combat system. Outside the nobodies, most of the enemies have uninspired movesets, with poor AI's and bad animations. The various extra systems in KH2 are superfluous and often a bit janky. And they removed interactive special moves in favor of...drive form button mashing.
Heck, I've had people say that BBS has a good combat system, and it's like...what? What are you smoking?
If someone could explain what the appeal is of KH2's battle system without resorting to fan-stanning nonsense, I'd be grateful, because these peopleare everywhere. If you could compare it to DMC3 or Bayo 1, that would be great, thanks.
Quick edit: (Secretly, I think the combat in KH1 is better than KH2.)
Disclaimer:I agree with your opinion on bbs, but I'm curious in what way you think KH1 is better than two?
Just for the record, my opinion of kh2's systems is largely built on having done critical and lvl 1 runs of the game. I think critical is outright "critical" to experiencing the game the best way.
For the most part though the way the differing movement abilities coalesce in the game make Sora just so enjoyable to control. Dodge rolling in to a quick run, jumping into a double jump to deflect projectiles to gliding away to dodge more attacks, just feels good.
I also think 2 has outright excellent bosses with special consideration to the secret bosses and Roxas. It's not like other action games per say where it's wailing on them and dodging. It's learning their patterns and what to do at certain points that makes it more of a rhythm game at points than a general action game.
I also think the finishers especially some like magnet burst just feel much better than anything in KH 1. Couple that with great limits and the general flow of the attack combos just being smoother, and it makes for an excellent time imo.
I don't really expect you'll agree with what I've said considering what you said before, but that's why I like the game's combat.
I really don't know what to tell you besides I disagree. I think the encounters are tighter I. Kh2 with a far better flow from sora than KH 1. In fact, it feels like sora got a handle on actually knowing how to wield the key blade as a weapon rather than a stick to make stupid swings out of. I also think the general bosses in KH 2 are just outright superior to.... Pretty much all of KH 1 bosses to be honest. Arguing that KH 2 doesn't have or encourage teaching is also a weird take when blocking is super important.Disclaimer:
This post ended up being much longer than I originally wanted. Also, text does not emote well so this might come off as more aggressive than intended. I'm not trying to totally rip apart KH2 or any games you like...but...text. You've been warned!
So, first off: You can't just ignore KH2 Vanilla. That was the original game. I paid $60 for that game on release. I wasted a lot of time with that game. It took a decade for FM to come out. You can't ignore it, especially when not much really changed between Vanilla -- which everyone says is bad -- and FM, which everyone loves. All critical mode does is some very basic brute force balance changes. Difficulty balancing is important, but does adjusting damage output and HP really fix the issues with the battle system?
I've played KH2FM on critical and was not impressed. It was just more tedious than regular proud mode.
Aside from that. To address your points:
*Superbosses account for only a tiny portion of the game. Having well designed superbosses in a 40 hour RPG does not redeem all the mediocre gameplay required to get there.
*"Learning patterns" and "being like a rhythm game" really applies to most good action games. Sure, maybe not God of War -- but that's not considered a good action game. Game's like DMC, Bayo, or the older Ninja Gaidens very much require what you just described. Hell, Bayonetta, in Bayo 1, can explode most bosses and enemies if you know them well enough.
*Finishers "feeling great" does not ring as a good endorsement to me. Finishers are just one small game-mechanic of many in KH2. The attacks in any good action game should be reasonably satisfying. Saying that it's a major reason why it's better than KH1 just comes off as shallow. What about everything else? You know what I mean?
So, to answer your question, finally:
The enemies and encounters in KH1 are better designed and more thought out, with somewhat better AI. In particular, enemies have much better attacks and animations, with better telegraphing and a more interesting variety of attacks. Said attacks work with the combat design instead of interrupting it. The encounters often take advantage of this too with more interesting enemy layouts with few enemies that are actively annoying.
More abstractly, combat in KH1 revolves around teching enemy moves to cancel or reflect their attacks. Hence why you get EXP for it. Basically, depending on your play style in KH1 you're either going to be aggressively parrying attacks and deflecting enemy attacks, blocking/dodging em and counting, or just exploding everything with magic. Heck, this probably why the Sword/Shield/Rod thing exists. It's a bit more methodical and requires your attention on the enemies. For example: Are you fighting an early game arena fight with a bunch of fire-bells and power-wilds? Reflect those fire-balls onto the powerwilds to clean up quickly!
Sadly, the game has some hidden mechanics, like recoil or MP, that are not obvious and can make playing a bit awkward if you don't know how it works. Also, KH1FM introduced a bunch of really bad balance changes and some poorly designed new enemies.
In KH2, it's almost like Musou where you kinda just explode everything that's not a boss. Enemies have much cheaper animations with questionable telegraphing and start-up times, and generally worse forms of attacks. For example, the plants and dog enemies. Aside from not being much to look at, their attacks don't seem to really fit into the combat design of the game and seem to be there more just to pester you by making fighting more difficult with no sort of interesting way of dealing with them -- except for just straight up killing them. Enemies also are just generally less interesting and have less pathologies around them. The general encounter design is also lacking with enemies just kinda being dumped in almost at random. There is also a lack of enemy variety with only a few things being used commonly, and an extreme emphasis on pop-corn enemies.
So, like I say, it's kinda like a Musou almost.
Hm, so I didn't die a lot in Critical Mode or anything. I just meant more generally tedious with dealing with enemies. Although; I did forget damage output was higher for Sora in Critical mode. I agree Proud mode is easy.I really don't know what to tell you besides I disagree. I think the encounters are tighter I. Kh2 with a far better flow from sora than KH 1. In fact, it feels like sora got a handle on actually knowing how to wield the key blade as a weapon rather than a stick to make stupid swings out of. I also think the general bosses in KH 2 are just outright superior to.... Pretty much all of KH 1 bosses to be honest. Arguing that KH 2 doesn't have or encourage teaching is also a weird take when blocking is super important.
I'm flabbergasted by the comment that critical is a more tedious than proud mode. Like I straight up don't understand that comment. Did you... Like die a lot or something? You do more damage in critical, and I can't fathom how that would make it a more tedious experience for you tbh. Proud is pretty easy in general tho, so I'd say it's far, far more tedious than critical considering you do lowered damage.
Also, base KH 2 is still leagues better than 1 having played both also. FM with critical is just actually balanced in a way that encourages things like summons and limits people didn't use in the base game.
Hm, so I didn't die a lot in Critical Mode or anything. I just meant more generally tedious with dealing with enemies. Although; I did forget damage output was higher for Sora in Critical mode. I agree Proud mode is easy.
Reduced EXP gain for starters. Sure Sora get's a multiplier, but he is also going to be a lower level unless you grind!So.... It's generally more tedious despite taking enemies out quicker and not dying a lot? I... How?
I mean... You can't button mash, sure, but i don't feel like that'd make it less tedious personally since you're probably just mashing otherwise, so it making you cautious is a good thing haha. Levels don't matter all that much either as well honestly. You'll certainly have more power/do more damage if you're leveling at all. You get almost all your good abilities through beating bosses/sections rather than level ups.Reduced EXP gain for starters. Sure Sora get's a multiplier, but he is also going to be a lower level unless you grind!
Also, Double-Damage + Half HP is more annoying than anything given how hitstun and and the enemy AI works. It requires you to be overly cautious unless you want to get hit out of a combo by an offscreen enemy or even the enemy you're combo-ing!
That's really interesting, thanks for the insight! Why is the Frozen team so strict, do you know?I haven't watched the video yet, but read your summary and it checks out with my experience.
In a past gig I worked with (non Disney) artists and animators working on some Disney properties, and everything they did had to go through Disney's licensing team for approval.
Not only does Frozen have its own licensing/approval team, but they are notoriously hard to work with and will only approve things that match up 1:1 with the style guide or movie. So for example, Elsa is only ever allowed to either stand and pose like she does in key art, or do something she does in the movie. If you try anything else your artists/animators will work late and/or go home crying as they deal with neverending rework :/
I forget why but I'm pretty sure you can only really get creative with snowy landscapes and what you do with Olaf, which iirc lines up with Kingdom Hearts and how they handled it.
edit: also - fun fact - most of the classic Disney IP approvals go through some smaller approval teams who are actually really cool to work with, and open to working on interesting projects, which explains why Maleficent and Pete were given full reign to become anime villains but Elsa is trapped doing the same thing over and over