Let's be honest, with over 900 games and 25 releasing each week, the vast, vast majority of indie games get released after four years of hard work to little fanfare, sell only to some family and friends, after which the two guys working on it file for bankruptcy and then figure out what else to do with their life. We get all these success stories, but indie games are not a success on Switch, nor on any other store.
With that cynicism out of the way. While it's hard to say whether the overall volume of indies sell better on Switch or just a few peak ones, Switch software seems to be doing remarkably well, because it attracts a core crowd to a handheld. Previously handhelds were bought by kids or for on the side, which depressed the number of software sales. That handhelds still did fine in attach rates actually showed a lot of untapped potential that is now getting tapped by Switch.
With that cynicism out of the way. While it's hard to say whether the overall volume of indies sell better on Switch or just a few peak ones, Switch software seems to be doing remarkably well, because it attracts a core crowd to a handheld. Previously handhelds were bought by kids or for on the side, which depressed the number of software sales. That handhelds still did fine in attach rates actually showed a lot of untapped potential that is now getting tapped by Switch.