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Deleted member 23475

User-requested account closure
Banned
Oct 28, 2017
662
lando-return.gif
 

Lkr

Member
Oct 28, 2017
9,624
It's crossplay too? Please just be half decent and I'll play the shit out of this with friends
 

Ishmae1

Creative Director, Microsoft
Verified
Oct 27, 2017
543
Seattle, WA
Given the independent rotation from thrust they're implementing in the game, I'll be curious to see if this becomes a "I don't want to play with <control type> in MP because..." issue.

Flashbacks to how dominant a flightstick with hat was in Descent for 3D shenanigans...
 

Fonst

Member
Nov 16, 2017
7,089
I hold off looking into a flight stick for my PS4 until after I play it. But I am very tempted.
 

BlkSquirtle

One Winged Slayer
Member
Oct 26, 2017
948
The flight stick I bought to play Ace Combat with PSVR finally gets some extra use.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,380
Midgar, With Love
Given the independent rotation from thrust they're implementing in the game, I'll be curious to see if this becomes a "I don't want to play with <control type> in MP because..." issue.

Flashbacks to how dominant a flightstick with hat was in Descent for 3D shenanigans...

My only experience with HOTAS is X-Wing vs TIE Fighter. But good lord, I loved it. One of my favorite childhood memories.

I'm looking forward to grabbing a flight control stick for this game.
 
Nov 28, 2017
1,382
Good move. Now the ONLY thing that remains is that PC crossplay should be "OPT-IN", instead of "OPT-OUT" that is slowly creeping up in console games and trying to become standard, If it's truly "optional" then make it one. Console players can and will "OPT-IN", "IF" they feel like playing with PC players.

It's crossplay too? Please just be half decent and I'll play the shit out of this with friends

Yup, confirmed during the initial announcement. Console HOTAS support was addressed as well. Good on them for following up, right at launch. As, I said, the only thing that remains is full forced console crossplay by default, and leaving PC being "OPT-IN".
 

Lkr

Member
Oct 28, 2017
9,624
Good move. Now the ONLY thing that remains is that PC crossplay should be "OPT-IN", instead of "OPT-OUT" that is slowly creeping up in console games and trying to become standard, If it's truly "optional" then make it one. Console players can and will "OPT-IN", "IF" they feel like playing with PC players.



Yup, confirmed during the initial announcement. Console HOTAS support was addressed as well. Good on them for following up, right at launch. As, I said, the only thing that remains is full forced console crossplay by default, and leaving PC being "OPT-IN".
Just curious as to why in this case? Higher FPS advantage? Because with universal hotas support, the pc controls argument is gone
 

Lkr

Member
Oct 28, 2017
9,624
Any HOTAS recommendations for PS4?
They're hard to find at the moment, presumably due to flight sim, but I bought a T.flight Hotas 4, it works on pc and ps4. It randomly popped up as available on Best Buy app so I got it, they've been OOS of everything on amazon. still have to pick it up from the store tonight though
 
Oct 27, 2017
1,078
They're hard to find at the moment, presumably due to flight sim, but I bought a T.flight Hotas 4, it works on pc and ps4. It randomly popped up as available on Best Buy app so I got it, they've been OOS of everything on amazon. still have to pick it up from the store tonight though
It shows in stock on best buy site for 79.99.

Is this the right one? https://www.bestbuy.com/site/thrustmaster-t-flight-hotas-4-for-playstation-4/6291616.p?skuId=6291616
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,421
Amazing! My Thrustmaster HOTAS is PC and PS3 compatible. I don't suppose PS3 accessories like that work on PS4 do they? I don't think I have any other PS3 type things to test.
 

Jaded Alyx

Member
Oct 25, 2017
35,582
Just curious as to why in this case? Higher FPS advantage? Because with universal hotas support, the pc controls argument is gone
Probably cheating, which outside of certain fps games, has never really been an issue on PC as far as I'm aware. I swear I hear more about hacking and cheating on PC from console users than I do from people actually playing on PC. Hell, the only time I've encountered it, has been on console!
 

Just Great

Member
Oct 25, 2017
3,015
Probably cheating, which outside of certain fps games, has never really been an issue on PC as far as I'm aware. I swear I hear more about hacking and cheating on PC from console users than I do from people actually playing on PC. Hell, the only time I've encountered it, has been on console!

Pretty much my experience, as well.
 
Nov 28, 2017
1,382
Just curious as to why in this case? Higher FPS advantage?

First off, thanks for NOT automatically assuming that I'm a console player, like insecure/immature children who push the PC crossplay idea down the console players' throat in online message boards, do, accuse everyone who opposes PC crossplay against Console with tired old propaganda based rhetoric like "cOnSoLe pLaYerS aLwaYz aCcuSe uS oF cHeAtZ iVe nEvEr eNcOuNtErEd tHeM oN pC iN mY lIfE!!! pRoMiSe!!!", when most rational people know a good working anti-cheat paired a semi-competent developer that cares for it's community on THE MOST open platform like the PC can combat (most) cheaters with relative ease and it's not an enormous problem that CAN'T be countered, and finally hunt them (people who are against PC crossplay against Consoles) down trying to downplay the incontrovertible enormous hardware advantage the PC has over Consoles in ALL Console vs PC crossplay titles, in ALL genre (not just shooters).

"FPS advantage" is one thing.

The probability of playing at framerates 6 TIMES HIGHER THAN CONSOLE, is another, and makes the statement "FPS advantage", a dramatic and disingenuous understatement. It's an entirely different ball game, where the existing, and the upcoming "next-gen" consoles are a laughing stock in front of PC's. Especially with Nvidia Ampere is at the gate, with godlike performance at your disposal.



That's is just a tip of the iceberg. But this is something in action. I'm not into Competitive Fortnite, so this is just 2 minutes of YouTube searching casual shooters (couldn't find CoD or CSGO clips) and I'm posting this because the hardware is relatively new and there aren't many clips of QIIIA/UT99/UT2K4 from professionals (or former pros) yet, to compare how it scales when it comes to the HIGHEST skill ceiling in shooters.




Now imagine this panel, playing a game in a genre with THE HIGHEST skill ceiling in a competitive video game - fighting games. 99% of current and upcoming FG's internal game logic, run at a locked 60FPS. But moving forward, that might change. Especially with gamedevs in JPN and their increased adoption of UE to speed up development, and the inevitable 8 frame lag that plagues a UE based FG's launch on console (which gets a half-assed fix later with a patch), and they're still not comparable to input lag on PC.

Apart from this, there's unlocked arbitrary resolution (upwards of 16K), FoV, multi-monitor setups, .ini file edits, console commands (~) that drop settings like LoD/Shadows and other presets, on the fly for competitive advantage on the PC, which is simply IMPOSSIBLE on home consoles. The list goes on.

Crossplay between PC and Console SHOULD ALWAYS BE OPT-IN, AND NOT FORCED DOWN A CONSOLE PLAYER'S THROAT. Period.

Amazing! My Thrustmaster HOTAS is PC and PS3 compatible. I don't suppose PS3 accessories like that work on PS4 do they? I don't think I have any other PS3 type things to test.

Game-by-game basis, left to the dev. Street Fighter V supports legacy PS3 fightsticks and fightpads natively, on PS4, for example.

Good luck getting hotas right now, MSFS wiped the stock out.... mostly :)

If you're in the US, the T-16000M is available at select MC's, last I heard a few days ago.

If you're looking for some advanced setups, with sticks like the VKB GNXT or the GNF MKIII and it's various CE's, you probably know where to get them anyway, even if they're currently out of stock.
 

Just Great

Member
Oct 25, 2017
3,015
First off, thanks for NOT automatically assuming that I'm a console player, like insecure/immature children who push the PC crossplay idea down the console players' throat in online message boards, do, accuse everyone who opposes PC crossplay against Console with tired old propaganda based rhetoric like "cOnSoLe pLaYerS aLwaYz aCcuSe uS oF cHeAtZ iVe nEvEr eNcOuNtErEd tHeM oN pC iN mY lIfE!!! pRoMiSe!!!", when most rational people know a good working anti-cheat paired a semi-competent developer that cares for it's community on THE MOST open platform like the PC can combat (most) cheaters with relative ease and it's not an enormous problem that CAN'T be countered, and finally hunt them (people who are against PC crossplay against Consoles) down trying to downplay the incontrovertible enormous hardware advantage the PC has over Consoles in ALL Console vs PC crossplay titles, in ALL genre (not just shooters).

"FPS advantage" is one thing.

The probability of playing at framerates 6 TIMES HIGHER THAN CONSOLE, is another, and makes the statement "FPS advantage", a dramatic and disingenuous understatement. It's an entirely different ball game, where the existing, and the upcoming "next-gen" consoles are a laughing stock in front of PC's. Especially with Nvidia Ampere is at the gate, with godlike performance at your disposal.



That's is just a tip of the iceberg. But this is something in action. I'm not into Competitive Fortnite, so this is just 2 minutes of YouTube searching casual shooters (couldn't find CoD or CSGO clips) and I'm posting this because the hardware is relatively new and there aren't many clips of QIIIA/UT99/UT2K4 from professionals (or former pros) yet, to compare how it scales when it comes to the HIGHEST skill ceiling in shooters.




Now imagine this panel, playing a game in a genre with THE HIGHEST skill ceiling in a competitive video game - fighting games. 99% of current and upcoming FG's internal game logic, run at a locked 60FPS. But moving forward, that might change. Especially with gamedevs in JPN and their increased adoption of UE to speed up development, and the inevitable 8 frame lag that plagues a UE based FG's launch on console (which gets a half-assed fix later with a patch), and they're still not comparable to input lag on PC.

Apart from this, there's unlocked arbitrary resolution (upwards of 16K), FoV, multi-monitor setups, .ini file edits, console commands (~) that drop settings like LoD/Shadows and other presets, on the fly for competitive advantage on the PC, which is simply IMPOSSIBLE on home consoles. The list goes on.

Crossplay between PC and Console SHOULD ALWAYS BE OPT-IN, AND NOT FORCED DOWN A CONSOLE PLAYER'S THROAT. Period.



Game-by-game basis, left to the dev. Street Fighter V supports legacy PS3 fightsticks and fightpads natively, on PS4, for example.



If you're in the US, the T-16000M is available at select MC's, last I heard a few days ago.

If you're looking for some advanced setups, with sticks like the VKB GNXT or the GNF MKIII and it's various CE's, you probably know where to get them anyway, even if they're currently out of stock.



If it's optional, how is it forced down someone's throat, whether it's opt-in or opt-out? That's not what "forced" means.