So, either way this being an exception and like a test gauge for Sony as to port more of its future exclusive to PC, i hope people IF THEY CAN, set aside their expectations and support this port by buying it because if enough people don't buy it, we MAY likely not get future PC ports of 1st party PS4 games. Just look at Dark Souls 1 for example and how it sold well and the future souls games were hell'va lot more optimized and more effort was put into it and honestly, Guerilla outside of performance issues with it, have put a lot of PC friendly options in the game like FoV, customizable controls, a lot of graphical settings, benchmark tool, uncapped FPS, etc. I personally think that this is their first endevour and their inexperience with PC is likely the cause of this and maybe the nature of the PS4 version but please if you can support it, there is a chance that not only we'll get future 1st party PC ports but also much better optimized ones from day 1 because sony will know that a huge audience will be there to buy their games and they're likely to put more effort into it also finally its likely that they'll keep patching this port and make run at more than acceptable levels hopefully.
I hope good mods are made for the game, outfits, hair styles, face paints, and why not, a graphical overhaul similar to the one for the Witcher 3, one can dream Horizon with better water shaders.
Oh boy, that really does explain things :/Oh wait this is Virtuos?
That explains everything. This is the team that couldn't get Arkham Asylum to run at 60 FPS on modern consoles
Where's the Virtuos info coming from?Who the hell thought Virtuos would be a good fit for a project this significant? Or any project?
So, either way this being an exception and like a test gauge for Sony as to port more of its future exclusive to PC, i hope people IF THEY CAN, set aside their expectations and support this port by buying it because if enough people don't buy it, we MAY likely not get future PC ports of 1st party PS4 games. Just look at Dark Souls 1 for example and how it sold well and the future souls games were hell'va lot more optimized and more effort was put into it and honestly, Guerilla outside of performance issues with it, have put a lot of PC friendly options in the game like FoV, customizable controls, a lot of graphical settings, benchmark tool, uncapped FPS, etc. I personally think that this is their first endevour and their inexperience with PC is likely the cause of this and maybe the nature of the PS4 version but please if you can support it, there is a chance that not only we'll get future 1st party PC ports but also much better optimized ones from day 1 because sony will know that a huge audience will be there to buy their games and they're likely to put more effort into it also finally its likely that they'll keep patching this port and make run at more than acceptable levels hopefully.
Really looking forward to your video Alex! This sounds really rough.. oof.I do not think it is reasonable to say this game is unportable - it was just not ported correctly.
Late ports of other games which were console only do not have these issues. A gtx 1060 literally runs like the base ps4 in this game. This is just a terrible Port Job which can be evidence in other areas than performance: many features do not work, menu options do not work, settings do not work, etc. It everything is incompetent here and that probably applies to the usage of the PC APIs, memory Management, everything.
They helped with outsourcing for Horizon (PS4) and they have remastered a couple of Sony titles so I guess they just seem the best ones for the job.Who the hell thought Virtuos would be a good fit for a project this significant? Or any project?
Very unfortunate the port is a mess. Looking forward to your analysis though.I do not think it is reasonable to say this game is unportable - it was just not ported correctly.
Late ports of other games which were console only do not have these issues. A gtx 1060 literally runs like the base ps4 in this game. This is just a terrible Port Job which can be evidence in other areas than performance: many features do not work, menu options do not work, settings do not work, etc. Everything is incompetent here and that probably applies to the usage of the PC APIs, memory Management, EVERYTHING. This game need more time to develop and more resoueces than what it got. It also probably need GG to work on it and not a secobdary Studio known for making unsatisfactory ports.
Like most things, this is a Management issue and priorities issue, not that it was such a unique and special snow fake ps4 Game. GG literally always had a PC version of their engine as they detailed to DF in 2017 - it needed updating and care to produce a viable PC version here and it was not given the proper update or care.
A shame this is the state the game shipped in :(I do not think it is reasonable to say this game is unportable - it was just not ported correctly.
Late ports of other games which were console only do not have these issues. A gtx 1060 literally runs like the base ps4 in this game. This is just a terrible Port Job which can be evidence in other areas than performance: many features do not work, menu options do not work, settings do not work, etc. Everything is incompetent here and that probably applies to the usage of the PC APIs, memory Management, EVERYTHING. This game need more time to develop and more resoueces than what it got. It also probably need GG to work on it and not a secobdary Studio known for making unsatisfactory ports.
Like most things, this is a Management issue and priorities issue, not that it was such a unique and special snow fake ps4 Game. GG literally always had a PC version of their engine as they detailed to DF in 2017 - it needed updating and care to produce a viable PC version here and it was not given the proper update or care.
I do not think it is reasonable to say this game is unportable - it was just not ported correctly.
Late ports of other games which were console only do not have these issues. A gtx 1060 literally runs like the base ps4 in this game. This is just a terrible Port Job which can be evidence in other areas than performance: many features do not work, menu options do not work, settings do not work, etc. Everything is incompetent here and that probably applies to the usage of the PC APIs, memory Management, EVERYTHING. This game need more time to develop and more resoueces than what it got. It also probably need GG to work on it and not a secobdary Studio known for making unsatisfactory ports.
Like most things, this is a Management issue and priorities issue, not that it was such a unique and special snow fake ps4 Game. GG literally always had a PC version of their engine as they detailed to DF in 2017 - it needed updating and care to produce a viable PC version here and it was not given the proper update or care.
I wonder why we couldn't read/hear this on majority of reviews released yesterday but only things like "there are some minor performance issues"... etc. We even have headlines like "great PC port of amazing PS4 exclusive"... smh...I do not think it is reasonable to say this game is unportable - it was just not ported correctly.
Late ports of other games which were console only do not have these issues. A gtx 1060 literally runs like the base ps4 in this game. This is just a terrible Port Job which can be evidence in other areas than performance: many features do not work, menu options do not work, settings do not work, etc. Everything is incompetent here and that probably applies to the usage of the PC APIs, memory Management, EVERYTHING. This game need more time to develop and more resoueces than what it got. It also probably need GG to work on it and not a secobdary Studio known for making unsatisfactory ports.
Like most things, this is a Management issue and priorities issue, not that it was such a unique and special snow fake ps4 Game. GG literally always had a PC version of their engine as they detailed to DF in 2017 - it needed updating and care to produce a viable PC version here and it was not given the proper update or care.
So, either way this being an exception and like a test gauge for Sony as to port more of its future exclusive to PC, i hope people IF THEY CAN, set aside their expectations and support this port by buying it because if enough people don't buy it, we MAY likely not get future PC ports of 1st party PS4 games. Just look at Dark Souls 1 for example and how it sold well and the future souls games were hell'va lot more optimized and more effort was put into it and honestly, Guerilla outside of performance issues with it, have put a lot of PC friendly options in the game like FoV, customizable controls, a lot of graphical settings, benchmark tool, uncapped FPS, etc. I personally think that this is their first endevour and their inexperience with PC is likely the cause of this and maybe the nature of the PS4 version but please if you can support it, there is a chance that not only we'll get future 1st party PC ports but also much better optimized ones from day 1 because sony will know that a huge audience will be there to buy their games and they're likely to put more effort into it also finally its likely that they'll keep patching this port and make run at more than acceptable levels hopefully.
Sure dude make it one. But iam done making my point that its a game that imo its gonna likely be used as a gauge for future 1st party Sony PC ports. Whether you or some else likes it or not, is another matter due to the potential pretty questionable quality of the port but corporations likely are not like that. Sony gave this game a 1 month long pre order campaign, a press preview for the PC port when they could've shadow dropped it after its announcement or something similar. They clearly have quite a bit of expectations from this port.
Why would devs keep hiring a studio known for making bad ports. Won't they just have to inevitably spend more to get it fixed?
and if they care, they will try harderSure dude make it one. But iam done making my point that its a game that imo its gonna likely be used as a gauge for future 1st party Sony PC ports. Whether you or some else likes it or not, is another matter due to the potential pretty questionable quality of the port but corporations likely are not like that. Sony gave this game a 1 month long pre order campaign, a press preview for the PC port when they could've shadow dropped it after its announcement or something similar. They clearly have quite a bit of expectations from this port.
Sure dude make it one. But iam done making my point that its a game that imo its gonna likely be used as a gauge for future 1st party Sony PC ports. Whether you or some else likes it or not, is another matter due to the potential pretty questionable quality of the port but corporations likely are not like that. Sony gave this game a 1 month long pre order campaign, a press preview for the PC port when they could've shadow dropped it after its announcement or something similar. They clearly have quite a bit of expectations from this port.
They will care when they see the numbers and the sales. This is likely imo.and if they care, they will try harder
people shouldnt support a poor port just to "show support" especially not when we are talking about a giant corp like sony
They will care when they see the numbers and the sales. This is likely imo.
Again in general, i fuly agree that you should never support a poor port on PC but in this case there are some stakes for the future.
Unless this ends up something major like when Arkham Knight was removed from the Steam store and GMG issued refunds then it's unlikely.Can you return Greenman keys or am I just going to have to take this one on the chin. Very disappointed with this one.
According to samred, nope.Does a locked 30fps using another application hold steady? Even if the in game option is busted?
I just saw the map screen is stuck in 16:9 when you're playing 21:9, geez
Also judging purely by the footage on YT, this game also uses true 21:9 aspect ratio, meaning it will cause black bars on actual PC monitors lol (same as Death Stranding btw). I hate how they just slap on the support for the resolution. How does this pass QA? Surely they must be testing it on hardware that is actually being used?
I apologize if this has been linked here already. Here's Durante's take on HZD's PC port:Oh my goodness. Paging Durante to fix this mess. How did this happen? DF will not be kind from the sound of it.
I really dislike playing with uncapped frame-rate. My GTX 970 won't be able to handle 60fps, at least let me play at locked 30fps like PS4, ffs.
Nop PS4 setting IS medium x)Are the PS4 settings equivalent to High?
If they are, it doesn't seem THAT out of the ordinary in comparison. Death Stranding delivered god tier performance, but I suppose it could have more performance to spare that was being capped at 30 on consoles.
Horizon on the PS4 Pro has either the locked 30 mode which is I believe ~1260p, or the checkerboard 4K which is 30 with dips, especially in towns.
A GTX 1060 seems to be able to deliver locked 30 at 1080p Ultra, or 30 with dips at 1440p High.
I kind of always expect "equal or slightly better than PS4 Pro" with my 1060, which I think this would fit.
From the comparisons, the biggest difference between PS4 Pro and Ultra seems to be Ambient Occlusion, right?
Though I suppose it's not quite scaling as well as it should be with more powerful hardware, but the base results make sense? Seems to be an extremely GPU bound game. The CPU benchmarks by GameGPU indicate that it doesn't require that much for 60 when it comes to the CPU. Kind of on the low end for open world requirements, even? Which would fit with Death Stranding as well.