Just my luck. I didn't count on a shit port and won't be able to refund the game, so I guess I will see how it goes. If my rig can keep it around 30 fps at decent settings I will be happy enough.
Are people in this thread really unwilling to accept that low level access to hardware, and coding to just one (or two) specific, custom APU comes with performance advantages? lol.
Just accept that for the big advantage that PC gaming has: to freely choose your hardware, comes the disadvantage of having game code with more layers of abstraction that will obviously run shittier.
DS is doing a lot less and they may have dropped alot of the GPGPU work GG said was used for HZD. KJP is also a far more competent developer than some random company people outsource labor too.It's not that coding to the metal on fixed hardware does not bring benefits, as much as this game reportedly runs like crap. It is not like graphics and open worlds like these aren't possible on PC, there is even another open world game running ON THE SAME ENGINE that performs much better.
Horizon is a beautiful game, but with the current performance it does not impress at all. Alsonote that some functionality is missing (texture filtering) and there appears to be several bugs.
The game is just not done.
I do not know what to make of this - it is not like running compute on PC isn't a thing. Arguably, that was done before it happened on console (cloth and glass simualtion in Mirror's Edge comes to mind). There is something to be said of the lack of vegetation in DS, but it also pushes geometric detail up very high.DS is doing a lot less and they may have dropped alot of the GPGPU work GG said was used for HZD. KJP is also a far more competent developer than some random company people outsource labor too.
I do not know what to make of this - it is not like running compute on PC isn't a thing. Arguably, that was done before it happened on console (cloth and glass simualtion in Mirror's Edge comes to mind). There is something to be said of the lack of vegetation in DS, but it also pushes geometric detail up very high.
Beyond that, there are games that render very impressive forested landscapes. An example would be RDR2, and while that is also a demanding game, it is even more detailed than HZD - and it seems to run better.
Maybe the explanation is that the dev team wasn't talented enough as you said, or did not have enough time, but that is not the consumer's problem. If the game does not run properly, don't release it.
I do not know what to make of this - it is not like running compute on PC isn't a thing. Arguably, that was done before it happened on console (cloth and glass simualtion in Mirror's Edge comes to mind). There is something to be said of the lack of vegetation in DS, but it also pushes geometric detail up very high.
Beyond that, there are games that render very impressive forested landscapes. An example would be RDR2, and while that is also a demanding game, it is even more detailed than HZD - and it seems to run better.
Maybe the explanation is that the dev team wasn't talented enough as you said, or did not have enough time, but that is not the consumer's problem. If the game does not run properly, don't release it.
Are people in this thread really unwilling to accept that low level access to hardware, and coding to just one (or two) specific, custom APU comes with performance advantages? lol.
Just accept that for the big advantage that PC gaming has: to freely choose your hardware, comes the disadvantage of having game code that can't really take full advantage of one specific architecture, and with more layers of abstraction that will obviously run shittier.
Stop comparing Horizon with Death Stranding, the latter doesn't have any day night cycle or one inch of the amount of stuff that Horizon has on screen all the time, for the extent that I was surprised that didn't ran at 60fps on Pro.It's not that coding to the metal on fixed hardware does not bring benefits, as much as this game reportedly runs like crap. It is not like graphics and open worlds like these aren't possible on PC, there is even another open world game running ON THE SAME ENGINE that performs much better.
Horizon is a beautiful game, but with the current performance it does not impress at all. Alsonote that some functionality is missing (texture filtering) and there appears to be several bugs.
The game is just not done.
APU's exist on PC too, i think this port could have just used more work.Compute /= GPGPU necessarily. The latency between CPU and GPU communication in PC makes it an impossibility as done on consoles.
The game runs and certainly works well enough that its going to be released. Vote with your wallet. Raise your standards. Thats how you improve the quality of PC games. As poor as this port is most of you are still going to buy it in droves. Why wouldnt they release it?
it seems there's a dedicated PS4 setting called Original or somethingAre the PS4 settings equivalent to High?
If they are, it doesn't seem THAT out of the ordinary in comparison. Death Stranding delivered god tier performance, but I suppose it could have more performance to spare that was being capped at 30 on consoles.
Horizon on the PS4 Pro has either the locked 30 mode which is I believe ~1260p, or the checkerboard 4K which is 30 with dips, especially in towns.
A GTX 1060 seems to be able to deliver locked 30 at 1080p Ultra, or 30 with dips at 1440p High.
I kind of always expect "equal or slightly better than PS4 Pro" with my 1060, which I think this would fit.
From the comparisons, the biggest difference between PS4 Pro and Ultra seems to be Ambient Occlusion, right?
Though I suppose it's not quite scaling as well as it should be with more powerful hardware, but the base results make sense? Seems to be an extremely GPU bound game. The CPU benchmarks by GameGPU indicate that it doesn't require that much for 60 when it comes to the CPU. Kind of on the low end for open world requirements, even? Which would fit with Death Stranding as well.
Compute /= GPGPU necessarily. The latency between CPU and GPU communication in PC makes it an impossibility as done on consoles.
The game runs and certainly works well enough that its going to be released. Vote with your wallet. Raise your standards. Thats how you improve the quality of PC games. As poor as this port is most of you are still going to buy it in droves. Why wouldnt they release it?
Looks like reasonable 1440p performance for 5700 XT, so this still looks like a go for me. Probably gonna wait for a sale though, and I imagine performance will only improve with new drivers and game patches.German site Computerbase has Benchmarks. Doesn't seem well optimized. 2080 Ti can't run native 4K/60 at Original (!) settings.
Horizon Zero Dawn im Benchmark-Test
Mit Horizon Zero Dawn hat es das nächste PS4-exklusive Spiel auf den PC geschafft. ComputerBase hat sich die Technik genauer angesehen.www.computerbase.de
Well, even better than I was expecting, then.
Sony 1st party games are likely the only games designed with no intention of every being ported anywhere else. Multiplatform games are designed from the start with other platforms in mind. They will make decisions with that knowledge. I dont see how physics or PhysX relate to this tho. GPGPU in this game wasnt used for anything relating to physics.Unless you are claiming that only console exclusives make use of this mythical GPGPU (as multiplatforms generally run well), and then only really Sony's titles as MS' games also run well on pc, then that seems unlikely. That is not to say that there can't be noticable bottlenecks when compared to consoles, but everybody else seems to deal with it.
I would also point out that I haven't seen the kind physics this gen as I saw in the PhysX enabled Mirror's Edge back in 2009. You would think that it would be a low bar given all this "coding to the metal".
When it comes to sales: Well, people assumed that a port from Sony would be competent if barebones. Steam also has a liberal return policy. We will see what people do when they get to try the game out.
Bad news, bud. I tested a near-identical laptop in my article.My laptop has a GTX 1060, 16GB of RAM, and an i7-8750H. Am I already dead? I was hoping to play this at 1080p at 50-60FPS, even if I had to dial down the settings a lot. :(
Death Stranding ran pretty well for me, so hearing that this port isn't as good is a shame.
You can verify what your gpu runs at with GPU-Z, you can just download it and run the exe and it has a readout for it.
Well, frick.Bad news, bud. I tested a near-identical laptop in my article.
You can get a locked 1080p/30 like PS4 but with slightly improved visuals.
Sony 1st party games are likely the only games designed with no intention of every being ported anywhere else. Multiplatform games are designed from the start with other platforms in mind. They will make decisions with that knowledge. I dont see how physics or PhysX relate to this tho. GPGPU in this game wasnt used for anything relating to physics.
We will never know the story behind why this port performs the way it does, but its certainly likely that at least part of it is due to whatever workarounds are in place.The games are developed on PC and behind the scenes of both KZSF and HZD have them showing the realtime game simulation running on pc - if I remember correctly I think it is demoed in that video you posted. It is unlikely that they have made an engine that is completely unportable.
It is quite possible that the reasons for the poor showing of the port is the fact that they are using very console centric solutions, but then they need change that when they port a product to sell it.
Apparently this port launch without modern VSYNC support, with no functioning anisotropic filtering and needs to be run in exclusive fullscreen. It is much more likely that it is a poor port, rather than it revealing some fundamental limitation of the PC as a platform.
Nope. 30fps lock is currently busted.You can get a locked 1080p/30 like PS4 but with slightly improved visuals.
Nvidia half refresh in ctrl panel works tho, no?Nope. 30fps lock is currently busted.
Horizon Zero Dawn on PC: Not the optimized port we were hoping for
How many of our issues will be ironed out by Friday's launch on Steam?arstechnica.com
Desktop 1060 hovers slightly above 50 on average with lowest settings.
I couldn't get the game to lock at a steady 30fps no matter what I tried, including Nvidia control panel.
Oh wow. Ok.I couldn't get the game to lock at a steady 30fps no matter what I tried, including Nvidia control panel.
I played MGS V on a pretty limited laptop and the 30fps lock there was good.I don't think I've ever had an in game 30fps lock work well in the first place.
This is wild. Not uncommon at all, but still wild.Nope. 30fps lock is currently busted.
Horizon Zero Dawn on PC: Not the optimized port we were hoping for
How many of our issues will be ironed out by Friday's launch on Steam?arstechnica.com
The Evil Within 2 is good, Arkham Knight is also decent, but half refresh is still better in my experience. Yooka Laylee and the Impossible Lair has surprisingly good half refresh support, since it's a game you wouldn't want to play below 60 anyway, though I guess it's there mostly for 120/144hz monitors. Hellpoint recently came out with native half refresh rate support as well, but I didn't test it myself.I don't think I've ever had an in game 30fps lock work well in the first place.
How often do we ever get the details on these situations? I said its likely that at least part of the performance problem is down to the workarounds required for GG's approach to GPGPU. Do you think its more likely that its not an issue at all?icecold1983
No, we might very well know the story if there is sort of technical interview later - or even somebody researching it by themselves.
I find it fundamentally unconvincing that it isn't possible to port HZD while other developers can port their games - even when a PC port wasn't planned.
The only explanation there would be that Sony use techniques that are practically alien to all other developers, and I find that unlikely.
All this is even more ridiculous given the general state of the port.
I also like that you state authoritatively that we will never know what happened but still feel it is likely that you are right. Can we know or can we not?
More footage and impressions, plus some details of PC-only options: https://www.kotaku.com.au/2020/08/horizon-zero-dawn-on-pc-is-magical/
RTSS didn't work either?I couldn't get the game to lock at a steady 30fps no matter what I tried, including Nvidia control panel.
Are people in this thread really unwilling to accept that low level access to hardware, and coding to just one (or two) specific, custom APU comes with performance advantages? lol.
Just accept that for the big advantage that PC gaming has: to freely choose your hardware, comes the disadvantage of having game code that can't really take full advantage of one specific architecture, and with more layers of abstraction that will obviously run shittier.
Its not at all irrelevant. You would never make a ton of calls in Gnm. You can draw things far faster and cheaper on Gnm than on any available PC API. It isnt even close.
So, either way this being an exception and like a test gauge for Sony as to port more of its future exclusive to PC, i hope people IF THEY CAN, set aside their expectations and support this port by buying it because if enough people don't buy it, we MAY likely not get future PC ports of 1st party PS4 games. Just look at Dark Souls 1 for example and how it sold well and the future souls games were hell'va lot more optimized and more effort was put into it and honestly, Guerilla outside of performance issues with it, have put a lot of PC friendly options in the game like FoV, customizable controls, a lot of graphical settings, benchmark tool, uncapped FPS, etc. I personally think that this is their first endevour and their inexperience with PC is likely the cause of this and maybe the nature of the PS4 version but please if you can support it, there is a chance that not only we'll get future 1st party PC ports but also much better optimized ones from day 1 because sony will know that a huge audience will be there to buy their games and they're likely to put more effort into it also finally its likely that they'll keep patching this port and make run at more than acceptable levels hopefully.
Ofcourse its not unfair. Iam just explaining why this is a special scenario and an exception as compared to the usual shoddy/bad ports we get from multplats on rare occasions or sometimes and that this release is likely IMO a gauge for their future 1st party ports.I don't think it's unfair to the consumer to wait for a patched up version of the game before buying it. Isn't that the best way to reward good behavior?
If a lot of people buy their half-assed port why would they put more effort in optimizing their future ones? The options you've listed is the minimum they could have done, every PC game has those settings. A better message would be for people to not buy this and support a great port like Death Stranding instead. I've been waiting for this game for a while and it's super disappointing that this runs like shit, plus the fact that it doesn't even have features like DLSS because AMD is somehow involved in the marketing? No way I'm supporting this.So, either way this being an exception and like a test gauge for Sony as to port more of its future exclusive to PC, i hope people IF THEY CAN, set aside their expectations and support this port by buying it because if enough people don't buy it, we MAY likely not get future PC ports of 1st party PS4 games. Just look at Dark Souls 1 for example and how it sold well and the future souls games were hell'va lot more optimized and more effort was put into it and honestly, Guerilla outside of performance issues with it, have put a lot of PC friendly options in the game like FoV, customizable controls, a lot of graphical settings, benchmark tool, uncapped FPS, etc. I personally think that this is their first endevour and their inexperience with PC is likely the cause of this and maybe the nature of the PS4 version but please if you can support it, there is a chance that not only we'll get future 1st party PC ports but also much better optimized ones from day 1 because sony will know that a huge audience will be there to buy their games and they're likely to put more effort into it also finally its likely that they'll keep patching this port and make run at more than acceptable levels hopefully.
So, either way this being an exception and like a test gauge for Sony as to port more of its future exclusive to PC, i hope people IF THEY CAN, set aside their expectations and support this port by buying it because if enough people don't buy it, we MAY likely not get future PC ports of 1st party PS4 games. Just look at Dark Souls 1 for example and how it sold well and the future souls games were hell'va lot more optimized and more effort was put into it and honestly, Guerilla outside of performance issues with it, have put a lot of PC friendly options in the game like FoV, customizable controls, a lot of graphical settings, benchmark tool, uncapped FPS, etc. I personally think that this is their first endevour and their inexperience with PC is likely the cause of this and maybe the nature of the PS4 version but please if you can support it, there is a chance that not only we'll get future 1st party PC ports but also much better optimized ones from day 1 because sony will know that a huge audience will be there to buy their games and they're likely to put more effort into it also finally its likely that they'll keep patching this port and make run at more than acceptable levels hopefully.