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Green

Member
Oct 27, 2017
7,411
Ouch not a good look for Sony. Was hoping their first "big PC" release would be better, but I suppose it's a learning experience. Will wait for a patch post-launch.
 

Elven_Star

Member
Oct 27, 2017
3,966
At least I got it before they "fixed" the price on Steam. Gonna see if I can get 30 fps at 3840x1600 on my 1070 on at least medium settings. If not, I'm gonna refund it.
 

Ishmae1

Creative Director, Microsoft
Verified
Oct 27, 2017
539
Seattle, WA
Hmm... I was so ready to double-dip on this one although I platinumed it on PS4. I think I may wait a few patches before diving in now.

Such a great game and world. I was ready for widescreen 144hz 100FPS+ goodness with this one for sure.
 

Vuze

Member
Oct 25, 2017
4,186
What's with this dedicated shader compilation wait time on some PS4 ports (iirc Detroit had it too)? I feel like we've had the discussion before for a different game but I don't think there was a clear answer provided back then.
Really disappointed with this release, they're basically admitting they will be launching a semi-borked product. No harm in "delaying" it, they really had the best chance given that they initially just announced "summer" or whatever.
 

EagleClaw

Member
Dec 31, 2018
10,697
Animations locked at 30fps, stuttering while the UI updates or the camera moves during a "movie" scene and then those "mirror" effects to fill the widescreen during "movie" scenes, it kinda looks like they checked every box on a list for a bad console port.
I wouldn't have expected that, i thought the Decima engine was ready for PC.

But no DLSS was kinda known, it is a game with AMD marketing.

Hopefully they can iron out those problems in a fast manner, the game kinda deserves that.
And now that i think about it, i hope the "60fps" animation patch will also be ready for the PS5.
 

J75

Member
Sep 29, 2018
6,617
Man I was so excited for this.... after DS I felt confident that we were gonna get a solid port, this sucks.
 

ThatNerdGUI

Prophet of Truth
Member
Mar 19, 2020
4,551
Preloaded and ready to go for some ultrawide and high framerate goodness. This is my 2nd favorite game this gen (behind Bloodborne) so even though I platinum this game on PS4 I'm very happy to double dip.
 

vitormg

Member
Oct 26, 2017
1,931
Brazil
Yeah, I'll try it for two hours and see. If I can't get a stable 60fps, with the occasional dip to tha 50s at 1080p with my 1060 6gb, it'll be a refund.

Already preloaded
 

Qassim

Member
Oct 25, 2017
1,532
United Kingdom
Because with a 2080, there shouldn't be any current-gen game that can't be run at max settings at max resolution at well above 60fps. The game doesn't have raytracing, which is the only thing that brings a card like that down on current-gen games.

Hell, I'd expect my GTX 1080 to be able to max this game out at 1440p. And now it's looking like I'd be well under 60fps, at 1080p, at medium settings? Major oof.

This is a bad attitude to have and limits the potential of PC games. 'Max settings' doesn't mean anything - it's not a standard measurement. Also, what's 'max resolution'?

Limiting games to only implement 'max settings' which are designed to run at high fps on the cards at the time of the game release limits the future scalability of the game, which would deliberately neuter a benefit of PC gaming.

This isn't a comment on this port, but the general attitude of 'I have x GPU therefore I must be able to run at max settings' is not good and doesn't make sense.
 
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Zenkuso

Member
Jan 28, 2019
563
This is such a weird take considering GG had a ton of people working on Death Stranding.

We knew about a PC version for Death Stranding since the day it was announced (in a interview that was later deleted), seems to me that DS was made with a PC in mind since day 1 unlike Horizon which was made with a less developed version of the engine exclusively for PS4.
Its also that horizon was heavily configured for the PS4 in mind right down to the bit level in many cases for maximum optimization, what was done by the engineers on horizon was truly remarkable.

Not really surprised to hear about the pc issues with hardware.
 

Akronis

Prophet of Regret - Lizard Daddy
Member
Oct 25, 2017
5,451
Its also that horizon was heavily configured for the PS4 in mind right down to the bit level in many cases for maximum optimization, what was done by the engineers on horizon was truly remarkable.

Not really surprised to hear about the pc issues with hardware.

except the PS4 is not using any specific special hardware unlike PS3/Xbox 360

this is just straight up a bad port, especially coming straight after DS
 

icecold1983

Banned
Nov 3, 2017
4,243
Guerrilla Games didn't handle this port, it was by some developer ive never heard of. Id assume the performance is some combo of the much touted low level GPGPU work present in this game and the ability of the developer doing the port.
 

J75

Member
Sep 29, 2018
6,617
Guerrilla Games didn't handle this port, it was by some developer ive never heard of. Id assume the performance is some combo of the much touted low level GPGPU work present in this game and the ability of the developer doing the port.
What's the name of the developer of the port?
 

Dennis8K

Banned
Oct 25, 2017
20,161
No Anisotropic Filtering?

1a60e7ed190cdbd0a4ddd2a100365181.jpeg
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
Guerrilla Games didn't handle this port, it was by some developer ive never heard of. Id assume the performance is some combo of the much touted low level GPGPU work present in this game and the ability of the developer doing the port.

This was said earlier in the thread. Someone earlier said it was https://en.wikipedia.org/wiki/Virtuos who did work on the game on PS4. But I'm not sure where this information is coming from.
 

Doctor_Thomas

Member
Oct 27, 2017
9,654
except the PS4 is not using any specific special hardware unlike PS3/Xbox 360

this is just straight up a bad port, especially coming straight after DS
Could it be that DS made specialised adjustments to Decima during development, hence the port quality, while these changes just weren't possible for Horizon because it's an older version of the engine?
 

Jedi2016

Member
Oct 27, 2017
15,693
This is a bad attitude to have and limits the potential of PC games. 'Max settings' doesn't mean anything - it's not a standard measurement. Also, what's 'max resolution'?

Limiting games to only implement 'max settings' which are designed to run at high fps on the cards at the time of the game release limits the future scalability of the game, which would deliberately neuter a benefit of PC gaming.

This isn't a comment on this port, but the general attitude of 'I have x GPU therefore I must be able to run at max settings' is not good and doesn't make sense.
You misunderstand me, then. I'm not part of the "max settings on every game in existence" crowd. I'm in the "I can play every PS4 game at max settings on my PC, why isn't this one working?" crowd. You know, like every other person in this thread.
 

Letters

Prophet of Truth
Avenger
Oct 27, 2017
4,451
Portugal
Not great performance is a bummer. Guess this makes the decision much easier, I'll wait to play it on my next PC build because the visuals seems like the most appealing aspect of the game and I need it to be perfect.
 

Winstano

Editor-in-chief at nextgenbase.com
Verified
Oct 28, 2017
1,834


Here's ours - was running a 3900X, 2080ti and 32GB RAM, managed to hold pretty much a solid 60fps at 1440p on ultra
 

Akronis

Prophet of Regret - Lizard Daddy
Member
Oct 25, 2017
5,451
Could it be that DS made specialised adjustments to Decima during development, hence the port quality, while these changes just weren't possible for Horizon because it's an older version of the engine?

no one will ever be able to answer that outside of GG themselves and they won't

regardless of the reasoning, the game came out 3 years ago it's INCREDIBLY embarrassing that cards better than the PS4 can't brute force themselves past PS4 settings and framerates

their FAQ speaks to the game being half-baked if they can't even get AF working on top of a ridiculous 10-15 minute shader compilation time

GG is clearly full of talented developers, this whole situation seems to be more related to a lack of time spent on this port. There is no reason it should've ever been released like this. All it does is make the devs and Sony look bad.

PS4 uses the same CPU architecture as PC yes but there sure are ways to leverage low-level access and well known target HW for optimization anyway.

this excuse is nonsense, DX12 and Vulkan have been around for years now

even without DX12 and Vulkan, there is very little overhead with NVIDIA's DX11 driver
 

Altair

Member
Jan 11, 2018
7,901


Here's ours - was running a 3900X, 2080ti and 32GB RAM, managed to hold pretty much a solid 60fps at 1440p on ultra


Well this is a bit more encouraging than the stuff we've been getting the majority of the day. I have the exact same rig as you except my CPU is a i9-9900k, so I'm hoping for a very similar experience. If I can't get a manageable framerate at 3440x1440 then hopefully I'll have this to fall back on.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
I had read it here.

Anyways probably better to just wait for the inevitable PS5 remaster.

Thanks for the information, sadly my Spanish hasn't been touched since college years ago but I did skim and see they mentioned that studio.

One of the comments in comment section compared consoles to communism and PCs to capitalism which is pretty amusing.

If they're selling this game they have to fix it. Especially if they're going to charge 50 dollars.
 

J75

Member
Sep 29, 2018
6,617
I'm not gonna push my luck with this port. Gonna aim low and try the "original" settings preset at 1440p and hope I can get 60fps at all times on my RTX 2080.
 

pksu

Member
Oct 27, 2017
1,240
Finland
this excuse is nonsense, DX12 and Vulkan have been around for years now
It's a fact. Vulkan and DX12 still need to abstract away things like inner cache workings on GPUs since things actually work in different way on different GPUs and especially between manufacturers. Also it wouldn't really scale in terms of developer hours to implement different render backends (at least branches) for different GPU microarchitectures.

Not saying low-level GPU work is the crucial bit in this port's case though, I have no idea.
 

Akronis

Prophet of Regret - Lizard Daddy
Member
Oct 25, 2017
5,451
It's a fact. Vulkan and DX12 still need to abstract away things like inner cache workings on GPUs since things actually work in different way on different GPUs and especially between manufacturers. Also it wouldn't really scale in terms of developer hours to implement different render backends for different GPU microarchitectures.

Not saying low-level GPU work is the crucial bit in this port's case though, I have no idea.

so why even bring this up as if it's somehow relevant?

they fucked up the port, this isn't some "code to the metal" bullshit

there are unique challenges to porting to PC, but this is not some unknown uncharted territory; I imagine they got plenty of vendor support from AMD and NVIDIA
 

icecold1983

Banned
Nov 3, 2017
4,243
no one will ever be able to answer that outside of GG themselves and they won't

regardless of the reasoning, the game came out 3 years ago it's INCREDIBLY embarrassing that cards better than the PS4 can't brute force themselves past PS4 settings and framerates

their FAQ speaks to the game being half-baked if they can't even get AF working on top of a ridiculous 10-15 minute shader compilation time

GG is clearly full of talented developers, this whole situation seems to be more related to a lack of time spent on this port. There is no reason it should've ever been released like this. All it does is make the devs and Sony look bad.



this excuse is nonsense, DX12 and Vulkan have been around for years now

even without DX12 and Vulkan, there is very little overhead with NVIDIA's DX11 driver
PS4 Gnm API is far lower than dx12 or vulkan. There is a lot you can do on consoles that is just not possible on PC without large performance penalties. DX11 is painfully slow by comparison.
 
Nov 23, 2019
7,400
RRT4 ▶︎▶︎▶︎
Guerrilla Games didn't handle this port, it was by some developer ive never heard of. Id assume the performance is some combo of the much touted low level GPGPU work present in this game and the ability of the developer doing the port.
You never heard about Virtuos? :)
theoutline.com

Made in China: every new video game you love

The unseen labor behind the video game industry’s biggest titles.

20180201-V0obNm73pWFLNxdWkQ6b


Virtuos has helped to program many of the industry's biggest games, including Uncharted 4: A Thief's End, NBA 2K18, Middle-earth: The Shadow of War, and Forza Motorsport 7
 

icecold1983

Banned
Nov 3, 2017
4,243
From everything i can find, their contributions amount to nothing more than some outsourced art assets. They are just cheap labor.
 

Zenkuso

Member
Jan 28, 2019
563
except the PS4 is not using any specific special hardware unlike PS3/Xbox 360

this is just straight up a bad port, especially coming straight after DS
Special hardware has nothing to do with it, watch some of the conference panels on how they achieved the graphics sometime, its really interesting how they coded the game.

Not denying it might be a bad port either, this game was made very differently then DS and that obviously shows with how DS performs considerably different then Horizon on PC.
 
Nov 23, 2019
7,400
RRT4 ▶︎▶︎▶︎
From everything i can find, their contributions amount to nothing more than some outsourced art assets.
False.

EeKowphUYAA4vfp


www.virtuosgames.com

Game Development

Virtuos provides outsourcing support for co-development, full stack development, porting and gameplay and level design for AAA games.

www.gamesindustry.biz

Virtuos: Switch ports, co-development, and next-gen

Virtuos was founded in 2004, with the goal of shipping games on every major platform on the market, whether that was Pl…
 

low-G

Member
Oct 25, 2017
8,144
PS4 Gnm API is far lower than dx12 or vulkan. There is a lot you can do on consoles that is just not possible on PC without large performance penalties. DX11 is painfully slow by comparison.

Err. The lowness is kind of irrelevant, if you're making a ton of calls on a PS4, you consolidate those calls on DX11, DX12, or Vulcan. You'll get better performance out of the PC. You just don't use the precise same render pipeline as you would use on a console.
 

icecold1983

Banned
Nov 3, 2017
4,243
False.

EeKowphUYAA4vfp


www.virtuosgames.com

Game Development

Virtuos provides outsourcing support for co-development, full stack development, porting and gameplay and level design for AAA games.

www.gamesindustry.biz

Virtuos: Switch ports, co-development, and next-gen

Virtuos was founded in 2004, with the goal of shipping games on every major platform on the market, whether that was Pl…
Im not sure how that refutes my post about their contributions to HZD.

Err. The lowness is kind of irrelevant, if you're making a ton of calls on a PS4, you consolidate those calls on DX11, DX12, or Vulcan. You'll get better performance out of the PC. You just don't use the precise same render pipeline as you would use on a console.

Its not at all irrelevant. You would never make a ton of calls in Gnm. You can draw things far faster and cheaper on Gnm than on any available PC API. It isnt even close.
 

Akronis

Prophet of Regret - Lizard Daddy
Member
Oct 25, 2017
5,451
Because, well, there are lots of ways to "fuck up a port" and we don't know yet which one it is here?

yeah, that is a fair point

just getting worked up over how shite this is turning out, sorry

Special hardware has nothing to do with it, watch some of the conference panels on how they achieved the graphics sometime, its really interesting how they coded the game.

Not denying it might be a bad port either, this game was made very differently then DS and that obviously shows with how DS performs considerably different then Horizon on PC.

yes specialized APIs can give you more than equivalent hardware on PC

the difference between this and DS is that DS actually put in the work to take advantage of what the platform offers; this feels like a rush job in comparison
 

goncas2

Banned
Mar 17, 2020
7
User Banned (Permanent): Troll account
Are people in this thread really unwilling to accept that low level access to hardware, and coding to just one (or two) specific, custom APU comes with performance advantages? lol.
Just accept that for the big advantage that PC gaming has: to freely choose your hardware, comes the disadvantage of having game code that can't really take full advantage of one specific architecture, and with more layers of abstraction that will obviously run shittier.
 
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