Hopefully they continue to improve and by the time i buy it is the best version :)
My thoughts exactly. I'll probably pick it up during fall sales after a few more patches.
Hopefully they continue to improve and by the time i buy it is the best version :)
So Guerilla had to take over from the outside devs that were used to port it?It's better, but I certainly wouldn't buy it at full price. Guerilla has been working on fixing the issues and have fixed it up quite a bit to their credit. They still haven't fixed AF though.
They likely sold less than that. The game didn't really hit any charts. IMO Sony gains nothing from PC ports, because if they had quality PC ports, the last thing I want is a playstation console if their games do well on PC. They have nothing to gain, only loss of potential PS owner + sub.
Then why do people buy Xboxes?They likely sold less than that. The game didn't really hit any charts. IMO Sony gains nothing from PC ports, because if they had quality PC ports, the last thing I want is a playstation console if their games do well on PC. They have nothing to gain, only loss of potential PS owner + sub.
Iono. But Halo is selling way more than that. Sea of Thieves sold way more than that at $40. I mean, it topped the revenue charts at full price (no discount) for the entirety of the steam sale, including when Horizon got listed. But sure, it'll get there (if it hasn't already, I really don't trust Superdata).How much did you expect a 4 year old port to sell at full price? The game will continue to sell for years and eventually be a multi million seller.
There are inherent advantages of a console vs PC that will make a good chunk of customers choose console over PC.
Iono. But Halo is selling way more than that. Sea of Thieves sold way more than that at $40. I mean, it topped the revenue charts at full price (no discount) for the entirety of the steam sale, including when Horizon got listed. But sure, it'll get there (if it hasn't already, I really don't trust Superdata).
I mean yeah, but my point was more in line with consoles not being made redundant just because the exclusives are available also on PC. I love PC because of the advantages it has over console (more freedom, multitasking, etc) and because the disadvantages dont really affect me.But the same can be said for PC? I mean literally PC gaming is WAY larger than PlayStation.
I mean yeah, but my point was more in line with consoles not being made redundant just because the exclusives are available also on PC. I love PC because of the advantages it has over console (more freedom, multitasking, etc) and because the disadvantages dont really affect me.
You're gonna get a LOT back from investing on a PC upgrade (just don't do it right now, wait a bit until next gen PC requirements are well defined). So I would do it no matter what Sony does.Dear Sony:
I would like to know if PS5 games are launching on PC, I don´t mind if it is one year later or whatever.
I want to know if I should invest on a PC upgrade.
Thanks.
lmao
No, it isn't. Who told you that? PSN makes about 3 times the revenue Steam does. It's not even close.But the same can be said for PC? I mean literally PC gaming is WAY larger than PlayStation.
Steam isnt "PC Gaming". The biggest games on the world (that are also on PC!) arent on Steam.No, it isn't. Who told you that? PSN makes about 3 times the revenue Steam does. It not even close.
No, it isn't. Who told you that? PSN makes about 3 times the revenue Steam does. It's not even close.
^^
Sadly still has a number of the stuttering and vsync related issues which hit playability hard for me. It needs those to be gone for me to recommend it.
League of Legends alone has more monthly active users than PSN.No, it isn't. Who told you that? PSN makes about 3 times the revenue Steam does. It's not even close.
Lets see some receipts on that. Sounds completely made up.No, it isn't. Who told you that? PSN makes about 3 times the revenue Steam does. It's not even close.
Okay.
I mean, that is a SteamSpy calculation (which isnt that good) without accounting for DLC and mtx (which is kinda of a big chunk). And there are no publically available revenue numbers for Steam... ever. Which is kinda of a sad thing tbh.Okay.
Steam revenue 2017 - $4.3 billion
PSN revenue 2017 - $17.7 billion
I'd provide a newer comparison but there are no publically available revenue numbers for Steam past '17.
Okay.
Steam revenue 2017 - $4.3 billion
PSN revenue 2017 - $17.7 billion
I'd provide a newer comparison but there are no publically available revenue numbers for Steam past '17.
Those are highly flawed numbers.Okay.
Steam revenue 2017 - $4.3 billion
PSN revenue 2017 - $17.7 billion
I'd provide a newer comparison but there are no publically available revenue numbers for Steam past '17.
I also think Xbox loses out on sales of console and live gold #s too due to PC ports.
Well I have a 10700k and 3080. Do you think I can just brute force through the issues?They've ironed out the major bugs but performance still isn't ideal. If you can deal with the occasional stutter and have a decent rig, go for it.
I mean, that is a SteamSpy calculation (which isnt that good) without accounting for DLC and mtx (which is kinda of a big chunk). And there are no publically available revenue numbers for Steam... ever. Which is kinda of a sad thing tbh.
YeahWell I have a 10700k and 3080. Do you think I can just brute force through the issues?
Well I have a 10700k and 3080. Do you think I can just brute force through the issues?
Yeah, definitely. As long as you're okay with the occasional fps drop and stuttering, you'll be fine.
That's like 12-25 million dollars in revenue how the hell is that not very hot for a port.
Have they fixed the periodic stutters and hitches. From what I recall reading at release you could not brute force those.
It scales now, so first $10 million is 30%, 10-50 million is 25%, after 50 million is 20%.
Steam also has regional pricing so the game is not $50 everywhere, so I put in a scale just to account for weirdos would want to dispute a higher number.
A more realistic figure is probably 19-24 million in revenue (700,000x50 is 35,000,000)
It scales now, so first $10 million is 30%, 10-50 million is 25%, after 50 million is 20%.
Steam also has regional pricing so the game is not $50 everywhere, so I put in a scale just to account for weirdos would want to dispute a higher number.
A more realistic figure is probably 19-24 million in revenue (700,000x50 is 35,000,000)
Alright thats still hella impressive for a game they just ported from 2017
Yeah in terms of porting costs, that's like a ridiculous return on investment, I'm sure.
My bad, it was the early months of 2017, right? Point still stands though.
I've never heard of Fortnite, Minecraft, and League of Legends either...Okay.
Steam revenue 2017 - $4.3 billion
PSN revenue 2017 - $17.7 billion
I'd provide a newer comparison but there are no publically available revenue numbers for Steam past '17.
Seems like their biggest potential earner for sure. An insane number of double dips there too. Presumably too close to Demon's Souls at the moment though? I'm sure it's happening next year when they don't have a Souls exclusive.How much would a good port of Bloodborne sell on the platform with the largest community of souls fans. 2.5M in a month easy.
I think releasing in the middle of a global pandemic might've been the larger factor here.