• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Shemhazai

Member
Aug 13, 2020
6,457
I know we're not supposed to talk about Horizon Forbidden West in this thread, but have any of the reviewers gone into depth on how Strike works? I'm kind of intrigued but it doesn't seem to be mentioned very much.
 
Mar 8, 2018
1,161
And what's interesting to me is that I love the Soulsborne games in part because of the exploration. But their exploration isn't about climbing anything or going everywhere from the starts, it's about unique and visually striking environments with lots of secrets and items to find. Which probably also wouldn't matter to me as much of the combat and leveling wasn't so fun. Idkexactly where I'm going with the last part here, but maybe the point is exploration doesn't have to be climbing everywhere to be great and that games new great things outside of just exploration.
Love this because it vibes with a feeling I've been having for a while now, which is that I'm not sure that when people say "I want open world games that encourage exploration" that they actually mean "I want to explore."

Tons of these games (even BOTW) have mechanics that surface and reward exploration (the actual act of going from A to B to see what's there) in the same way. And yet some get more praise in this department than others. It's all the same mechanically at the end of the day: identify landmark or map icon -> travel to location -> see thing, get item, or do task -> repeat. That's what exploration means mechanically in all these games, and they all try to encourage it. It's literally the core gameplay loop of the genre.

What I would posit is that people aren't looking for "exploration." They're looking for a consistent feeling of wonder and novelty. Lots of people praise Ghost of Tsushima for exploration, but I think what they're actually reacting to is the sense of wonder they got from the beautifully composed and colorful biomes.

That's why Dark Souls might feel more "exploratory" than AC Valhalla for example despite being set in a more limited game space. Dark Souls evokes that sense of wonder and novelty by giving you bespoke level designs and encounters in visually striking environments that make you feel like you've somehow outsmarted the devs.

People want games that feel novel or serendipitous. The actual exploration mechanics don't matter.
 

naff

Unshakeable Resolve
Member
Oct 29, 2017
1,453
Interesting complaint:



gadgets.ndtv.com

Horizon Forbidden West Review: Gorgeous Open World Let Down by AAA Game Design

Looks and sounds great, but it’s in service of a poorly thought-out experience.

Big Brain Time on this con -_-

Con - "PS5 60fps performance mode looks muddy and noticeably lowers image quality settings"

I guess they mean, they think the IQ is lowered too much? Incredibly petty and arrogant to make off hand comments for technical issues like this without further analysis for something which others well qualified in this area are saying is head and shoulders above 99% of the competition.

www.ausgamers.com

Horizon Forbidden West Review

Our Horizon Forbidden West Review - for an in-depth, unbiased review of the latest and greatest video games, read on.
 

ianpm31

Member
Oct 27, 2017
6,529
Quick question what happens if HFW moves up 1pt to a 90mc? Does it suddenly become a happy go lucky thread?
 

VanWinkle

Member
Oct 25, 2017
16,092
I know we're not supposed to talk about Horizon Forbidden West in this thread, but have any of the reviewers gone into depth on how Strike works? I'm kind of intrigued but it doesn't seem to be mentioned very much.

I doubt many of them played much of it, since they're on a time crunch to get the review out and there's so much to do in the game. But yeah I'd like to hear more, too.
 

Toriko

Member
Dec 29, 2017
7,683
Horizon is already a 3rd person action adventure open world game... it's in the exact same direction as BOTW to begin with, it just does things worse.

BOTW boss fights suck, combat system sucks etc etc.. Far far worse than Horizon in that regard. Like there is no one game that does everything well. If you like exploration sure I can see liking BOTW more but no.. .it does not do everything well. Not even close.

I prefer the exploration in BOTW to the combat in HZD so I think it is a better game but saying it does everything better is completely off.

Like Elden Ring is about to show BOTW what truly god tier open world combat with similar sense of discovery and exploration that BOTW is going far. But then again that game is going to lack in puzzles compared to BOTW. Like I said its impossible for one game to check every single box.
 

Wein Cruz

Banned
Oct 27, 2017
5,772
Think I'll skip this one. Reviews aren't outstanding just like the first one and that was only a good (not great) game which I never even beat. Plus I already have dying light 2 to finish and elden ring comes out next week.
 

Ellite25

Member
Oct 30, 2017
869
But in an open world game those things are bad, or at least restricting in ways that make the experience less enjoyable. Reviewers already say they wish Aloy's hook could be used anywhere but it can't, it's only allowed on specific places.
I disagree. I honestly could not care less about not being able to climb everything. It won't make my time less enjoyable at all. HZD is one of my favorite games of last gen and much better to me that BOTW. HZD was compelling to me in ways that BOTW wasn't.
 

Toriko

Member
Dec 29, 2017
7,683
Think I'll skip this one. Reviews aren't outstanding just like the first one and that was only a good (not great) game which I never even beat. Plus I already have dying light 2 to finish and elden ring comes out next week.

How is 89 MC score not outstanding especially compared to DL2 that reviewed far worse which you are playing.
 

VanWinkle

Member
Oct 25, 2017
16,092
Think I'll skip this one. Reviews aren't outstanding just like the first one and that was only a good (not great) game which I never even beat. Plus I already have dying light 2 to finish and elden ring comes out next week.
Dying Light 2 reviews were much worse (and Dying Light 1 for that matter), but you got that one. Why are the higher reviews on this one a deal breaker for you?
 

yhgtu

Member
Sep 12, 2021
1,700
Think I'll skip this one. Reviews aren't outstanding just like the first one and that was only a good (not great) game which I never even beat. Plus I already have dying light 2 to finish and elden ring comes out next week.

Few games can compare to the polish and groundbreaking work in Dying Light 2. Good choice.
 

Magicgamer

Member
Oct 28, 2017
455
Do any reviews go into how the game does as an RPG? Or is it another action adventure game with lite RPG mechanics?
 

Toriko

Member
Dec 29, 2017
7,683
Love this because it vibes with a feeling I've been having for a while now, which is that I'm not sure that when people say "I want open world games that encourage exploration" that they actually mean "I want to explore."

Tons of these games (even BOTW) have mechanics that surface and reward exploration (the actual act of going from A to B to see what's there) in the same way. And yet some get more praise in this department than others. It's all the same mechanically at the end of the day: identify landmark or map icon -> travel to location -> see thing, get item, or do task -> repeat. That's what exploration means mechanically in all these games, and they all try to encourage it. It's literally the core gameplay loop of the genre.

What I would posit is that people aren't looking for "exploration." They're looking for a consistent feeling of wonder and novelty. Lots of people praise Ghost of Tsushima for exploration, but I think what they're actually reacting to is the sense of wonder they got from the beautifully composed and colorful biomes.

That's why Dark Souls might feel more "exploratory" than AC Valhalla for example despite being set in a more limited game space. Dark Souls evokes that sense of wonder and novelty by giving you bespoke level designs and encounters in visually striking environments that make you feel like you've somehow outsmarted the devs.

People want games that feel novel or serendipitous. The actual exploration mechanics don't matter.


This is a great point.

Few games can compare to the polish and groundbreaking work in Dying Light 2. Good choice.

lol
 

lost7

Member
Feb 20, 2018
2,750
How is 89 MC score not outstanding especially compared to DL2 that reviewed far worse which you are playing.
I think their point is fair - they didn't particularly care about the first game and seeing as Forbidden West doesn't reinvent the formula but only evolves it and refines it, the likelihood is that they also won't love the sequel.

At the end of the day, reviews can only be so helpful. If I don't like a game that much and its sequel comes out with similar (positive) reception, I most likely won't be interested in it no matter how high the metascore is (unless reviews state that it's a once in a generation type of game)
 

TooBusyLookinGud

Graphics Engineer
Verified
Oct 27, 2017
7,939
California
Wait, mostly nay? I glanced through tons of the reviews and far more liked the story than didn't.
Huh? Most say story is great
The ones a read at least said the story is underwhelming…but i read more now and some people say is great. Well, the first one the story was the highlight to me
This pleases me. Thanks you all. 😀
 

VanWinkle

Member
Oct 25, 2017
16,092
Do any reviews go into how the game does as an RPG? Or is it another action adventure game with lite RPG mechanics?
Some reviews mentioned how the mechanics and skill trees and stuff were more in-depth, and that this one felt closer to The Witcher 3, for what's it's worth, but I haven't read a whole lot concerning how much more it feels like an RPG.
 

Toriko

Member
Dec 29, 2017
7,683
I think their point is fair - they didn't particularly care about the first game and seeing as Forbidden West doesn't reinvent the formula but only evolves it and refines it, the likelihood is that they also won't love the sequel.

At the end of the day, reviews can only be so helpful. If I don't like a game that much and its sequel comes out with similar (positive) reception, I most likely won't be interested in it no matter how high the metascore is (unless reviews state that it's a once in a generation type of game)

Sure that does not mean reviews are not good though. It is just that their tastes differ which is fine. An 89 indicates good reviews. I get your point though..
 

naff

Unshakeable Resolve
Member
Oct 29, 2017
1,453
How so? Infinitely respawning enemies can undermine the feeling of progression in a game. The fact that it has become a staple of modern open world games does not mean that it is an invalid complaint.

what is your solution? it's like a film critic complaining about the use of cross cuts and explosions in an action film. these are staple design principles of games generally, when you're creating a non-linear environment how do you keep it populated? it's not just open world games. any game ever made where you're expected to retread areas bar a very, very small few which have very different objectives (shadow of the colossus comes to mind) don't have enemies which respawn. i can think of ways you might modify encounters between respawns, but doing away with respawns entirely would make for a different game entirely with a world that becomes very empty very quickly.

it is the very definition of unconstructive criticism.
 

Wein Cruz

Banned
Oct 27, 2017
5,772
Dying Light 2 reviews were much worse (and Dying Light 1 for that matter), but you got that one. Why are the higher reviews on this one a deal breaker for you?

Simple. I enjoyed the first dying light a lot. If I felt the same way about the first horizon reviews wouldn't matter to me either way and I'd pick it up.
 

arkay

Member
Nov 8, 2017
459
Kinda Funny or IGN mentioned something about this at one point. They mentioned an example where Aloy was sitting down. This person chose a certain option on the dialogue wheel, and then Aloy stood up, walked around doing this dialogue option and then sat down again, and said it felt extremely organic how it happened.

That's cool. Interested to see it in action.
 

MegaSackman

Member
Oct 27, 2017
17,701
Argentina
The fact that this game got the same range of reviews than the first one implies it is a better game. It wouldn't have scored like this if it were just the same game.
 

ThisIsBlitz21

Member
Oct 22, 2018
4,662
These reviews are great. I enjoyed the first game quite a bit so looking forward to getting this one.

But this has devolved into what review thread devolve into, taking the few reviews that don't like the game as much as others and bashing them to no end. For a game almost no one in here has played yet, anyways.
 

SRTtoZ

Member
Dec 8, 2017
4,624
Does anyone know if those extra outfits in the Digital Deluxe Edition are earnable in game if you don't get that edition? I had the special edition physical preordered but it seems like it doesn't come with those exact outfits.
 

jonjonaug

Member
Oct 25, 2017
5,670
Interesting indeed.

If I kill a cricket outside in my backyard, should I not expect another to come in it's place?
IMO it depends on how the world is designed and how frequently enemies respawn.

If there's a point on the map that I run back and forth over a lot, then I can see myself getting annoyed if enemies keep respawning every time I walk past. At the same time, it could also be annoying in some games if you kill an enemy and nothing respawns there, ever.

In Skyrim enemies will respawn in the world and dungeons will be repopulated, but only after a sufficient amount of time has passed (or if some quest grabs the already cleared dungeon, either a scripted one or a radiant one).

BOTW has an interesting spin on this. Enemies respawn but only after either a sufficient amount of time has passed, or when the game needs to clear its internal stack of changed entities (defeated enemies, opened chests, etc) because it's getting too unwieldy. This isn't unique in the open world game space (again, Skyrim does this), but unlike other games where this is invisible to the player BOTW goes out of its way to inform players of this, so you can actually take this into account when exploring and can mark respawn points of certain major enemies that are likely to drop good materials and weapons on your map.

The review doesn't make it very clear how respawning works in Horizon, but I can see it being annoying if say, a Thunderjaw would be visible from outside some town even though I went out of my way to kill it only five minutes ago (this is an extreme example, not saying it happens in the actual game). At the same time, it could be annoying if I killed every Thunderjaw on the map and no more ever spawned, because then I'd be all out of Thunderjaws to fight.
 

naff

Unshakeable Resolve
Member
Oct 29, 2017
1,453
It's a core mechanic of Piranha Bytes games (Gothic, Risen and Elex). Aside from them plenty of other RPGs use it too, e.g. Deus Ex, Bloodlines, Divinity and even Dark Souls 2 to an extent.

I prefer it to infinite respawns as it gives the player a proper sense of progression. Why would you be killing all these enemies if they just return a day later? Although you do need to strike the right balance. Gothic 1 and 2 solve this by spawning different enemies in later chapters. But these enemies are also one and done.

DS2 had an experimental system but still has respawns, you can burn the bonfire ascetic once you've expired an area etc. Divinity and Deus Ex are the others i've played in that list and both are incredibly different from a design perspective. It is never intended you revisit areas in Divinity, it is linear in that you are expected to take certain paths through the world based on your level relative to your enemies. Deus Ex is the same. I love the two latter games there, and critiquing them for choosing to do something different would be levelling expectations of design philosophy on a game you're meant to be examining on it's merits.

I think it's silly to require games to explain these idiosyncrasies of the medium, but like "blood moon" respawns, Horizon has the system of cauldrons which are constantly 3d printing robots to populate/terraform the world as GAIA intended in a way which promotes the environmental rebirth. If enemies are destroyed they are re-added to achieve that balance.
 

Tigerfan2019

Member
Jun 14, 2020
780
Why are Horizon fans so insecure about BotW? There isn't a rule that says you have to constantly shit on one game to prop up another; Forbidden West is pulling down great scores - let it go and move on, already.

Between this, Arceus, Elden Ring and the new Kirby, 2022 is getting off to one hell of a start.
From my time on here BOTW fans come into every Horzion topic like Kanye saying how BOTW is the greatest game of all time, how it took all of Zero Dawn thunder, and how BOTW climbing is the greatest innovation in gaming history. But Horzion fans are the insecure ones lol.
 

Saucycarpdog

Member
Oct 25, 2017
16,309
Why does every review thread like this devolve into people picking apart the reviews that gave it a lower score?

Feels really insecure.
 

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
From my time on here BOTW fans come into every Horzion topic like Kanye saying how BOTW is the greatest game of all time, how it took all of Zero Dawn thunder, and how BOTW climbing is the greatest innovation in gaming history. But Horzion fans are the insecure ones lol.
The way I see it is being compared to BOTW is a compliment. It's one of the highest rated games of the modern era. I feel like the attitude towards comparing Horizon to BOTW is similar to SMT fans mad that SMTV was compared to Persona. I mean they're both action adventure open world games, BOTW is one of the highest rated ones, and reviewers compare games all the time.. especially to BOTW and Souls games. I would prefer Horizon be compared to BOTW than Assassin's Creed.
 
May 23, 2020
961
Game should be judged on its own merits. Variety in games is good. Everything should not be similar. BOTW and Elden Ring are trying to do different things from Horizon.
 

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
Game should be judged on its own merits. Variety in games is good. Everything should not be similar. BOTW and Elden Ring are trying to do different things from Horizon.
This just doesn't make sense when talking about reviews. Reviews are supposed to help consumers buy games, they aren't objective.. they're 100% subjective and should be. You have no reference point when just talking about an individual game, you have to make comparisons to help the average consumer make a purchase. It seems like this point is only brought up when there's something negative being said about the game being reviewed vs the comparison... however if I'm a big BoTW fan and I see someone say that HFW has a glider similar to BoTW, that could be an easy sell for me!
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,746
Horizon 2 is the 6th highest rated PS5 game on MC so far.

Here's who's ahead of it:
1. Hades (93)
2. Demon's Souls (92)
3. Endwalker (91)
4. Tony Hawk's Pro Skater 1 + 2 (90)
5. Final Fantasy VII Remake Intergrade (89)

Remove the remake, remaster and port and Horizon is at #3 (#2 if we wanna be cheap and remove the late Hades port)...
148.jpg
 
May 23, 2020
961
This just doesn't make sense when talking about reviews. Reviews are supposed to help consumers buy games, they aren't objective.. they're 100% subjective and should be. You have no reference point when just talking about an individual game, you have to make comparisons to help the average consumer make a purchase.

I dont agree with that. Sure, reviews are subjective but comparison is not needed at all to convey or articulate the experience a game offers. Sometimes people use comparisons to make something easier to understand, which is fine but denigrating a game because it is not similar to another game is just not fruitful atleast in my opinion.
 

naff

Unshakeable Resolve
Member
Oct 29, 2017
1,453
When I played Horizon my first thought was how similar it was to Monster Hunter. HZD was a mashup of many ARPG tropes, but focussed on what Guerilla are good at; combat. IMO it absolutely nailed a monster hunter lite wrpg feeling set in a world I did not want to leave.

Goobers constantly referring to botw in reference to gameplay design makes me like the game less by association. So annoying and ignores how it jacked systems from many other arpg's and ignored a lot of what made past Zelda games great (good dungeons).