Love this because it vibes with a feeling I've been having for a while now, which is that I'm not sure that when people say "I want open world games that encourage exploration" that they actually mean "I want to explore."And what's interesting to me is that I love the Soulsborne games in part because of the exploration. But their exploration isn't about climbing anything or going everywhere from the starts, it's about unique and visually striking environments with lots of secrets and items to find. Which probably also wouldn't matter to me as much of the combat and leveling wasn't so fun. Idkexactly where I'm going with the last part here, but maybe the point is exploration doesn't have to be climbing everywhere to be great and that games new great things outside of just exploration.
Interesting complaint:
Horizon Forbidden West Review: Gorgeous Open World Let Down by AAA Game Design
Looks and sounds great, but it’s in service of a poorly thought-out experience.gadgets.ndtv.com
I know we're not supposed to talk about Horizon Forbidden West in this thread, but have any of the reviewers gone into depth on how Strike works? I'm kind of intrigued but it doesn't seem to be mentioned very much.
Horizon is already a 3rd person action adventure open world game... it's in the exact same direction as BOTW to begin with, it just does things worse.
Qft
I disagree. I honestly could not care less about not being able to climb everything. It won't make my time less enjoyable at all. HZD is one of my favorite games of last gen and much better to me that BOTW. HZD was compelling to me in ways that BOTW wasn't.But in an open world game those things are bad, or at least restricting in ways that make the experience less enjoyable. Reviewers already say they wish Aloy's hook could be used anywhere but it can't, it's only allowed on specific places.
Think I'll skip this one. Reviews aren't outstanding just like the first one and that was only a good (not great) game which I never even beat. Plus I already have dying light 2 to finish and elden ring comes out next week.
Plays game in easy mode, complains that the game is too easy and therefore all weapons useless.
Dying Light 2 reviews were much worse (and Dying Light 1 for that matter), but you got that one. Why are the higher reviews on this one a deal breaker for you?Think I'll skip this one. Reviews aren't outstanding just like the first one and that was only a good (not great) game which I never even beat. Plus I already have dying light 2 to finish and elden ring comes out next week.
Think I'll skip this one. Reviews aren't outstanding just like the first one and that was only a good (not great) game which I never even beat. Plus I already have dying light 2 to finish and elden ring comes out next week.
Love this because it vibes with a feeling I've been having for a while now, which is that I'm not sure that when people say "I want open world games that encourage exploration" that they actually mean "I want to explore."
Tons of these games (even BOTW) have mechanics that surface and reward exploration (the actual act of going from A to B to see what's there) in the same way. And yet some get more praise in this department than others. It's all the same mechanically at the end of the day: identify landmark or map icon -> travel to location -> see thing, get item, or do task -> repeat. That's what exploration means mechanically in all these games, and they all try to encourage it. It's literally the core gameplay loop of the genre.
What I would posit is that people aren't looking for "exploration." They're looking for a consistent feeling of wonder and novelty. Lots of people praise Ghost of Tsushima for exploration, but I think what they're actually reacting to is the sense of wonder they got from the beautifully composed and colorful biomes.
That's why Dark Souls might feel more "exploratory" than AC Valhalla for example despite being set in a more limited game space. Dark Souls evokes that sense of wonder and novelty by giving you bespoke level designs and encounters in visually striking environments that make you feel like you've somehow outsmarted the devs.
People want games that feel novel or serendipitous. The actual exploration mechanics don't matter.
Few games can compare to the polish and groundbreaking work in Dying Light 2. Good choice.
Few games can compare to the polish and groundbreaking work in Dying Light 2. Good choice.
I think their point is fair - they didn't particularly care about the first game and seeing as Forbidden West doesn't reinvent the formula but only evolves it and refines it, the likelihood is that they also won't love the sequel.How is 89 MC score not outstanding especially compared to DL2 that reviewed far worse which you are playing.
Wait, mostly nay? I glanced through tons of the reviews and far more liked the story than didn't.
This pleases me. Thanks you all. 😀The ones a read at least said the story is underwhelming…but i read more now and some people say is great. Well, the first one the story was the highlight to me
Some reviews mentioned how the mechanics and skill trees and stuff were more in-depth, and that this one felt closer to The Witcher 3, for what's it's worth, but I haven't read a whole lot concerning how much more it feels like an RPG.Do any reviews go into how the game does as an RPG? Or is it another action adventure game with lite RPG mechanics?
Interesting complaint:
Horizon Forbidden West Review: Gorgeous Open World Let Down by AAA Game Design
Looks and sounds great, but it’s in service of a poorly thought-out experience.gadgets.ndtv.com
I think their point is fair - they didn't particularly care about the first game and seeing as Forbidden West doesn't reinvent the formula but only evolves it and refines it, the likelihood is that they also won't love the sequel.
At the end of the day, reviews can only be so helpful. If I don't like a game that much and its sequel comes out with similar (positive) reception, I most likely won't be interested in it no matter how high the metascore is (unless reviews state that it's a once in a generation type of game)
How so? Infinitely respawning enemies can undermine the feeling of progression in a game. The fact that it has become a staple of modern open world games does not mean that it is an invalid complaint.
Does this reviewer want to run around an empty world with no enemies? I actually can't think of a single game that does what they're asking for here.Interesting indeed.
If I kill a cricket outside in my backyard, should I not expect another to come in it's place?
That's very good to hear. Thank you.Some reviews mentioned how the mechanics and skill trees and stuff were more in-depth, and that this one felt closer to The Witcher 3, for what's it's worth, but I haven't read a whole lot concerning how much more it feels like an RPG.
Dying Light 2 reviews were much worse (and Dying Light 1 for that matter), but you got that one. Why are the higher reviews on this one a deal breaker for you?
Yeah for sure, would be awesome.To be honest, as an aro person, I loved that about Aloy in the first game. If it's indeed the same case for the new one, I hope they make it official at some point. It'd be nice to have an aromantic character for a change!
Kinda Funny or IGN mentioned something about this at one point. They mentioned an example where Aloy was sitting down. This person chose a certain option on the dialogue wheel, and then Aloy stood up, walked around doing this dialogue option and then sat down again, and said it felt extremely organic how it happened.
IMO it depends on how the world is designed and how frequently enemies respawn.Interesting indeed.
If I kill a cricket outside in my backyard, should I not expect another to come in it's place?
Exactly. Saying that respawning enemies is a game-y thing is... lazy.Funnily enough original Dark Souls 2 had a system where enemies do stop respawning at certain point and I don't remember people liking it.
It's a core mechanic of Piranha Bytes games (Gothic, Risen and Elex). Aside from them plenty of other RPGs use it too, e.g. Deus Ex, Bloodlines, Divinity and even Dark Souls 2 to an extent.
I prefer it to infinite respawns as it gives the player a proper sense of progression. Why would you be killing all these enemies if they just return a day later? Although you do need to strike the right balance. Gothic 1 and 2 solve this by spawning different enemies in later chapters. But these enemies are also one and done.
From my time on here BOTW fans come into every Horzion topic like Kanye saying how BOTW is the greatest game of all time, how it took all of Zero Dawn thunder, and how BOTW climbing is the greatest innovation in gaming history. But Horzion fans are the insecure ones lol.Why are Horizon fans so insecure about BotW? There isn't a rule that says you have to constantly shit on one game to prop up another; Forbidden West is pulling down great scores - let it go and move on, already.
Between this, Arceus, Elden Ring and the new Kirby, 2022 is getting off to one hell of a start.
The way I see it is being compared to BOTW is a compliment. It's one of the highest rated games of the modern era. I feel like the attitude towards comparing Horizon to BOTW is similar to SMT fans mad that SMTV was compared to Persona. I mean they're both action adventure open world games, BOTW is one of the highest rated ones, and reviewers compare games all the time.. especially to BOTW and Souls games. I would prefer Horizon be compared to BOTW than Assassin's Creed.From my time on here BOTW fans come into every Horzion topic like Kanye saying how BOTW is the greatest game of all time, how it took all of Zero Dawn thunder, and how BOTW climbing is the greatest innovation in gaming history. But Horzion fans are the insecure ones lol.
This just doesn't make sense when talking about reviews. Reviews are supposed to help consumers buy games, they aren't objective.. they're 100% subjective and should be. You have no reference point when just talking about an individual game, you have to make comparisons to help the average consumer make a purchase. It seems like this point is only brought up when there's something negative being said about the game being reviewed vs the comparison... however if I'm a big BoTW fan and I see someone say that HFW has a glider similar to BoTW, that could be an easy sell for me!Game should be judged on its own merits. Variety in games is good. Everything should not be similar. BOTW and Elden Ring are trying to do different things from Horizon.
This just doesn't make sense when talking about reviews. Reviews are supposed to help consumers buy games, they aren't objective.. they're 100% subjective and should be. You have no reference point when just talking about an individual game, you have to make comparisons to help the average consumer make a purchase.