So the game is better but reviewed the same as the first one? those 60/100 reviews smells like console warriors
HZD was a proof of concept, the sequel should be judged harsher.
So the game is better but reviewed the same as the first one? those 60/100 reviews smells like console warriors
:)
Obviously visually (and performance wise) this looks a lot better. It is just the climbing that many like myself enjoy in BoTW.
Why does every Horizon thread devolves into BotW? Give it a rest already. It's honestly kind of cringe.
I'm not sure why we don't have a thread somewhere like in Announcements that has a running list of banned outlets, and why. It's frustrating for it to just be word of mouth, especially if there's a possibility that someone says an outlet is banned but they might actually be mistaken
Prood of concept? What?HZD was a proof of concept, the sequel should be judged harsher.
Source?Ah yes SkillUp, the guy who had a meltdown over that gillette ad about toxic masculinity.
The reviewers I know I am synchronised with loved the game so I am happy :)
As to review scores - I do not care much but I always find it weird when a reviewer is seemingly not liking the type of game they are reviewing so the review becomes as much of an opinion piece regarding the category as the game in itself. Always happens and I always find it odd.
:)
Obviously visually (and performance wise) this looks a lot better. It is just the climbing that many like myself enjoy in BoTW.
Some people shouldn't be allowed to review games, awful take. He probably hates FromSoft games.
5 years have passed since the original, standards change.So the game is better but reviewed the same as the first one? those 60/100 reviews smells like console warriors
This take of yours is in the same ballpark as what you're responding to.LMAOOOOOOOOOOOOOO
zero dawn was legit over-rated by the press.
Lol what?? proof of concept? That's not what new IPs areHZD was a proof of concept, the sequel should be judged harsher.
I don't think you really understand what a proof of concept is in the creative senseHZD was a proof of concept, the sequel should be judged harsher.
There were definitely varied environments in the first one. Maybe less so compared to the sequel though. From a technical standpoint ZD definitely had better graphics.To your point about Horizon ZD boasting better visuals - I actually much prefer the color grading and environment design of BotW as I find HZD to be incredibly tiring on the eyes with its rugged autumn-y look, to the point where I actually can't play it for prolonged sessions and was one of the reasons why I dropped the game entirely.
They seem to have added more varied environments in the sequel though so I probably won't have the same complaint for FW.
Pretty much, and it's been 5 years since it's release, other games have done climbing, combat, storytelling, exploration and boss fights better since then.
This is an extremely narrow view. RDR2 has a great sense of space and potential for exploration, Ghost of Tsushima is another good example. Some of the earlier AC titles were also pretty good in this department.
Infinite respawns make sense in Horizon's context and lore tough. The machines are basically the wildlife and animals of the world and have a purpose. They have some functions and they are assigned to specific territories based on their tasks. In case of a lack of operating machines, more will be built in the cauldrons and dispatched to their respective territories.It's a core mechanic of Piranha Bytes games (Gothic, Risen and Elex). Aside from them plenty of other RPGs use it too, e.g. Deus Ex, Bloodlines, Divinity and even Dark Souls 2 to an extent.
I prefer it to infinite respawns as it gives the player a proper sense of progression. Why would you be killing all these enemies if they just return a day later? Although you do need to strike the right balance. Gothic 1 and 2 solve this by spawning different enemies in later chapters. But these enemies are also one and done.
I have the special edition pre-ordered on Amazon. Considering cancelling this now. I don't know if I can handle sub 90 MC, clearly it's a flawed game and I'm not confident in the day 1 patch.
I'm not sure if you're aware, but that's a pretty common consensus.
I actually didn't like GoT's exploration. WAY too much of the same repeating stuff like fox dens.This is an extremely narrow view. RDR2 has a great sense of space and potential for exploration, Ghost of Tsushima is another good example. Some of the earlier AC titles were also pretty good in this department.
I actually didn't like GoT's exploration. WAY too much of the same repeating stuff like fox dens.
I'm not sure if you're aware, but that's a pretty common consensus.
I actually didn't like GoT's exploration. WAY too much of the same repeating stuff like fox dens.
I didn't say I think it's the best. I'm saying it's a very commonly said thing but you reacted like you had never heard it before.Ok ?, good for you and people that think that BOTW is the end of it all. Multiple games do exploration better than breath of the wild and you don't see fan of those games shitting on other threads every damn time.
Not only is forbidden west expanding in verticality where you can climb mostly everything you can also go under water and explore underwater ruins and such.
Let me know when link gets near a body of water and doesn't drown to death in a shallow puddle of water.
Was gonna say. BotW was a pretty boring world to explore for me.How many goblin camps in botw are just the same thing but in slightly different environments? How many combat shrines are basically against the same robot but with increasing amounts of health? How many puzzles shrines are just variations of the same physics puzzles?
Ppl act like BotW isn't plagued by the same amounts of repetitive content that other open world games have.
Open world games are inherently repetitive, there's only so much you can do to fill a sandbox. Look past the traversal mechanics and you'll find many of the same shortcomings in all but one game, RDR2.I actually didn't like GoT's exploration. WAY too much of the same repeating stuff like fox dens.
Or they should just review how good the game isHZD was a proof of concept, the sequel should be judged harsher.
This is what I wanted to hear. Kinda Funny touched on it but they complained that it was too complex but didn't really explain much about it at all. It looks really interesting to me, almost like Final Fantasy Tactics with all the raised terrain and different units.FWIW, Jeff Cannatta, who is a tabletop game enthusiast, raved about the Strike game in Horizon in this week's DLC podcast. I heard a bunch of reviewers gloss over it but he was glowing about the depth of the mini-game.
Repetitive combat scenarios are a staple of open world games, and BOTW is no exception. People praise BOTW's exploration because you can frequently come upon genuinely surprising, weird, and mysterious environments and scenarios. I don't think anybody would argue that its world is perfect or that it doesn't have a lot of the same repetition that other games do.How many goblin camps in botw are just the same thing but in slightly different environments? How many combat shrines are basically against the same robot but with increasing amounts of health? How many puzzles shrines are just variations of the same physics puzzles?
Ppl act like BotW isn't plagued by the same amounts of repetitive content that other open world games have.
Can some tell me if reviewers are yay or nay on the story? No spoilers please because that's the reason I'm avoiding reviews. Thanks in advance
Can some tell me if reviewers are yay or nay on the story? No spoilers please because that's the reason I'm avoiding reviews. Thanks in advance
Personally I think Xenoblade Chronicles X is still the king of exploration. BOTW pales in comparison to Mira.
How can one be aware of it? What does "consensus" even mean in a clearly subjective matter like "who does exploration best"? How would you even measure something like this? A consensus among who?I'm not sure if you're aware, but that's a pretty common consensus.
Reviewers.How can one be aware of it? What does "consensus" even mean in a clearly subjective matter like "who does exploration best"? How would you even measure something like this? A consensus among who?
This is a 2006 GameFAQs level comment, lolLet me know when link gets near a body of water and doesn't drown to death in a shallow puddle of water.
Unless you don't like BotW in which case it's really annoying watching people try to advocate that every game should move in a direction that you don't want.It's still the highest bar when it comes to these types of 3rd person open world games and there's still nothing that's come close to it.