This is the problem I had with Salt and Sanctuary. Hollow Knight isn't as bad because there is actually a map, but before you find the map maker it can be slightly frustrating.The upgrade pacing is pretty wack compared to Metroid. You won't start finding much in the way of health and soul upgrades until the second half.
I think the developers overdid it a bit with the map stuff. In games like Dark Souls you can get away with no map system because it's in 3D with numerous landmarks that you can orient yourself with using the camera. But most rooms in a given area in HK look nearly identical, which doesn't mesh that well with the very limited mapping system. It's easy to get lost and not know why.
You have just said everything I wanted to say about Hollow Knight.
I gave up the game 5hrs in and have no intention to ever going back, the exploration pacing just didn't work for me.
I also do not like the color palette. I understand they wanted a color theme for an area, but i just find it dull. I need more variation.
I am glad that others enjoy it though.
As soon as I saw the lack of a map when I bought this on switch I dropped this game harder as a rock you wouldn't even believe it
It's terrible design in huge metroidvanias to not have maps. I can live without them in metroidvanias with simple areas that are easy to distinguish but stuff like HK requires a guide or printout map just to navigate properly and know where to go, otherwise you end up in a totally wrong side areas not related to the main quest at all. The fangamer map looks super handy and I'm kinda wanting to buy one to help me out but it's also stupid that it's not an in-game thing. It's not like NES metroid where maps didn't really exist back then (And even THAT i got kinda memorized after time since it's a smaller world size and the different areas), but everything in Hollow Knight looks way too dark and samey. I hoped all the updates would make them add a freaking map or at least early game areas that weren't dark but i guess not
Agreed. And honestly I was fine with the map system at launch, before they added the paper trial that makes it way easier to find Cornifer.The mapping system is one of the best decisions they made in the game. It is WHY the game feels exploratory and has a great sense of discovery and danger. You aren't just instantly seeing the structure as you encounter them, removing all mystery. You have to somewhat map things out in your mind, remember your way back etc. And once you have gotten far enough yourself you come across the map maker which is a huge relief.
The most famous examples of Metroidvania's (i.e. Super Metroid and Castlevania SotN) will fill out the map automatically as you explore and SM also does have map stations that will show the rest (barring hidden areas) of the current map. HK doesn't allow you to see your own progress that you're making until you find the map for that area. And it seems some areas don't let you get the maps until lategame which is just mean.
I made it all the way through, but it was a tedious experience. Some people just like games that are lengthy and slow and dull, full of mechanics to make them lengthier and slower and duller.
same hereThe map system was one of my favorite things from the game. Just exploring felt more rewarding once you found a bench.
I need to reinstall Hollow Knight. It's a gosh darn masterpiece.
50 hours in and I never did, I actually love the game but the way they handled save spots, backtracking and travel were done poorly IMO.I feel like you're still early in the game and you'll get used to it eventually.
The game is not overrated you just didn't like it. Massive difference.One of the most overrated games in the last few years. I've tried to play it multiple times, but the map system combined with other issues stops me every time. I'm done with it for good now.
Pfff, that's nothing.So the game restricts proper map tracking and progress until you pick up a few items, which seems dumb but they are early enough in the game that it wasn't a huge deal. But the kicker is you need to find the map maker and buy his map for each new area you encounter before you can see yourself and the areas you've covered.
This is underrated. Getting lost in games is incredible. It's all about exploration!Getting lost was honestly one of my favourite parts of the game. Sorry that you're not having fun.
Nah, it was.The game is not overrated you just didn't like it. Massive difference.