Yea, I agree. I think the map system is unfairly criticized.More games should copy HK's map system and not holding your hand during the whole journey. There, i said it! lol
*runs*
100%. Finally a metroidvania that isn't scared of letting the player explore and get lost.More games should copy HK's map system and not holding your hand during the whole journey. There, i said it! lol
*runs*
More games should copy HK's map system and not holding your hand during the whole journey. There, i said it! lol
*runs*
They confirmed they're working on something different after Silksong in last month's EDGE article. Though it sounds like it could inherit some of the same characteristics.They are pretty screwed tbh. Their first game was such a big hit, they'll never be able to live up to it.
I honestly hope they start doing different stuff or else they will forever be bound to "Hollow Knight/Silksong/X did it better" pseudofranchise comparisons and never have space for new and interesting ideas.
100%. Finally a metroidvania that isn't scared of letting the player explore and get lost.
People should just forget about the map, point of Hollow Knight is getting lost in the world (said by the devs), you can go in many different directions. Don't worry too much about being on the wrong path or something like that.
I think the game is way over-hyped here and vastly overstays its welcome but I agree with that.More games should copy HK's map system and not holding your hand during the whole journey. There, i said it! lol
*runs*
This is how I feel as well.It has a lot of the elements to make it a masterpiece, but it fails at a lot of things. Hell, it's not even the best Metroidvania of this gen (that goes to Monster Boy).
For me, the best Metroidvanias should have significant traversal upgrades by end game, weapon variety, and minimal map use. By the end of a Metroidvania, I want to feel like a total badass flying through levels and destroying everything in my path, and I should rarely have to bring up the map. In HK, it felt like from the beginning to the very end, there wasn't a significant change in gameplay. You just kind of feel a little stronger and a little quicker. Not like a completely reborn character in other Metroidvanias. You've still got the stupid nail, you're not really that overpowered, you look the same, and the traversal just isn't that interesting. Sure you have a shine spark, but that has very limited use. The double jump and the dash are fine, but the biggest problem is the god awful level design. I played this game for like 40 hours or something, and I was still bringing up the map constantly just to see where to go. The level design just isn't memorable for many of the areas in the game. It all just blends together.
The other big knock against it is that it's entirely bloated. My favorite thing to do in gaming is 100% Metroidvanias. In HK, at some point I just had to throw in the towel and finish the end game because it was becoming a slog. More content does not necessarily equal better. It's insane they released DLC for this thing.
More games should copy HK's map system and not holding your hand during the whole journey. There, i said it! lol
*runs*
Glad you got to experience the masterpiece. The game goes past 100% for completion status just in case you were not aware!I decided to give this game a go and ended up losing doezons upon doezons of hours into it. Just an absolutely fully realised game in every regard - the beautiful visuals, the hypnotic sound design, the tight combat and level design that just keeps you wanting to progress just little more each and every time, rewarding your curiosity at every turn.
To put it plainly, this game is a masterpiece.
More games should copy HK's map system and not holding your hand during the whole journey. There, i said it! lol
*runs*
You've hit the nail on the head with all of this.Aside from having the most boring Power ups I saw in the genre, and the fact that the knight is slow as f*** (which is a problem especially in post game) coupled with the check points system being a bit in the unfair side of things it's indeed an incredible game, can't wait for Silksong as it seems to be an improvement in every facade.
Killed the Spider boss and had enough.
I feel like I had explored a lot of the map but didn't really know where to go at the time but I also felt like I had backtracked through the whole goddamn map around twice and just wasn't having fun by that point. Probably won't ever complete it. Felt unnecessarily obtuse if you ask me.
HK doesn't "lose the map" though. It just asks that you make your own as you first explore each area, before getting the in-game map.I don't understand this take. Reading a map and having a sense of where you are is fundamental to metroidvania-styled games (this should not be confused with holding your hand because having a map doesn't mean you are guaranteed to overcome platform challenges). Losing the map doesn't add anything in terms of atmosphere, all it does is make things more tedious than it needs to be.
It's the best $15 you can spend in gamingI highly regret not picking this game up when it was free on PS+ :(
It's a great game with an awful first 4 hours. It literally went from like a 3/10 to a 9/10 once I hit the Mantis Village and the City.
It truly is. I can't think of a single aspect of it that isn't straight-up perfect.
Actually, I don't know if I can properly answer that without replaying it lmao. I kinda rushed through the DLCs, and I remember not minding it that much? I certainly don't recall loving it as much as the main game, but I don't remember disliking it either.Just curious, but did you like Godhome?
It was the only part I didn't really like.