If you have any sort of deliberacy to your button presses(opposite of button mashing) in fighting games you're better than most fighting game players.Do they? Because I'm pretty decent at Souls games and have never been more than trash at fighting games. lol
Yes, I understand what the video is trying to say.
I can't pull off combos. They've never been comfortable to me. Even the most basic ones, I can't do them. My attempts to learn fighting games fall apart when they ask me to do inputs I just can't do reliably.If you have any sort of deliberacy to your button presses(opposite of button mashing) in fighting games you're better than most fighting game players.
You don't really need combos.I can't pull off combos. They've never been comfortable to me. Even the most basic ones, I can't do them. My attempts to learn fighting games fall apart when they ask me to do inputs I just can't do reliably.
This, for example I suck at combos in Marvel but in something like Tekken I feel really comfortable, not to mention in some games not knowing combos can be mitigated by finding other ways to punish your opponentCan't really argue with any of that tbh. Good video.
You don't really need combos.
(Also combos - and their necessity/importance - vary wildly from game to game. A combo in Street Fighter is much different from a combo in say, Marvel where you can simply press 3 buttons in sequence.)
Then you miss the target because sometimes your character even locked on misses jump attacks hahaha, but now seriously kinda, the video focuses more on the positioning aspect but that is also a factorI have various combos that I input for things, like in a group of enemies, after killing one I sometimes go:
Jump -> rotate camera -> lock on -> R2 in quick succession so I do it all in one jump.
Not sure if this is part of what the video discusses, bookmarking it for later.
Unless he has Delayed attacks I would find him somewhat easy, if he has delayed attacks like in Elden Ring you might as well dig my grave already lmao, have Mercy Rugal
I do not need to relive this, you monster.Then you miss the target because sometimes your character even locked on misses jump attacks hahaha,
Isshin with the revolver zoningCome to think of it, i wouldn't mind a fighting game with Souls/Sekiro's cast, so many characters to use.
Genocide Cutter is so delayed it wraps back around and isn't delayed at allUnless he has Delayed attacks I would find him somewhat easy, if he has delayed attacks like in Elden Ring you might as well dig my grave already lmao, have Mercy Rugal
"Hold...Hol..Fuck got hit"Genocide Cutter is so delayed it wraps back around and isn't delayed at all
Phase 2 is God Rugal.
In Elden Ring you can't only think about the attack whiffing, you have to take into account the several counters bosses now have to shorten openings too, the complexity went off the charts for the better and worse I feelIf only I could read and bait humans the way I can an AI. Really though the only way I ever tend to win matches online in Street Fighter in particular is an attempt at spacing and then dragon punching the people who reliably jump in at me. Lord knows I can't combo or react in time to a hit confirm off anything else.
Thankfully Souls doesn't usually require anywhere near as much dexterity and timing in its button presses for punishes. I'll just think like "ok I can queue two r1's after that attack whiffs".
Yeah, and those games are even harder than Souls in higher difficulties(although I feel ER is approaching those levels), you have to learn the mechanics perfectly and your entire moveset, playing hack and slashes all my life prepared me for other gamesIs this not true of combat focused games and action games in general? A lot of the things that go into fighting games also came from beat 'em ups. Games like Monster Hunter, Devil May Cry, Ninja Gaiden, etc all use similar kinds of mechanics.
I'm surprised he is slow to make this connection, and is only assigning the analog to Souls games.
All games where I fight enemies in hand-to-hand combat, while relying on timing and spacing, tap into my decades of fighting game experience.
Is this not true of combat focused games and action games in general? A lot of the things that go into fighting games also came from beat 'em ups. Games like Monster Hunter, Devil May Cry, Ninja Gaiden, etc all use similar kinds of mechanics.
Given how thrash I am at fighting games relative to Souls, I can't really agree with this.
Okay, the video makes some decent points about stuff like reading opponents and managing space and timings and whatnot, and I guess that's true to an extent. But you could really make the same arguments for every action game. Or even most real time games in general.
But the controls, and the required muscle memory and mechanical skill, do not transfer over in the slightest. And Souls games also have waaaaaaaay more forgiving timings for every action, and are so much slower in general.