I'm finally up and running on my boardgame turned videogame. I took some time to learn C# (using the learn.unity.com) and practice a bit and now everything makes a lot more sense. Usually I'm very art centric and get bogged down just creating art assets so I'm trying to use just basic objects and focus on developing features; it's going great!
Though if anyone could help me with this I'd be very grateful:
In the game you go from island to island, collecting crewmates and treasures. The lines between the islands indicate the islands you can go to. Right now I'm just instantiating cylinders from the current island to the destination islands. The cylinders are rendering under the water. I understand that I could just render them on a layer above the water, but I want them to stay under the islands on the foreground who have to stay half submerged in the water.
Anyone know how I could do this?
Though if anyone could help me with this I'd be very grateful:
In the game you go from island to island, collecting crewmates and treasures. The lines between the islands indicate the islands you can go to. Right now I'm just instantiating cylinders from the current island to the destination islands. The cylinders are rendering under the water. I understand that I could just render them on a layer above the water, but I want them to stay under the islands on the foreground who have to stay half submerged in the water.
Anyone know how I could do this?