Hihi!
Im working on a soulslike(?) taking some gameplay ideas from ico+wind waker and visuals from tenshi no tamago with noise/collage music on top. Its a bit of a mess haha
It's the first game I've ever worked on (1 year into gamedev) and Im doing everything from coding to 3d models, animations and music.
Here's a really low-quality vid of the thing in motion
So far the core systems are there:
- enemies have varying levels of aggression to determine if they have to act more offensive or defensive
- enemies choose from an array of different attacks and use the best suited one depending on their level of aggression and position in regards to the player
- enemies also have walk routines and idle states. They have a "leash" area and will go back to their starting point if player runs away etc
- enemies can drop weapons on the ground while fighting but also pick them back up (so like in wind waker)
....many more things*
- game also has systems in place for opening doors/climbing ladders etc
only thing missing is a failstate. I want to make the combat system a bit more unique and Im still figuring out what could make for an interesting change that fits with the world im creating.
Also here are the designs for all of the enemies I've done so far. They are all fully animated and each have 20+unique animations
I know the 2nd one can be a bit hard to read which is why I plan to redesign it. It's actually the first enemy model i created many months ago.
In general I feel like im still figuring out what visual style I want for my game
Love the look of this stuff. Hopefully in the future we can see direct feed footage!