Have you heard of Everreach: Project Eden?. I made a little interview with the creator if interested. Tried to make its own treat but looks like I don't have enough internet points or whatever.
So yep, I really liked the concept of this "Mass Effect" Indie game. I contacted the creator, Ede Tarsoly, lead designer head of development at Elder Games. Really nice fella.
I collaborate for a local online site, if you need any sort of officiality I gonna add a link, spanish tho, but right here the english version (please have mercy).
There you go:
- Would tell us a bit of Elder Games, who are you guys?, what's the story behind the studio and its vision on game development.
Elder Games was founded in 2007, as a 2-man team. After a few freeware projects, the other guy left and I was on my own. In 2011, I started working on Meridian: New World as a one-man team with the hopes that I can slowly start building my team. By now, there's five of us with over a dozen external freelancers helping out whenever needed.
As for my vision for the studio, I've founded Elder Games with the clear goal to tell single player stories in a cinematic way. So far, Everreach comes closest to accomplishing our goals of doing this.
- Everreach: Project Eden, what's the inspiration behind it?, what are your main objectives for the game?
Though there are some key differences between Everreach and Mass Effect, but it's very clear that our game took inspiration from the latter. Everreach does not feature a cover system and the main protagonist's look cannot be customized. Other than that though, there are a lot of similarities between the two games. The game is a sci-fi action RPG with a huge skill tree, vehicle warfare, dialogue options that steer the story towards different endings... etc. Even the game's writer, Michelle Clough has worked on the original Mass Effect trilogy at one point.
- How long have been Everreach in development?
Three years.
- Game was announced for PC (Steam), PS4 and Xbox One. Any chances for Nintendo Switch?
No. The hardware of the Nintendo Switch is simply not powerful enough to handle Everreach in its current state and recreating all assets to work on the Switch would cost an insane amount of time and money.
- The Steam description is quite intriguing -I quote it here-, with no revealing much, what can tell us about the game's plot?
The reason why we haven't revealed much about the game's plot is because it is difficult to do so without spoiling anything. Nora arrives on planet Eden and she immediately gets tangled up in this huge conspiracy that she must investigate. From here on in, every single step she takes brings her closer to solving the mystery, which would spoil a bit of the story already. What you need to know however is that the investigation revolves around an ancient secret left behind on planet Eden thousands of years before human arrival. Who was here before humanity? Why have they left? These are the questions Nora needs to find answers to.
- Nora Harwood is the heroine in charge. Would you introduce her to us? Is she as badass as she looks?
Nora is a tough but sensitive character. Through your choices you can steer her personality towards more of a badass or more of a compassionate being. She is a good commander and seemingly does her job as an untouchable badass, but her emotions can appear at times.
- Gameplay. What to expect?
You collect upgrade materials from the game world (or for completing optional missions) and use them to build Nora's skills from the skill tree. This component of the game is much deeper than it initially appears as there are a lot of viable character builds and depending on how you upgrade her, you might be playing a vastly different character in the end compared to other builds. In addition to the RPG side of things, you get to combat your enemies with your trusty rifle and pistol, as well as the hoverbike. The hoverbike has its own electric weapon on board, but if you're tired of the constant fighting, you can just go ahead and crash into your human enemies and then watch them bounce off from your bike.
- Would you define the game as an Indie? Cause it's clearly not your everyday-indie. The game is stunning visually.
If you've noticed, there are several VERY experienced people on our team who have worked on blockbuster productions and with their help, we could make the most of our limited resources and build the best looking game you could build from our budget.
- What about the length? There will be any optional content? Is DLC planned post launch?
The game takes about 8 hours to complete. Depending on how much of a completionist you are, this could take 10-12 hours as well. If you explore absolutely everything, you can even uncover secret areas that are not indicated on the world map. We are not planning any DLCs at the moment, Everreach is a complete experience that contains the full game we intended to build.
- Everreach sounds like a full single-player experience. Any multiplayer mechanics?
None.
Earlier you said a physical version is part of the plan, can you confirm it? Let's make it official.
It is part of our plans, let's hope that we can make it happen!
- One of our readers ask for Modding-support, what do you say?
There will be no modding support, I'm afraid.
As for today, what's the percentage of development completion?
The game is completed, we are in the testing phase now, polishing the game so you can have the best possible experience with it upon launch.
- Everreach -hopefully- is a success. What's the next step for you, Elder Games and Everreach: Project Eden.
We are already working on our next title, Shard. It's a smaller game compared to Everreach, and we think we are making good progress with it. After Shard, we are hoping to begin developing our next larger game.
- Any last comment for our readers?
I truly hope that people will love what we have created with Everreach. We at Elder Games have fallen in love with our characters and have truly enjoyed bringing them along on this journey. If people feel some of that care that went into making the game, that means we've done our job right 🙂
Source, well me via:
https://www.collectible506.com/entrevista-elder-games-creadores-de-everreach-project-eden/