Hey all, after three and half years, a failed kickstarter, and whole lot of sleepless anxiety filled nights Forged of Blood finally as a release date: August 1, 2019! Hope its okay to share the cliftnotes on the "greatest hits" my team and I have spent the last few years of our lives working on:
Our Steam page:
Our Trailer:
The Strategic Layer, where you go around with your parties to take on quests, take over the 42 regions by taking on quests, and chase down the three faction story arcs.
The Tactical Layer, where all the combat goes down! Cast spells, use the 9 different weapon categories and fight creatures and people!
The Spellcrafting! We spent over a year just prototyping this, but it works by giving you 3 unique effects across the three magic "types" that we have: Thermal, Arcane, and Spirit. Then each effect can be modified by the 12 Effect Modifiers and the entire spell can then be shaped by the 12 Global Modifiers. Oh and a spell can have up to 5 effects in one.
It all adds to become a really complex and massive system. You can listen to me try to explain it in a really badly recorded video here:
Finally this is theTri-Axis Philosophical Index rates every decision you make on three of the game world's Philosophies: Altruism, Hedonism, and Rationalism. This one was something I really enjoyed designing and writing for. Every region, every character, and every faction in the game will have their own "Philosophical Plot Points" and so will you as the player. Characters will leave you if you stray too far from their philosophies, regions have a chance to rebel, and your relationship with your brother just might deteriorate!
There's a lot more to the game but these are the big parts! Hope its okay to share this year, we're only a few weeks away from launch and we really need all the help we can get to get this out there.
Thanks for checking this out!