The interface looks great, really clean and the character portrait is very cool did you do it yourself?
No, all character art and design for JAEGER is by the excellent A.P. Jeffin
The interface looks great, really clean and the character portrait is very cool did you do it yourself?
CNY stopped any hobbywork yesterday but i managed to knock out a basic combo chain system today. Probably should start thinking about refactoring the enemy (and bullet) code to make better use of parents... had to modify code that should have been common between enemies to get my prototype combo system working properly
Spare time for me. I go in bursts.So who here is doing their game in their spare time, and who is doing it as their full time gig?
I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
The game I'm working on basically consumes my spare time haha.So who here is doing their game in their spare time, and who is doing it as their full time gig?
I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
So who here is doing their game in their spare time, and who is doing it as their full time gig?
I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
So who here is doing their game in their spare time, and who is doing it as their full time gig?
I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
So who here is doing their game in their spare time, and who is doing it as their full time gig?
I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
I'm full time right now. You guys doing this in your spare time are heroes.
No choice really, I have bills to pay so I can't leave my full time job. I'd love to and do this every day, but it wouldn't be responsible of me to do that just yet. Maybe someday, maybe.
So who here is doing their game in their spare time, and who is doing it as their full time gig?
I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
I'm doing it full time but I'm only making spare time profits. It's not a problem right now since I don't have a family to support but I wouldn't describe my current situation as sustainable.
Spare time just planning a game.So who here is doing their game in their spare time, and who is doing it as their full time gig?
Yeah, that does sound difficult.I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
Hah, I actually tried both of them over ten years ago. Even uploaded a prototype in 2009 (which was, not surprisingly, a marble game): https://www.indiedb.com/games/thriceball
Hah, I actually tried both of them over ten years ago. Even uploaded a prototype in 2009 (which was, not surprisingly, a marble game): https://www.indiedb.com/games/thriceball
Does anyone here work full-time in indie development in a sustainable capacity, i.e. has released games previously and is living off them, etc? Kind of paints a bleak picture if nobody does. :D
That's something I've been wondering, everyone in here seems to either be doing it in their spare time, or doing it full-time for the first time without the benefit of a prior title to fund themselves. Does anyone here work full-time in indie development in a sustainable capacity, i.e. has released games previously and is living off them, etc? Kind of paints a bleak picture if nobody does. :D
I'm lucky enough to be able to do it full spare time, kind of became my spare work.So who here is doing their game in their spare time, and who is doing it as their full time gig?
I wanna make something, but it can be hard to find the time with a full time job, wife, and 10 month old son.
I just have a quick question if anyone is able to answer. I'm going to try making a game in Unity. It seems like there may be plenty of free or cheap art assets(I can make stuff but I always get stuck on texturing and give up).
I have Modo, but have never done animations in it, I want to do simple animations on pre rigged characters freely available and also some animations with simple rigs no mesh deformations. I'll cut the mesh's into pieces and animate in a similar way to Dreams. I'm wondering if Modo is good and easy to do that in or is it worth learning Blender to do it instead?
If you know Modo, then I'd stick with it. If you don't know any of them then you might be better served using Blender. But honestly I'd suggest not doing any of that and downloading some free models from the Asset Store, putting them in Unity, and playing around with them to see (1) if it's something you enjoy doing (2) the exact kind of thing you want/need or what you feel is missing. It will help motivate you to make the art and you won't waste time making a bunch of assets you'll end up having to redo when you change your game or realize you wanted to do a different method.
Yeah, unfortunately I can't speak to Modo specifically. But there are fully rigged, textured, etc models on the Asset Store that you can go with right away, and if you make your models right you can even use Mixamo to do auto-rigging for you on your own models.Thanks for the reply. That's what I've done, downloaded a few assets from the Unity store, am going to play around with them. But I know I will need animations, I know I could never do the rigging part that would just be too tedious and frustrating(simple rigs maybe). I was mainly just wondering if there was an problems or flaws with Modos animation system. I've tried making games before, I'm trying to avoid the places where I've got stuck before.
Big post on this soon... been super busy on other stuff lately though.
I did it guys! I just launched the Kickstarter campaign!
I'm so proud! Going well so far, but boy am I nervous...
You helped me out here and I wanted to thank you for your support!
Now 30 long days begin....
I did it guys! I just launched the Kickstarter campaign!
I'm so proud! Going well so far, but boy am I nervous...
You helped me out here and I wanted to thank you for your support!
Now 30 long days begin....
I did it guys! I just launched the Kickstarter campaign!
I'm so proud! Going well so far, but boy am I nervous...
You helped me out here and I wanted to thank you for your support!
Now 30 long days begin....
They had less definition, basically just a leather bound tube. The US design is closer to what we recognise today, so I'm going to go with that. Historical inaccuracy #12.
I did it guys! I just launched the Kickstarter campaign!
I'm so proud! Going well so far, but boy am I nervous...
You helped me out here and I wanted to thank you for your support!
Now 30 long days begin....
I did it guys! I just launched the Kickstarter campaign!
I'm so proud! Going well so far, but boy am I nervous...
You helped me out here and I wanted to thank you for your support!
Now 30 long days begin....
I did it guys! I just launched the Kickstarter campaign!
I'm so proud! Going well so far, but boy am I nervous...
You helped me out here and I wanted to thank you for your support!
Now 30 long days begin....
Looks awesome, really! I don't think you'll have any problems reaching your goal. Viel Erfolg! :)
Mate your game looks great. Mech combat is totally something I'm into. I'll definitely consider backing it. However, if you consider supporting/implementing integer ratio scaling, that will make my decision easier! ;-)
Best of luck with your KS.
Have a good beginning!!!
There is a possibility to support you as well.
Cheers!!!
Good luck! And great kickstarter page, that is one epic picture...
Working on my second combat vehicle for that pixelly flight game. Helicopter! It can fire 3 missiles, reverse it's thrust and move backward, and it has a large shock torpedo for disabling other aircraft.
https://gfycat.com/DistortedLinearChevrotain