Good review and shame about the AI on the highest diff. On the one hand it just avoids the need to restart when deep into a mission after flubbing something that calls for an alert, on the other it breaks immersion when the AI just forgets an intrusion and doesn't escalate security or protections.
The series should enforce new layers of challenge if the player is identified. Hiding in a bush for a couple min and resuming as if nothing happened on the highest diff is kind of bleh indeed.
Yeah totally. They need to strike a balance. A video game with true stealth might be unplayable. BUT I think for a game that is trying to be the ultimate stealth mission, I think they should offer a difficulty that nears it as much as possible. I should not be able to murder a bunch of people in front of everyone, run around the corner, switch out my disguise, and give it five minutes and everyone just acts like noting has happened.