Krejlooc, I appreciate your development insight regarding this topic. It's been pretty eye-opening.
Until reading through this thread, I had the mistaken belief that you had to build up your so-called "VR legs" to truly enjoy VR. AKA you had to "git gud".
My first experience with VR was around two years ago, on a friend's Vive with Obduction. I don't recall why he picked that title as the first ever VR game to show me, but after a few minutes, nausea and motion sickness kicked in. This was what VR was about? I pretty much almost swore VR off completely after removing the headset. While I liked the idea of VR and what it could bring to gaming, that intial experience was not good for me at all.
One year later, I convinced myself (and my SO) to pick up a PSVR because of the accolades Astro Bot had been receiving, as well the good things I'd been hearing about a little game called Beat Saber. That initial negative VR experience remained in the back of my mind, but I ultimately decided to give VR another chance. I'm glad I did. Turns out I really do like VR and think it's good.
I'd realized that it wasn't VR that was "bad", it was just that particular game and how it handled the player experience. Maybe the comfort settings were off (if they were there to begin with). I don't know if it's since been fixed in that title, and I don't care enough to find out, but that negative experience almost made me write off VR completely.
Someone's first experience with VR can determine if they come back for more or leave it for good. I can have non-gaming family and friends come over, play, and have fun in games like Astro Bot, Beat Saber, Superhot, Tetris Effect, and even Until Dawn: Rush of Blood without having them going through hours and days of "gitting gud" just to enjoy it.
If I'd initially put them through experiences like Resident Evil with all comfort settings off, Ace Combat VR as their first ever game, Sairento VR with all of the "git gud" options turned on, that one section in PlayStation Worlds, etc., I'm pretty sure they'd get sick, never want to consider playing VR again, and would be certain to share how bad their first VR experience was with everyone they knew.
I haven't tried Boneworks yet, but after reading about the VR development sins it commits, I'm glad Steam has a 2 hour refund policy in place. After having played some of Sairento VR, I can't say I'm a fan of VR game cameras that take away control from you, though its backflipping camera is off by default and has to be enabled. Options are nice. Making sure the player doesn't get sick is better.