I still am not really sold on the gameplay. I'm sure it will be good, but they haven't done a good job on selling this to me as a video game. Statements like this don't really help.
I don't know where people are making the argument from that "no one understood Metal Gear Solid before it came out". I mean the extra part of the title says what the game is: Tactical Espionage Action. The game is exactly that. Death Stranding has not really done that.
Maybe all this will change when the game comes out and I'll see gameplay of it and be sold on it, but right now I'm not.
It does seem to be one of the games with no in between; people will either hate it or love it.Yes thanks for your insightful contribution. Humans do have emotions. At this point Kojima is just being pretentious as hell lmao. Would not surprise me if this game flops.
Didn't he show the main gameplay loop?
That's what I gathered from reading some of the coverage.
Didn't he show the main gameplay loop?
That's what I gathered from reading some of the coverage.
It's the same as when I first brought out a stealth game. If 100 people play it and 100 people say it's fun, it means the genre or the game already exists. But this is a new genre – same as stealth the first time, there will be people who don't get it. It will take time for the real evaluations to come in.
Misunderstanding? Give me a break. It is YOUR job to make us UNDERSTAND. You can't blame folk for being confused as hell on what this game is actually all about.
It's our fault he's failing to telling us what's good about this game beyond trust me I'm Kojima?
I'm in the same boat. Many people criticizing are still on the "lackluster" MGSV boat and how disappointing that was, but any informed person knows that was mostly Konami's doing. With Kojima having his usual creative freedom back, I trust this is gonna be good (for all the good AND bad reasons).In his 20 something career Kojima never made a bad game, I don't get why people are starting to doubt him now.
I agree with a lot of this. Most of the "fears" about the game come from our fixated vision of what a "game" is. This is not God of War or Call of Duty: Shoot a man where you will be killing something eacher 2 minutes of walking, and I think that's what confusing people so much.so yeah, in some respects it is our fault, collectively, for being so goddamn conservative about what constitutes a game, that when daddy kojima lays it out quite clearly and succinctly, people go "but where's the game", the game is there it's just not what people were expecting. if i can spend the majority of death stranding walking the desolate landscapes of america delivering packages and reconnecting isolated communities, and rarely/if ever engaging in high octane gun play, then i'm 110% sold.
So, he's basically saying there has been a Death Misunderstranding!?
From what I've deen it seems to have the exploration of BOTW with more focus on the main story quest and survival and less focus on actively engaging in combat.
I haven't watched much of the gameplay but was there more to the environment than grassy mountains?
Open World games need landmarks to make their world traversable and interesting.
It was a silly and fun anime game. There was nothing to "get".
Kojima already making excuses. You either like it or you simply don't understand it.
I have a really hard time liking the guy when he constantly makes dumb statements like that.
Hopefully the shoe durability isn't as bad as the weapon durability in BOTW...
The level of discourse on display is top notch. /S
This is the type of crap some of us have to swift through to find actual meaningful discussion in related threads.
It's not a walking sim, but it's also not a new genre. Kojima should really stop saying that. I know he wants that to be true, but it isn't.
you replied to a person saying the level of discourse is terrible in these threads with this?Sorry, should I be ashamed of my words and deeds while watching Norman Reedus pee?
This is part of the reason trying to have a good level of discussion in divisive threads is hard, one has to read all the bullshit takes drowning valuable posts.
I will tell you this though. (My last comment in this thread) One thing that really intrigued me before was the HORROR aspect.
Seems like it is almost buried in weird shit. You are like this delivery guy who can do lots of weird stuff. If this was pure horror survival. Sign me up, but alas.
I only watched like 10 minutes of the tgs footage and then I couldn't take it anymore. I bolted.
Stupid question, but did any of the demos last week get posted in English?
Don't remember seeing any english videos, and I find it really disconcerting that people are having to rely on translations to get a grasp of everything Kojima's trying to impart.
Yeah, they showed the gameplay loop and they even showed a freaking BOSS FIGHT.
After all of these story trailers, a one hour gameplay video and several gameplay scenes within the trailers, I'm so done with people saying we don't know anything about the game.
Like I really hope he knows that the game he's making is a sci-fi rpg sim. This is what it falls under.
so now, kojima the politician? i mean, he never actually answers the question. what he says is 'this level of realism is something you couldn't do, or wasn't done, previously.' but he never does say how he manages to make mundane maintenance tasks not feel like work...
I typically don't really enjoy that kind of strict realism. Like from another PoV I suppose it's impressive that games have become so detailed, but actually playing it is a different matter. Like how he touches upon how most games magically let you carry whatever you want. I like that. I don't enjoy the realism of having a strict inventory space, weight limit, etc. It's always an annoyance more than anything else.
Likewise with DS, seeing you have to put actual thought into how you hold your items, watch your balance, etc. is interesting from a glance, but I doubt it's for me. It just looks like tedious work more than anything else.
That's not his job any more than it's Tolstoy's job to make people understand War and Peace, or Mozart's job to have people understand Don Giovanni.Misunderstanding? Give me a break. It is YOUR job to make us UNDERSTAND. You can't blame folk for being confused as hell on what this game is actually all about.
Stop trolling. Everyone can easily see you're trying to trigger hatred towards the game.Man people are really salty Kojima is revolutioning gaming. This is a bigger moment than Super Mario Bros.
It sounded about as clever as anything I've seen in Death Stranding so far.
You really think a renowned creator like Kojima would be telling us that he's changing everything if he wasn't going to?Stop trolling. Everyone can easily see you're trying to trigger hatred towards the game.
In his 20 something career Kojima never made a bad game, I don't get why people are starting to doubt him now.
It's almost like some of the criticisms could be alleviated by providing actual information and gameplay and not pure bullshit.
I honestly can't blame people for being clueless about what the hell this even is. And if you then go and release 50 minutes of walking around delivering parcels to holograms, what the hell did you expect was going to happen?...
That's not his job any more than it's Tolstoy's job to make people understand War and Peace, or Mozart's job to have people understand Don Giovanni.
You're talking about art pandering to the masses and Kojima is talking about creating something new at great risk.
He is not changing everything or attempting to change everything. Again, stop trolling and arguing in bad faith. It's against the terms of service on this site.You really think a renowned creator like Kojima would be telling us that he's changing everything if he wasn't going to?
It sounded about as clever as anything I've seen in Death Stranding so far.