Here's a question for the folks that are saying that this doesn't matter to Sony all that much since they've secured all the AAA games from the biggest publishers: what happens to the companies that aren't playing in that field and have to rely heavily on domestic sales as they don't make global bestsellers in the first place? In fact, what happens to the release strategy of, say, Atlus, who rely heavily on cross-media opportunities that play only in Japan for something like Persona when they're looking at a hardware platform on a trajectory that's going to make it incredibly hard for them to even match sales of previous entries, which in turn makes it much more difficult to make stuff like the anime or the concerts or whatever they have for spin-offs and get what they want out of them to serve as ways of keeping their mindshare out there to have everything click?
I think a lot of folks don't realize just how precarious Sony's position is right now in Japan, and though they can temporarily "fix" those problems with moneyhats, at what point does that actually matter and winds up causing an adverse effect when those companies are being paid to lock themselves out of greener pastures, simply just for the sake of being paid off to deny reality for another company's sake, with little to show for it in the end. Sure, you'll have your stubborn loyalists for now like Falcom, but even they won't be able to ignore where things have already been heading for much longer without serious harm.