Then this is not probably not nearly as doom and gloom as it appears. It ends up being apples to oranges to a certain extent.
Then this is not probably not nearly as doom and gloom as it appears. It ends up being apples to oranges to a certain extent.
They still managed to sell crazy amounts of PS4 software in 2020 in many other markets.
FGO is an Aniplex game, a subsidiary company of Sony Music. It's a totally different entity from SIE, the video games side of Sony.
Playstation mobile titles are mostly what Forwardworks, their new subsidiary company made solely for mobile games, have done.
Yeah I know that but isn't that the same thing? Like I am sure PS mobile would love to have some heavy hitting mobile games but does Sony as a whole really care where the revenue comes from?
It would be less than a marginal difference for sales of those in Japan. The money and effort would outweigh the max potential gains from it.They haven't marketed them like they market their games that are meant to appeal to western markets. Not that that would necessarily solve anything by itself, but it doesn't show a serious effort.
The thing is, if Sony want to be more successful in Japan, they need games that can move consoles and small-mid tier games won't cut it outside of a miracle game.
Demographic, work schedule, transport time, home size, purchase power can be influential in the (home) entertainment sector.Anyway I guess I'm curious as to what's motivating this. Used to be you could have series propped up entirely off of their strong Japanese sales.
Is it really as simple as "mobile games are cheaper and everyone has a phone, so they get their fix there and don't need a dedicated gaming console like they used to" or is there something else?
Sometimes I wonder if people realize the reason why they don't do so anymore.
Sony isn't interested in portable gaming any longer and Japan isn't intereted in console gaming any longer.
That may explain it.
Sony's biggest game in Japan is a mobile game. It's probably easier for Sony to make money that way in Japan than trying to establish a home console.Anyway I guess I'm curious as to what's motivating this. Used to be you could have series propped up entirely off of their strong Japanese sales.
Is it really as simple as "mobile games are cheaper and everyone has a phone, so they get their fix there and don't need a dedicated gaming console like they used to" or is there something else?
SourceSony's fantasy RPG Fate/Grand Order has surpassed $4 billion in lifetime revenue, according to Sensor Tower.
Launched in 2015, the Delightworks developed title accumulated $1.1 billion in 2019 alone to become the top-grossing mobile game in Japan.
The majority of sales originated from Japan at approximately $3.3 billion or 81.5 per cent of the overall amount of user spending.
I agree that it's not really an issue with Sony having enough big AAA titles like Final Fantasy and Monster Hunter, but I don't think it's a lack of smaller enthusiast titles like Ogre Battle and Disgaea that's hurting them. It's the complete lack of titles that aren't aiming first and foremost for adult male gamers. That demographic is still buying the Playstation in Japan as far as I know. It's the lack of... everything else that I think hurts them. This is compared to the Switch, which has no shortage of software targeting pretty much every major demographic.I don't really think it's about the heavy hitters like this. I think it's more about the lack of exclusive smaller titles. It's less about big budget Japanese games, and more about the loss of Parappa the Rapper, Ogre Battle, Katamari Damacy, Disgaea, etc.
Playstation used to be synonymous with having such smaller Japanese titles as exclusives. But now, such games are far more likely to be on Switch, if not both Switch and PS4.
And people are just more likely to go with the handheld to play such games for cultural reasons.
Japanese AAA games have been tailored to western audiences for a while now. That's one of the reasons they are losing part of their audience in Japan.I've wondered at points if we'll eventually see games made in Japan that are still demonstrably made by Japanese devs, but tailored to Western audiences. Not like DmC or anything, but the idea that series would come out advertised more to people outside Japan who like their games.
This isn't the first generational transition. PS3 had more marketshare after the release of the PS4 than PS4 has now.
I don't think that's even possible for Sony right now. You would be asking them to support two different platforms and have their developers split their time on focusing on a portable and the PS5. They would need to double up on the amount of developers they own to even have enough software to keep both platforms happy. The amount of money they would be spending on making another platform would be better spent on making the PS5 software side better.I don't think they need some complicated dock GPU, just a basic one for video out and power like the Switch.
Just make the handhold powerful targeting PS4/XB1 graphics, have DLSS & HW upscaling, 4-6 hours battery, allow for video out to TV (via dock or cable like PSP) and bluetooth controller support while connected.
Allowing PS3 and PS4 games to run on it would be the cherry on top. Playing my PS4 library on the go would be worth it alone.
Big Japanese games like Mario, Zelda, Animal Crossing, Pokemon have broad appeal. The big first party Sony games don't to that extent. Just not comparable.Who knows? It isn't like Japanese games don't sell well in the rest of the world. There isn't anything really stopping them besides their current Japanese teams not getting the job done outside of Polyphony.
You know how your seeing japanese game announcements saying switch/PS4 or just switch? Get use to that for atleast a couple yearsWhat does this mean for the future of Japanese games on the PS5? Yeah, I know, the international market and stuff... but for games with niche appeal, like the Atelier series?
Yeah I know that but isn't that the same thing? Like I am sure PS mobile would love to have some heavy hitting mobile games but does Sony as a whole really care where the revenue comes from?
I think that the type of games that Nintendo makes are very Japanese but they have a more Disney like appeal. Meaning that they appeal to both adults and children. The types of games that most people in this thread seem to want are more JRPGs and the like which likely would not have the same massive appeal. The only teen game I can think of that has real massive appeal that Nintendo makes is Zelda and that has a sort of Studio Ghibli like whimsy.Who knows? It isn't like Japanese games don't sell well in the rest of the world. There isn't anything really stopping them besides their current Japanese teams not getting the job done outside of Polyphony.
Exactly. It's easy to say "Oh, just make games that Japanese people want to buy." but that is infinitely easier said than done.To add to this, just look at the best selling games in Japan last year. Seven of the top 10 are Nintendo games. The types of games selling in Japan are the ones Nintendo makes. Now, I don't know about anyone else, but I don't think anyone can out Nintendo Nintendo.
Sony's past string of Japanese games, even during the PS3 era, hasn't exactly sold all too well in the west either. In fact, what Sony Japan game (that isn't an Ueda game or GT) during the PS2 era sold really well in the west? I can't really think of any off the top of my head.Who knows? It isn't like Japanese games don't sell well in the rest of the world. There isn't anything really stopping them besides their current Japanese teams not getting the job done outside of Polyphony.
Buckle up then. This boat isn't changing course anytime soon.I remember hoping that the Switch would cause Sony to put in more work for Japan, cause they'd been coasting, but not like this... I don't want to deal with Japanese devs focusing on that decrepit hardware for the next decade...
To add to this, just look at the best selling games in Japan last year. Seven of the top 10 are Nintendo games. The types of games selling in Japan are the ones Nintendo makes. Now, I don't know about anyone else, but I don't think anyone can out Nintendo Nintendo.
That sure explains why several Switch games which can only be played on a TV are selling at record paces.
/s
Switch is a home console and a handheld. You can't just say Japan has no interest in home consoles when it's outpacing everything but the DS at much higher prices, and selling more and higher priced software than more or less anything else. Sure, its form factor is definitely a major factor in its success but as shown by the split between the hybrid and the Lite it's not the only one.
Software is a much bigger factor.
Ah that makes a lot of sense. I wonder if Nintendo make less of a percentage of Pokemon Go's profits than Sony does with Fate/Grand Order? I am sure the dollar amount that Nintendo makes off it is way more than Sony does on FGO but I am curious since Gamefreak must also get a significant portion of the profits.Delightworks, the developer of FGO, isn't owned by Aniplex/Sony Music and keep their share of profits. So Sony doesn't get everything.
I think the situation is similar as Pokémon GO and Nintendo, where Nintendo does make money from the ownership of the IP and partial ownership of TPC, but not all of it.
It's a software problem. What part of "streaming to a mobile phone" have Nintendo achieved to justify their domestic success?
The WiiU would like to disagree with that.They tried and Vita did bad. It's more about the games than console/handheld.
I wonder if my prediction of PS5 LTD in Japan being half of PS4 LTD was too optimistic lol.
As per Chris , Its above 5% if we look beyond top 30, PS4+PS5
and Add Digital which is an unknown variable.
As per Chris , Its above 5% if we look beyond top 30, PS4+PS5
and Add Digital which is an unknown variable.
Hmm... the Ps4 has a large library of software, still it isn't selling, no? I still think the japanese consumer isn't insterested in home gaming as they once were. Switch is an answer to that and their constant game releases also help. Playstation will be NA and EU centered and Big N will be stronger in Japan than their rivals. It's a tendency that is slowly becoming true.
Nah, it won't be that bad in the long run. Probably a drop to 3/4s or 2/3 of PS4.
5% isn't exactly much better though
They're saying that 99% of the software sold the past month in Japan are for Switch. Sony really messed up Japan.
I don't think that's even possible for Sony right now. You would be asking them to support two different platforms and have their developers split their time on focusing on a portable and the PS5. They would need to double up on the amount of developers they own to even have enough software to keep both platforms happy. The amount of money they would be spending on making another platform would be better spent on making the PS5 software side better.
That's....still terrible.As per Chris , Its above 5% if we look beyond top 30, PS4+PS5
and Add Digital which is an unknown variable.
Problem is, Wii U software were still selling. And it even had successful new Ips on the area.