This thread is primarily intended to be a companion piece to prep for the Essential Platformer voting thread, which will go live in a couple weeks (you can read the announcement thread for it here.)
Part of the reason for the announcement thread is to give people a chance to squeeze in a couple more platformers before putting together a ballot. Many of us have backlogs full of platformers (among other things), but I also though it'd be fun to have a thread where we can recommend some of our favorite, more under-the-radar platformer experiences to those who may not have known they were good games, or even known that they existed in the first place.
I also just enjoy seeing what other platformers are out there in general that I may have overlooked. I'll start with three of my own that I enjoyed quite a bit:
Super Cloudbuilt
Super Cloudbuilt is basically the parkour concept of Mirror's Edge except in third-person and with even more of an emphasis on speed and score-attack platforming. It is an amazing, exhilarating game once you get the hang of it and it starts flowing, and to be honest it is sort of how I always imagined 3D Sonic would feel if it had actually focused on high-speed obstacle-based platforming and not...a lot of other stuff as well (though SA2 is a guilty pleasure to be fair).
Octahedron
Octahedron was one of the Square Enix Collective indie releases (which I might make another thread about, because in general that group of indies has been pretty damn solid across the board). It is a neon, futuristic platformer that vibes sort of like Super Hexagon except with a LOT of precision platforming in the vein of Celeste and Super Meat Boy. It definitely is a challenge but it is always fair and very well-designed.
Yooka-Laylee and the Impossible Lair
Yooka-Laylee and the Impossible Lair is one that I picked up recently (specifically to play before the Essential Platformer voting thread) and I was pretty taken aback by how unique its structure is for a 2D Platformer. Basically, it is structured the same way Breath of the Wild is: you start off with complete access to the final level (the titular Impossible Lair) and can attempt it any time you want. However, it's advised to explore the overworld and find other levels to complete first, as each level you complete will give you one extra hit point while working through the Impossible Lair (when you consider there are more than 40 levels, that sort of tells you everything you need to know about why the final level has that name lol). Mechanically it feels very similar to the modern DKC games (i.e. Returns and Tropical Freeze) and the PC port is also great at high framerates.
- - - - - - - - - - - - - - - - - - - - -
What are some of your hidden gem platformers, that you'd like people to give a shot before putting their ballots together (or just in general)?
Part of the reason for the announcement thread is to give people a chance to squeeze in a couple more platformers before putting together a ballot. Many of us have backlogs full of platformers (among other things), but I also though it'd be fun to have a thread where we can recommend some of our favorite, more under-the-radar platformer experiences to those who may not have known they were good games, or even known that they existed in the first place.
I also just enjoy seeing what other platformers are out there in general that I may have overlooked. I'll start with three of my own that I enjoyed quite a bit:
Super Cloudbuilt
Super Cloudbuilt is basically the parkour concept of Mirror's Edge except in third-person and with even more of an emphasis on speed and score-attack platforming. It is an amazing, exhilarating game once you get the hang of it and it starts flowing, and to be honest it is sort of how I always imagined 3D Sonic would feel if it had actually focused on high-speed obstacle-based platforming and not...a lot of other stuff as well (though SA2 is a guilty pleasure to be fair).
Octahedron
Octahedron was one of the Square Enix Collective indie releases (which I might make another thread about, because in general that group of indies has been pretty damn solid across the board). It is a neon, futuristic platformer that vibes sort of like Super Hexagon except with a LOT of precision platforming in the vein of Celeste and Super Meat Boy. It definitely is a challenge but it is always fair and very well-designed.
Yooka-Laylee and the Impossible Lair
Yooka-Laylee and the Impossible Lair is one that I picked up recently (specifically to play before the Essential Platformer voting thread) and I was pretty taken aback by how unique its structure is for a 2D Platformer. Basically, it is structured the same way Breath of the Wild is: you start off with complete access to the final level (the titular Impossible Lair) and can attempt it any time you want. However, it's advised to explore the overworld and find other levels to complete first, as each level you complete will give you one extra hit point while working through the Impossible Lair (when you consider there are more than 40 levels, that sort of tells you everything you need to know about why the final level has that name lol). Mechanically it feels very similar to the modern DKC games (i.e. Returns and Tropical Freeze) and the PC port is also great at high framerates.
- - - - - - - - - - - - - - - - - - - - -
What are some of your hidden gem platformers, that you'd like people to give a shot before putting their ballots together (or just in general)?