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Aomame

Member
Oct 27, 2017
475
I spent an embarrassing amount of time playing The Sims 2 on DS, for starters it isn't the usual life sim that the Sims is known for, rather, it's this weird adventure/management game hybrid where you're the manager of a hotel and have to keep your guests happy while also exploring Strangetown while trying to find ways to make more Simoleons. Eventually you could upgrade your hotel to have a casino and a "Ratcave" where you get a "ratsuit" that lets you attack the numerous threats that attack the town at some point (I'm just going off the top of my head here).

Also, if you turned your clock forward to cheat the money system, aliens invade the town.

ds_les_Sims_2_20050914.jpg



The mobile versions of The Sims games are all really interesting like this. All of The Urbz games were a departure from typical Sims titles, but the GBA version was a strange social adventure game centered around different rep groups (essentially cliques or gangs). It had a lot of charming dialogue imo.
I think the Game Boy versions of the early Harry Potter tie-in games were also pretty much 2D RPGs
To me these games capture the books amazingly well. They're willing to depart from the movies and add stuff that was only in the books, like the Deathday Party in Chamber. They also play like dumbed-down Final Fantasy games.
67502-Harry_Potter_and_the_Chamber_of_Secrets_(USA,_Europe)_(En,Fr,De,Es,It,Pt,Nl,Sv,Da)-9.jpg

The Harry Potter games in general are interesting cases in that there were pretty pronounced differences between the editions. Like the versions of Chamber of Secrets on the GBC, PS1, and PS2 are all completely different games.
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,110
The PS1 version of DOOM deserves special mention. The differences in lighting combined with the different soundtrack, plus basically merging DOOM 1 and DOOM 2 together as one very long game, give it a different feel then other versions of DOOM. It's worthwhile to play even today, providing you can get past the lack of analog stick support.
 

Platy

Member
Oct 25, 2017
27,703
Brazil
There's a few from Capcom, both released and unreleased, that always interested me.



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And then of course the Resident Evil Game Boy Color port, which never got released (officially) but is simultaneously awful and impressive

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Dino Crisis was also on the cards but eventually cancelled

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Useless trivia: I played both for a gaming channel I have with some friends .. and since I played the GameCom also physically, when we went to use emulator to record for the video, I had to edit the footage to make it closer to the game because black and white without ghosting didn't not explained how BAD that port was

Here is an offscreen footage of the game from a random youtuber



And here is the edited footage of the emulator to make it closer to reality (warning : portuguese language)



And I still think our footage was too forgiving with the game =P
 

Deleted member 21709

User requested account closure
Banned
Oct 28, 2017
23,310
Yeah, the Tony Hawk GBA games were solid ports as far as how well they translated the gameplay, but the view was always a little tough for me. The original GBA screen didn't help either.

The Tony Hawk DS offering, American Sk8land, did an amazing job at downsizing the American Wasteland game by using cell shaded graphics. It also let you voice your skater's wipe out and special trick reactions via the DS mic. That was a fun feature. Easily one of my most played DS games.



The cel shading looks awesome here.
 
Jan 11, 2018
9,857
Dec 31, 2017
273
Mexico
When I was young and the only console that I have was a GBA one of my favorite games was Crazy taxi,it was a surprise that the put one big city in a portable system and its the only title that I know that have loading times.

 

Crushed

Member
Oct 25, 2017
7,719
Everyone has brought them up to some degree, but every console version of the original Doom has some super weird quirks that give each version its own personality.

Jaguar Doom runs smoothly, has less geometrically detailed maps and texture variety, and no music.

32X Doom runs smoothy, but has only half the levels (the game suddenly ends with a credits crawl after beating a normal level 2/3rds of the way through the main game), enemies only face forward, music is fucked up.

3DO Doom is the Jaguar version with abysmal framerate requiring a tiny window size, but with an amazing CD soundtrack. The producers had no idea how to make games and gave the actual developer no support while making impossible promises to the media.

SNES Doom runs on a custom engine but has no textured floors or ceilings, enemies only face forward, the resolution and framerate are really bad, but it's oddly more faithful geometry and texture wise to the original game than most other version and has most of the levels, and it actually supported XBAND for incredibly fucked up online multiplayer where it could only play so many sounds, so they chose... the music over the actual sound effects of gunfire or taking damage.

PSX Doom is practically a different game, with colored mood lighting and a completely different soundtrack, Doom II levels, and Doom II enemies actually appear in Doom 1 levels on higher difficulties.

Saturn Doom is PSX Doom but running at a way worse framerate and the fancy lighting effects gone.


Also like every version has a massive checklist where you can see which levels from the original got cut, which got replaced with console original levels, and which console original levels were exclusive to that console.
 

Crushed

Member
Oct 25, 2017
7,719
The NES versions of Ultima III and IV went from looking like classic CRPGs to becoming games with Dragon Quest/Final Fantasy style graphics and presentation of text and whatnot, and more traditional button based controls.



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Ultima V got an isometric viewpoint for its NES port like the next two games in the series, but the game was stripped down dramatically in story and size:

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Then Ultima VII on SNES had a similar weird conversion. VI got onto SNES fairly faithfully, but VII got stripped down from a party-based RPG in a massive world with a lot of system-driven gameplay, to a much more streamlined top down Zelda-ish action game with no party members or customization.
 
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Ecotic

Banned
Oct 27, 2017
1,408
The Game Boy Advance was so ripe for this sort of thing. It was super popular and cheap to make games for, so lots of games were released. But it had a very uneven set of abilities, especially compared to the SNES. The GBA could do things the SNES couldn't dream of without fancy additional chips, but couldn't run a basic port like Donkey Kong Country without heavy sacrifices.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Battle Arena Toshinden on the Game Boy was, from what I remember, a fun time, and I regret no longer owning my copy:
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,248
Rochester, New York
The GBA had really wacky "ports" (even if a ton of them were basically new games) that usually ended up being half way decent.

I remember Chu Chu Rocket GBA was pretty faithful to the Dreamcast game
 

activepassive

Member
Oct 28, 2017
931
Cincinnati, OH
I spent an embarrassing amount of time playing The Sims 2 on DS, for starters it isn't the usual life sim that the Sims is known for, rather, it's this weird adventure/management game hybrid where you're the manager of a hotel and have to keep your guests happy while also exploring Strangetown while trying to find ways to make more Simoleons. Eventually you could upgrade your hotel to have a casino and a "Ratcave" where you get a "ratsuit" that lets you attack the numerous threats that attack the town at some point (I'm just going off the top of my head here).

Also, if you turned your clock forward to cheat the money system, aliens invade the town.

ds_les_Sims_2_20050914.jpg



Okay this looks amazing. I'm very tempted to track down a copy.
 

Buddy

Member
Oct 25, 2017
1,295
Germany
Far Cry Vengeance Wii

Not a good game but a interesting version of far cry. I played it from start to finish and it is kinda fun in a trashy way

 

EvoTech

Banned
Dec 30, 2017
431
Azure Blue (PS1) to GBC
Quest 64 to GBC
Sniper Elite (PS2) to GBA

These are ones that I had and certainly thought they were something else.

Look into them OP.
 

RedSwirl

Member
Oct 25, 2017
10,061
To me these games capture the books amazingly well. They're willing to depart from the movies and add stuff that was only in the books, like the Deathday Party in Chamber. They also play like dumbed-down Final Fantasy games.
67502-Harry_Potter_and_the_Chamber_of_Secrets_(USA,_Europe)_(En,Fr,De,Es,It,Pt,Nl,Sv,Da)-9.jpg

The Harry Potter games in general are interesting cases in that there were pretty pronounced differences between the editions. Like the versions of Chamber of Secrets on the GBC, PS1, and PS2 are all completely different games.

If I recall, the Harry Potter games weren't explicitly based on the movies until Order of the Phoenix. At least they didn't start using the actors' likenesses until Phoenix.

Also terrible controls and the worst framerate of any version of that game.

It suffered from the lack of a 2nd analog stick, but at the same time it's the only version where they tried to add modern QOL features like a crouch-walk and a modern third person aiming system.
 

clay_ghost

Member
Oct 25, 2017
3,368
Do you like Demakes and weird obscure ports?

I have the right engine for you : Java
As in "mobile games before smartphones"

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Sonic Unleashed, Assassin's Creed 1/2/3 (actualy most ubisoft games =P), Prince of Persia, Lost Planet, Force Unleashed, God of War, The Sims 3, Sim City, Call of Duty, Far Cry, Turok, Need for Speed, Saint's Row ... even weird chinese versions of Diablo and WOW Wrath of the Lych King
I always hoped that those games wil be port to the GBA /DS during those days, so much wasted opportunities.
 
Jan 11, 2018
9,857
It suffered from the lack of a 2nd analog stick, but at the same time it's the only version where they tried to add modern QOL features like a crouch-walk and a modern third person aiming system.

Still the worst way to experience the game. Those improvements don't make up for the awful slideshow you'll experience at times.
 

LionPride

Banned
Oct 25, 2017
12,804
If I recall, the Harry Potter games weren't explicitly based on the movies until Order of the Phoenix. At least they didn't start using the actors' likenesses until Phoenix.



It suffered from the lack of a 2nd analog stick, but at the same time it's the only version where they tried to add modern QOL features like a crouch-walk and a modern third person aiming system.
Prisoner of Azkaban
 

RedSwirl

Member
Oct 25, 2017
10,061
Still the worst way to experience the game. Those improvements don't make up for the awful slideshow you'll experience at times.

Probably, but I still wish later versions would incorporate those features. MGS3 is probably the one classic Metal Gear game that needs a new control scheme. MGS1 and 2 fit their old school-style controls but MGS3 has much more modern gameplay that's held back by the controls of the previous two games.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
Remember the Wii versions of EA sports?

I have no idea why EA thought it was a good idea. The pandering to the wii Audience was so bizarre. Casual doesn't mean you need to be condescending.
 

ToddBonzalez

The Pyramids? That's nothing compared to RDR2
Banned
Oct 27, 2017
15,530
I don't have anything particular to add, but just want say I think this is a great idea for a thread.
 

Lenz

Resettlement Advisor
Member
Oct 25, 2017
312
Here's a weird one, hopefully this classifies.

Guilty Gear X port for the GBA.


So weird hearing all the classic GG tunes. I think the thing that truly sticks out to me is the fact that they even made approximations for a bunch of the sound effects, like the classic breath sound that happens when characters jump that has been a series staple.
 

Crushed

Member
Oct 25, 2017
7,719
Super Mario Bros. Special, a Hudson-developed port of SMB1 for Japanese home computers, namely the NEC PC-8801 and the Sharp X1. Neither computer supported true scrolling, thus it breaks up each level into different screens. It also, strangely enough, includes items and enemies from Donkey Kong and Mario Bros. arcade.

PC-8801: https://www.youtube.com/watch?v=txcEMPakkPg

Sharp X1




Vampire Killer
for MSX2. Similarly, the MSX also had problems with scrolling (most home computers of the time were not equipped with the hardware to do this, unlike dedicated consoles). So while making Castlevania on NES, Konami simultaneously developed an MSX version that uses most of the same graphics and music, but instead greatly changes the gameplay to be more exploration based, where you fought through individual rooms and looked for a key to move to the next area, along with things like upgrades and merchants.

 

Crushed

Member
Oct 25, 2017
7,719
(split post for video limit)


The Nemesis series for MSX. Remember how the MSX had poor scrolling? Well for some reason that did not really deter Konami that much, who released a bunch of shmups on the system, including custom made conversions and original games in the Gradius series under the name Nemesis.

Nemesis? Basically a standard conversion of the first game: https://www.youtube.com/watch?v=-TB3j8rlQrU

Nemesis 2? A completely original MSX2 game separate from Gradius II, with a unique story and cutscenes. Yes, actual story in Gradius.



Nemesis 3: The Eve of Destruction is even weirder, as its intro implies that all of the Gradius games, Nemesis 2, and Lifeforce/Salamander are all canon and this is just set in the far off future of all of them.

 

MrConbon210

Member
Oct 31, 2017
7,649
The mobile versions of The Sims games are all really interesting like this. All of The Urbz games were a departure from typical Sims titles, but the GBA version was a strange social adventure game centered around different rep groups (essentially cliques or gangs). It had a lot of charming dialogue imo.

To me these games capture the books amazingly well. They're willing to depart from the movies and add stuff that was only in the books, like the Deathday Party in Chamber. They also play like dumbed-down Final Fantasy games.
67502-Harry_Potter_and_the_Chamber_of_Secrets_(USA,_Europe)_(En,Fr,De,Es,It,Pt,Nl,Sv,Da)-9.jpg

The Harry Potter games in general are interesting cases in that there were pretty pronounced differences between the editions. Like the versions of Chamber of Secrets on the GBC, PS1, and PS2 are all completely different games.

Small nitpick but the deathday party was in sorcerer not chamber
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Great idea for a thread! I'm a sucker for this kind of games too. I came to post about the awesome GBC Harry Potter RPGs but those were already covered so I'll give a small shout out to OutRun 2006: Coast 2 Coast PSP instead, a fantastic conversion of the home console ports of OutRun 2 that on top of being feature complete, it looks quite stunning for a portable racing game and had pretty much no downsides outside of lower framerate (which can be mitigated by overclocking your PSP with CFW) and obviously its visuals.

It's been one of my go to games for when I travel along with OutRun 3D ever since I bought it back in the day, so good
2714-2-1.jpg


Another favorite of mine is Mighty Final Fight, a half demake, half parody, half its own different version of the original Final Fight, but this time released for the NES after the SNES port
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The game has a distinct, chibi art style, a more comical presentation of the same story of the original and actually lets you play as all three characters instead of just two like the SNES port of FF. It added a leveling system too and generally it's low key the superior Final Fight, if you ask me.

Also I wanted to share Stop Skeletons From Fighting's awesome mini series called Punching Weight, where they talk about ambitious and technically impressive "odd" games, so naturally they cover a lot of weird ports and conversions like these
 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
The portables have got loads of these, some of them being pretty good. Where home consoles had 3D action games for Spider-man: Web of Shadows, Thor and Rabbids Go Home, the DS had a 2D Metroidvania, a 2D brawler and a 2D platform/puzzler respectively, all of which I much preferred to the home console iterations.

Also, Game Boy, just to list some of my favourites:
Bionic Commando- the NES game uses the same story and style as the arcade, but the GB game has a Japanese sci-fi aesthetic and is completely different.
Contra- while it was called 'Operation C' in the US, in Europe both the NES and GB games were called 'Probotector' despite being different games.
The Mega Man GB games are also famously different to the NES ones.
 

MrCunningham

Banned
Nov 15, 2017
1,372
I love this version. Actually more than the original.

Ristar on the Game Gear was a damn good game.

Another great Game Gear version of a Genesis game, Road Rash...


This one was also on the Master System as well. The Game Gear version has nicer colour, while the Master System game has less screen crunch and a higher screen resolution. But otherwise, it is the exact same game across both of those platforms. This is a really faithful port of the Genesis/ Mega Drive game. It looks and sounds great.

I also thought that Streets of Rage II was pretty good on the Game Gear as well...


It was a good brawler for an 8-bit handheld from 1991. Interestingly enough the Master System version of Streets of Rage II is a totally different port and not just the same game with higher resolution graphics.
 
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Amiibola

Banned
Oct 29, 2017
2,255
GBA is the campion of odd/impossible ports. I love the little machine just because it belongs to an era when developers still cared for dedicated portable gaming and jumped the leap and bounds necessary to put their games on it. My favorite odd port is precisely V-Rally 3 for GBA



Developed in Spain by VD-Dev, it's the only polygonal racing GBA game that runs at a playable framerate, and it can get quite addictive somehow.

Doom and Doom II are there too, but both have been already metioned.
 

MrCunningham

Banned
Nov 15, 2017
1,372
This thread makes me want Starcraft 64 haha. Dammit.

There was also a version of Command & Conquer released for the N64 around the same time too...

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This one is interesting because it remakes the original game with polygon graphics....



It is an interesting port. I honestly played it quite a bit back in the day.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Densha de GO!, the train simulation game released originally on arcade and PS1, was also demade on Wonderswan and Game Boy Color; here you can see how all the versions compare. The GBC porting was actually pretty decent:



Densha de GO! 2 (again, arcade and PS1) was also ported to GBC and Neo Geo Pocket Color:

 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Back then, GB and GBC received a lot of demakes/portings of popular franchises. One of the best was Dance Dance Revolution with midi versions of popular songs (here, Butterfly):

 

Antony

Member
Oct 25, 2017
3,684
PlayStation Home
Not strictly what you're talking about (sorry!) but the sheer amount of ports Afterburner got and how vastly some differed from the arcade original was always fascinating:



The video features the Amiga, Atari, Commodore, Spectrum, MSX, Amstrad, C64, NES, MS-DOS, Master System, GBA, PC Engine, Saturn, Mega Drive, 32X and Arcade versions. It's kinda wild.
Makes me wonder which game has appeared on the most systems in the same form (ie not Tetris)...?
 

SirFritz

Member
Jan 22, 2018
2,082
Need for speed hot pursuit 2 was a different game afaik on ps2 compared to xbox/pc/gamecube.
The first 3 harry potter games on pc were different to the console versions (better too imo).