Criminal violation just means the cops are after you. Holster weapons and hide/change areas until it dies out.
Yeah, you're basically at the tip of the spear, and even MORE combat. There's still a lot left. Also,Blood Theft can get kind of ridiculous lol. Pretty sure I am very close to the end now.
Currently left off in the quest to kill Ming Xiao. I basically sided with the Anarch at this point. This game definitely got very combat focused, and wasn't really a fan of the Sabbat hotel quest (though Andrei had a better fight here). Cool to know that Griffon Park is Werewolf country. XD
Yeah, you're basically at the tip of the spear, and even MORE combat. There's still a lot left. Also,good luck with Ming Xiao ]:D
It indeed does, just went through it yesterday. Took me an hour or so and I hated every minute of it. I really hope this is something they avoid in the sequel.
I beat this last night.
Gonna pre-face my thoughts with this. The endgame has terrible game design. However, the little bit at the end was worth seeing through. The story was engaging enough I wasn't willing to walk away.
I've seen people allude to it here and there in the thread and they aren't kidding. The game really expects you to go all in on combat at the end. I wasn't a fan of the handful of times the game did that early on but I felt the encounter design was well done enough to warrant them.
This throws the kitchen sink at you near the end and I wasn't into that. I had built my character with melee combat in mind at the end but the amount of dudes with Celerity and machine guns hit and running me was enough to wear my patience thin.
So I'm not proud of it but I ended up god moding my way to the end. Now that I understand what's in store at the end of the game I know in another play through (which I plan on doing at least one more time before 2 drops) how to prepare myself so I don't have to cheese it that way cynically. I just didn't have the patience to do it with the character I had built.
Here's specifically my issue. They ask you to run these massive areas full of dudes and the problem is two fold in my mind. It feels as if they forget what was fun about the game for these last few areas. Being able to sneak through areas and puzzle or stealth your way past unnecessary encounters goes out the window. Personally, that's my favorite approach in any game similar to this one.
Then the combat itself is not interesting enough to warrant these huge assault style maps. The gun play, even in 2004, was clunky. I also used the console to max out my combat stuff just to throughly explore the final levels to see if my assumption was wrong and there was to do the stealth and puzzle thing I like doing in these games. And disappointingly there wasn't. But even with the gun skills maxed out it felt very weak and unsatisfying to engage in fights at range. The melee combat was not nearly deep enough to really make you feel powerful running into a room with 5 or 6 sword guys while two other range guys are chipping away at you constantly. It doesn't help a lot of the areas you encounter stuff like this in is very narrow and has more enemies in corners you can't see them in (unless you have the ability that lets you see auras all over the map.)
All in all I really do love this game. But those last 3 or 4 missions were not to my liking in terms of design approach. I spent most the game sneaking, hacking, lockpicking and talking my way through a bunch of the scenarios. And when it did force you to fight, the pacing to the level and encounters they set up made sense for the areas you were in. These last few areas felt like they were wanting to pad out length with these lengthy encounters but they were more frustrating than anything. Not impossible! But not something I personally had the patience for.
Like I said, not proud I relied on godmoding. But I don't think there's any shame if you go this route if what you ultimately decide, like myself, at the end is just to see what's in that damn sarcophagus.
Speaking of
Yeah, okay. That was a great way to end that story. I should have seen it coming. Cabbie being Cain was a nice touch, too. The Anarchs are just cooler. Why would anyone ever side with the Prince?!
Game is good! I will beat the game on it's own terms without god moding another day. This is def something that begs multiple playthroughs cuz MAN the RP options are fun to explore.
Bought the game on GoG since it's the only version with cloud saves and that's a big deal to me since I'll be switching between my desktop and my laptop constantly.
A few questions, what are the most useful skills that I should try to max out? And are there any useless ones?
Is it worth it to spend experience points on firearms?
btw I just started the game without any mods since the GoG version comes prepatched with the unofficial patch, is that ok?
Yeah, I get it. Being told to kick it out the door because Activision didn't want to spend any more money on it in a post CoD world makes all the sense in the world to me. Just bit of a let down in terms of quality whiplash.
I beat this last night.
Gonna pre-face my thoughts with this. The endgame has terrible game design. However, the little bit at the end was worth seeing through. The story was engaging enough I wasn't willing to walk away.
I've seen people allude to it here and there in the thread and they aren't kidding. The game really expects you to go all in on combat at the end. I wasn't a fan of the handful of times the game did that early on but I felt the encounter design was well done enough to warrant them.
This throws the kitchen sink at you near the end and I wasn't into that. I had built my character with melee combat in mind at the end but the amount of dudes with Celerity and machine guns hit and running me was enough to wear my patience thin.
So I'm not proud of it but I ended up god moding my way to the end. Now that I understand what's in store at the end of the game I know in another play through (which I plan on doing at least one more time before 2 drops) how to prepare myself so I don't have to cheese it that way cynically. I just didn't have the patience to do it with the character I had built.
Here's specifically my issue. They ask you to run these massive areas full of dudes and the problem is two fold in my mind. It feels as if they forget what was fun about the game for these last few areas. Being able to sneak through areas and puzzle or stealth your way past unnecessary encounters goes out the window. Personally, that's my favorite approach in any game similar to this one.
Then the combat itself is not interesting enough to warrant these huge assault style maps. The gun play, even in 2004, was clunky. I also used the console to max out my combat stuff just to throughly explore the final levels to see if my assumption was wrong and there was to do the stealth and puzzle thing I like doing in these games. And disappointingly there wasn't. But even with the gun skills maxed out it felt very weak and unsatisfying to engage in fights at range. The melee combat was not nearly deep enough to really make you feel powerful running into a room with 5 or 6 sword guys while two other range guys are chipping away at you constantly. It doesn't help a lot of the areas you encounter stuff like this in is very narrow and has more enemies in corners you can't see them in (unless you have the ability that lets you see auras all over the map.)
All in all I really do love this game. But those last 3 or 4 missions were not to my liking in terms of design approach. I spent most the game sneaking, hacking, lockpicking and talking my way through a bunch of the scenarios. And when it did force you to fight, the pacing to the level and encounters they set up made sense for the areas you were in. These last few areas felt like they were wanting to pad out length with these lengthy encounters but they were more frustrating than anything. Not impossible! But not something I personally had the patience for.
Like I said, not proud I relied on godmoding. But I don't think there's any shame if you go this route if what you ultimately decide, like myself, at the end is just to see what's in that damn sarcophagus.
Speaking of
Yeah, okay. That was a great way to end that story. I should have seen it coming. Cabbie being Cain was a nice touch, too. The Anarchs are just cooler. Why would anyone ever side with the Prince?!
Game is good! I will beat the game on it's own terms without god moding another day. This is def something that begs multiple playthroughs cuz MAN the RP options are fun to explore.
Without a doubt! Now that I've seen it vanilla with the scripting fixes (even if I did find some doors that wouldn't open I had to noclip through) I wanna see the restored and fan content it adds.Anyway, do you think you'll use the Plus patch for your second playthrough?
fuuuuuuuuck vick
Did that BS last night. Had to do multiple quick saves and hiding to get my health up. Don't even know how many tries it took, but it felt forever.
Without a doubt! Now that I've seen it vanilla with the scripting fixes (even if I did find some doors that wouldn't open I had to noclip through) I wanna see the restored and fan content it adds.
My solution to that, and this was before I ever opened up the console on the game, was to get new armor and the best weapon I could find. I had the fireaxe and armor. Just spammed blood heal, buff and presence and stay on his ass until he was dead.Did that BS last night. Had to do multiple quick saves and hiding to get my health up. Don't even know how many tries it took, but it felt forever.
Bloodbuff chip damage and cornering him where I could just knife him to death without him zooming away are what worked for me.
With the gog version can I just reinstall the patch and check plus options ?
Appreciate it. I installed it and added the plus version I decided to switch to my gog copy because of the clouds saves Do I need to add the perimeter that's in the link ?
which apartment? Santa Monica or Downtown?For something interesting, in each of your apartments, use noclip and fly around to find some interesting things beyond the walls.
I found the tv reporter sitting in a room, is that what you mean or is there even more?
I found the tv reporter sitting in a room, is that what you mean or is there even more?
Oh damn, I didn't. Need to check again =D
Oh there is. But then the terror turns over to annoyance so it's a mixed bag.Finally sat down and played some over the weekend, managed to get to Downtown.
I was glad that Ocean House Hotel was still able to put me on edge, despite the fact I'd been through it before and remembered it pretty well. I was surprised to see the game get creepy during one of the side-quests as well, I'm hoping that there's some more side-quests that capture that feeling.
Bloodpacks and drinking it out of your enemies before you killed them.I have no idea how'd I play the game without Blood Heal though. How else would you heal?
Hostile humans are easy to feed and heal from in the combat stages (as you'll probably have unarmed combat points by then), only places I felt that bloodpacks were obligatory were later when you didn't have any humans around. At that point, I definitely stocked up (with elder vitae being a complete heal even through a bar full of aggravated damage).I didn't have much issue with Vick, but I had put points into guns, melee, and defense. Used guns until I finished him with melee. Melee was actually easier since you can disrupt him and knock him down.
I have no idea how'd I play the game without Blood Heal though. How else would you heal? Not to mention I still haven't found a way to protect against aggravated damage. The guy in the sewer I had a harder time with since he kept closing in with melee attacks.
My husband installed the patch last week and is dealing with theright now and just came into my office with a super stunned look on his face.Tzimisce
"I didn't realize the patch needed to be ran from a separate executable"
He luckily was playing the GOG version, so he at least was using an older version of the patch. He just didn't get all the newer goodies.Ouch, and using an unpatched save file with the patch isn't recommended either...
He luckily was playing the GOG version, so he at least was using an older version of the patch. He just didn't get all the newer goodies.
I knew something was fishy when his downtown dance club didn't have a turnstile. Still, this was his first time through and he had been experiencing a lot of glitches and crashes so he isn't as into it as I was hoping.Ah okay, the GOG version's patch isn't that old. It's understandable that he didn't notice then, I thought it was strange that he managed to run the game unpatched in the first place. Haha.
Agreed, I dig the tracks quite a bit. It's pretty cool that they've got the original composer back for the sequel too.
There, beaten. Did not open it, and the ending (Anarch) was pretty amusing. XD The credit song is so damn good (in fact the music overall was pretty good in this).
So yeah, despite being a frustrating experience at times (whether it is a bugs or the huge focus of the clunky combat later on), this game is still pretty good in many ways, and I am glad that I finally got it out of my backlog lol. I'll see if I do another run later with a Malkavian, but regardless if I do that or not, I am definitely excited for Bloodlines 2 now.
I am playing as a Ventrue, should I slowly start pumping into combat for the late gameÉ
I've used ranged a bit and I find that it seems to do crap damage and super inaccurate compared to melee, does that change?I was Ventrue in my first playthrough and the answer is: Absolutely, yes. I went for Ranged Combat and managed okay, but it does get fairly combat-heavy in the last quarter of the game, with the occasional 'boss'-like fight popping up before that to mess you up.
You get exponentially better guns in later parts of the game, and the effect of higher Firearms on your handling can't be ignored.I've used ranged a bit and I find that it seems to do crap damage and super inaccurate compared to melee, does that change?