Hero isn't remotely comparable to Smash 4 Bayonetta. For starters, he's clearly not the best character in the game and was banned for reasons unrelated to his power level.good this is what should have happened with bayonetta in smash 4
Oh please, did you just now noticed that people with disabilities are in fact at a disadvantage when playing FGs? Would you support banning every characters that require paying attention to audio cues in support of those with hearing problems? What about characters/colors/stages that might put people who are color blind at a disadvantage? Or characters with high execution?
Just throwing around the "people with disabilities" card to support your argument, when you know that had nothing to do with this banning is disgusting.
I was going to bring up this exactly. A good bash in Dota could be game changing, and it's something you know CAN happen when you picked that hero or bought the item. You have to adapt to it. Things like bashes would be broken on the heroes that have them with skills if they could stun on command.Dota 2 has entire characters, moves, and items based around RNG, so I'd imagine LoL would as well.
I was going to bring up this exactly. A good bash in Dota could be game changing, and it's something you know CAN happen when you picked that hero or bought the item. You have to adapt to it. Things like bashes would be broken on the heroes that have them with skills if they could stun on command.
If you play Hero, you signed up for the RNG, it can just as easily be your downfall. It's not an external factor like items.
Well actually there is.DotA is also a completely different genre involving 5v5 where you have items and characters that hard counter abilities. If DotA was played Mid 1v1 only, and you could pick Ogre Magi who now has a random chance to multicast an insta kill that goes through BKB maybe? Very strange comparison.
Heros RNG isn't a downfall unless you're going for Hocus Pocus since you get to choose which spell and whether or not to actually cast it. Theres also no downside to having Crits on Smash attacks.
I'm not sure how you continue to be so salty over people enjoying one of the best fan mods ever made.
Salty would be me calling it a bad mod, when it's not. What I was trying to say is that relative to other fighting game communities, Smash is the only one I know of, where there's a loud section of the community clamouring for future iterations to play the exact same as Melee. Adapting to newer mechanics/gameplay (for better or for worse) has always been a part of competitive fighting games.
Salty would be me calling it a bad mod, when it's not. What I was trying to say is that relative to other fighting game communities, Smash is the only one I know of, where there's a loud section of the community clamouring for future iterations to play the exact same as Melee. Adapting to newer mechanics/gameplay (for better or for worse) has always been a part of competitive fighting games.
*sigh* Can NO ONE appreciate the irony of Australia banning a Medieval Australian character? Honestly...
As someone who loves Ultimate Marvel 3 to death, I'd still dig a mod of Marvel 3 that plays like Marvel 2 and is rebalanced so Hsien-Ko isn't ass tier and adds back Cable.I think the transition from Melee -> Brawl was a really unique situation though and PM was an interesting evolution of Wii homebrew advancement at the time. It's not really comparable to something like Super Turbo -> Alpha -> SF3 imo
If something like Marvel 3 released in a different state and ended up being universally disliked competitively, and Xbox 360 homebrew was advanced enough to be easily installable for everyone, I could totally see an alt timeline where people tried to mod it to be more like Marvel 2.
In Dragon Quest III, the world map is a dead ringer for ours. The starting town takes place on the only original continent which is right next to the Australia equivalent. It's also vaguely shaped like Australia as well. However, since it's next to the Australia equivilent and not actually in Australia, its more appropriate to call him a New Zealander.
In Dragon Quest III, the world map is a dead ringer for ours. The starting town takes place on the only original continent which is right next to the Australia equivalent. It's also vaguely shaped like Australia as well. However, since it's next to the Australia equivilent and not actually in Australia, its more appropriate to call him a New Zealander.
If a game is as garbage mechanically as Brawl, I'd say the foolish thing would be stick with it.Salty would be me calling it a bad mod, when it's not. What I was trying to say is that relative to other fighting game communities, Smash is the only one I know of, where there's a loud section of the community clamouring for future iterations to play the exact same as Melee. Adapting to newer mechanics/gameplay (for better or for worse) has always been a part of competitive fighting games.
So the people who enjoy characters like this are just told to eff off because the competitive players don't like them?I also think it sends a message to Nintendo, that the community doesn't want those types of characters in the game, and that the community want Nintendo to think of the competitive community more, when designing characters. I think that's likely to be beneficial, in the long term. Rather than, 'we'll learn to play around whatever random junk you put into the game'.
Sigh...I don't play smash anymore since the new one is very mediocre compared to smash Wii u but after watching some gameplay of hero I can see why he was banned. First, the rng mechanic can work in a fighting game but the way it is manipulated by Hero is just whack ;) Seriously critical hits are fine but they should not be killing people at 30%. That should be balanced out so that at 60% you are dead. Look at Marth (my favorite character), his critical hits don't kill at those percentages so why is rng killing someone who is at a lower percentage? Secondly, he absolutely looks broken. What looks like down special kill way too early and it does not need mp is just crazy to me. It's actually comparable to Cloud's down special when his limit is full. Both are very strong but Cloud requires a full limit which is not easy to do while Hero needs....nothing? Also wth at magic burst? The best edge guard in the game? Kills at 10%? Has super large range? Will just encourage players not to use mp until they can get magic burst which is completely broken in most tourney stages? Like I know Smashes dlc characters are usually broken but this is just insane. And this is from someone who does not even play smash ultimate. I can't imagine what it must feel like playing against a broken character with rng traits.
Ah, a fantasy element: everyone knows New Zealand doesn't exist.In Dragon Quest III, the world map is a dead ringer for ours. The starting town takes place on the only original continent which is right next to the Australia equivalent. It's also vaguely shaped like Australia as well. However, since it's next to the Australia equivilent and not actually in Australia, its more appropriate to call him a New Zealander.
So the people who enjoy characters like this are just told to eff off because the competitive players don't like them?
We can't have our fun?
Who are you to tell me what I want?
The same thing could be said for any banned character or feature.
It's up to the tournament organisers and competitive players to regulate the way that the game is played competitively. These communities are constantly making decisions in the interest of fair play, that's why many stages are banned in Smash.
You don't have a right, to experience the game in the way that Nintendo designed it. Tournaments are independently regulated by the tournament organisers. If players don't like it, they won't play, and fans won't spectate.
Would you go to a Halo tournament and ask them to enable the Rocket Launcher because 'you want to have your fun?'. Competitive regulations are important for the competitive integrity of many games, and many of those decisions are made with a view to remove luck or randomisation from the game.
This ban is silly. G&W's and Peach's rng elements are far more egregious than anything Hero does. G&W can true combo into his hammer from a throw which is rather noncommittal and unblockable. A 9 kills you no matter the percentage. Hero can't combo into his rng stuff to save his life nor is anything that deadly. Even Thwack only has a chance to kill you and that's on top of the chance to roll it in the first place (not to mention the high MP cost).
Peach's turnip pulls are also pretty fast and Peach can never get anything bad from that. The results from her pull range from good to absoulutely stupid (which can absolutely win games for Peach). At least Hero's menu has a chance that you don't get anything worthwile you're looking for.
If these characters aren't banned I see no reason why Hero should be. Game swinging RNG already has been in Smash for a long while.
Yeah this is convincing. Where it comes to really is that lots of his RNG spells are OP. They need to strike a balance between RNG and usefulnessThere are a lot of people in this thread that either A. Don't go to smash tournaments or B. Don't understand how good Hero's RNG is.
1. "Luigi, Peach and G&W have RNG!!"
Hero doesn't have 1, 5, 10 or even 15 random spells. He has 21. Each of these spells are super strong and the idea that you should just read what they're picking or react doesn't work. The other 3 character's have such small RNG. Luigi and G&W don't even have viable competitive RNG, they are joke moves
2. "Just camp him!"
You can't camp him, cause he can just use Heal, and then time you out. YOU'RE at a disadvantage timing him out. He can get his MP back too, and it's not like you're going to win every neutral interaction ever. He wins if you camp him
3. "It's too early"
Blaine's Quiz Show was recently banned in Pokemon TCG, not because it was overpowered but because it could cause a language barrier. BRUTE has bans being called for left right and centre in Fornite competitive at the moment. Bayonetta was banned early on by Spain and in the end, THEY were correct in doing that. It's not like NA Smash has a moral highground with this either. They (unfairly) banned custom Mii's in Smash 4 until very late in the game when no one wanted to learn them because of the time in the games lifespan
4. "Smashes are hard to hit any way, so crits don't matter"
Recently found if you have accelerate you can true combo Frizz into a smash attack from 0. This is SUPER powerful and will be a huge part of Hero's metagame.
5. "Australia isn't good at Smash anyway"
This is a non-arguement i've seen all over Twitter. If you use this, stop.
6. "But other fighting games!! Faust!!"
Smash isn't like OTHER fighting games. It isn't slow paced like a Guilty Gear or Blazblue. If you're running at a Hero, he can pull up the down-b menu, pick a Flame Slash, Snooze, Magic Burst, Kamikazee, Kacrackle Slash, Thwack, Bang before you have time to react.
7. "But Hero isn't even that good"
No, he's not, I think with out RNG he's Bottom 5. But he HAS the RNG. Think about it like this, if Little Mac had a pokeball spawn with him every stock which had a chance to spawn Palkia or anything else, he would be banned. Not because he is good, but because he has a chance to spawn PALKIA. Hero is LITERALLY getting Stars and Mega Mushrooms
4. "Smashes are hard to hit any way, so crits don't matter"
Recently found if you have accelerate you can true combo Frizz into a smash attack from 0. This is SUPER powerful and will be a huge part of Hero's metagame.
It's the same in the sense that it's a really good recovery but it is hampered by risk-reward consideration (do I pull out the menu and risk falling too deep?). And there are other ways to kill him (run around him and kill him with his terrible disadvantage).Its not the same as avoiding 2 frame recoveries because you avoid recovery altogether. Falling from the sky somewhere on stage while being able to jump out if you haven't used your jump is significantly safer than being on the edge.
I agree with you in the general sense, but I don't think this decision is being done with the interest of fair play.
It feels like it is being done out of some weird sense of principle with basically no real world data to back up the ruling.
It's the same in the sense that it's a really good recovery but it is hampered by risk-reward consideration (do I pull out the menu and risk falling too deep?). And there are other ways to kill him (run around him and kill him with his terrible disadvantage).
At the end of the day, he works like a heavy - powerful specials with big hitboxes (fizz and zap) and metronome where half of the spells are really strong and the other half extremely unreliable. But given that he has below-average mobility, and how his bad neutral/even worse disadvantage works he's going to work much harder just to win.
You're bound to get some wonky games for sure, but I swear that the equivalent of playing Russian roulette where it blows up in your face half the time (because you don't get what you need and you get punished with the endlag) probably isn't worth the hassle in competitive.
Also reminder that heals are limited and you don't even need to camp him. Just run him down (and guess who is in top tier right now?)
No, he's not, I think with out RNG he's Bottom 5. But he HAS the RNG. Think about it like this, if Little Mac had a pokeball spawn with him every stock which had a chance to spawn Palkia or anything else, he would be banned. Not because he is good, but because he has a chance to spawn PALKIA. Hero is LITERALLY getting Stars and Mega Mushrooms
Ok so in the search to find this for you I cannot so this points pretty mute until I can find the actual video with evidence of it lolYOOO, you gota source or clip of that?
For....education purposes
Bit condescending here. Imagine you're approaching a Hero, he pulls up his menu and get's Hocus Pocus which is already a 1 in 21 chance, then get a Mega Mushroom. It is the EXACT same reason items are banned. Everyone has the right to forsee and item spawning, everyone knows what each item does, but it's banned because it takes away the competitive integrity of the game. Mushrooms are overpowered because they make you stronger and heavier. Hero is advantageous in this scenario, sure he can be comboed but he comes back down to earth while you're wildly flailing uptilts trying to combo him and camping him just gives him MP. It's a win win scenario for Hero.So somehow the ability to read short words in different languages is what will prevent Hero mains who are invested enough to travel to foreign countries to compete from bothering. Not the massive mechanical skill and big picture awareness barriers common to most fighting games, but reading. Yeah, somehow I don't buy that. If that does happen to be your problem, there is a wide roster of alternatives and you should work on a pocket character for the Hero matchup if your inability to read is the main problem.
What will deter them is constant bans from the community, the same way it deterred Mii (especially non-1111 or non-default size) mains in the past.
Its almost like a character having pronounced strengths and weaknesses is bad somehow because RNG? Should we ban attacking after respawn now because its under a Star effect? Should we pre-emptively call Mushrooms OP when the degree of OP likely varies wildly depending on matchup, and is often a net negative? Its almost as if high rolling can be played around, and almost as if the opponent has the same right to foresee the RNG command before its executed!
There are certain posters in here that are clearly arguing from a Melee perspective. Smash 5 is not Melee, nor is it trying to be.
The only spells you can camp for safely are heal, accelerate, ooph and psyche up. You try fishing for something like snooze/bang/whack in a situation where you're getting run over it's only going to get you punished.What do you mean blowing up in your face? Most of the spells are completely optional and there are many safe opportunities to roll for them. If you're getting punished for using the menu then you're doing it wrong. I feel like the average online scrub even knows not to get caught staring at menus.
He only gets Heal twice a stock unless he takes out another stock.2. "Just camp him!"
You can't camp him, cause he can just use Heal, and then time you out. YOU'RE at a disadvantage timing him out. He can get his MP back too, and it's not like you're going to win every neutral interaction ever. He wins if you camp him
There are certain posters in here that are clearly arguing from a Melee perspective. Smash 5 is not Melee, nor is it trying to be.
100% agree just an arguement I've seen on twitter a lot. I still think Hero can control rush down however with half charge side b which is his best move by far imo. Having a projectile doesn't hurt eitherHe only gets Heal twice a stock unless he takes out another stock.
Also, camping him is not even the correct strategy. Hero loses really badly to rushdown because he has 0 options that are good at close-range. The best way to deal with Hero is to put so much pressure on him that bringing up the Command Menu is far more trouble than it's worth. You can't take the time to read what's on the Command Menu if your opponent is not giving you any moment to breathe.
Also, camping him is not even the correct strategy. Hero loses really badly to rushdown because he has 0 options that are good at close-range. The best way to deal with Hero is to put so much pressure on him that bringing up the Command Menu is far more trouble than it's worth. You can't take the time to read what's on the Command Menu if your opponent is not giving you any moment to breathe.