That's why the switch conversion was so spectacular for me originally...i thought QLOC had done something pretty insane and clever to get a game like this running without much cutback in regards to the core graphic pipline and the clear budget buster of the project(the motion capture and realistic character model) , but the answer was the most simple and basic out of the things i was expecting..
its like hearing Capcom say "we're porting RE7 to the switch!", I'm like holy crap, but the game does run at 60 on other consoles, did you cap the FPS to 30, readjust the rendering pipel- and capcom just cuts us off with "but its streamed".
I get the realities of the situation, but specifically in regards to marveling about technical optimizations and things like that, it just takes all the fun and wonder out of it IMO
Streaming the whole game is not comparable to cutscene videos though and i think it's well implemented. They probably could have done those scenes realtime with lower resolution which wouldn't have looked as good as it looks now.