It's a Samsung NU8000 and it's on default settings (I found I didn't really like the warmer colour and low brightness recommended by the Rtings calibration settings).
Not sure if it's appropriate to post here but...
I've being pretty happy with my Q6FN over the past 2 years and since we are already talking about next gen and lots of technology....
Is it time to upgrade to a C9 OLED? I've being outside of the OLED market when I bought the Q6FN due to raising concerns about image retention. But I can see that less than 2% is pretty minimal and passable for my experience.
And the overall positive feedback from the infinite contrast got my attention. Also the amount of features over the Q6FN like G-Sync compatibility (1070 gtx owner here), HDMI 2.1 for next gen and lower input latency.
Should I trade my TV right now?
I don't have time to type something long about this at the moment (concerning C9 or waiting for the CX), but the G-sync compatibility on the C9 only works with Turing-family and newer GPUs.
That's a huge bummer....
I won't be replacing my GPU until next year (skipping first and second generation of RTX until they solve the performance stress over the RT Cores).
I've done some process of eliminating and it seems it only flickers when VRR is enabled this is on the LG C9 for clarificationIs this flicker normal on cod mw on these same menus it doesn't flicker in game not sure if it's a tv issue and it doesnt happen on any other game
Cod menu screen flicker
Only happens on the screen I showed and the video is making it look worse is this normal on that screenyoutu.be
Every ubisoft game I've played in hdr on my ps4 pro has lifted black levels. I use 46 brightness on b7 oled for games with this issue. I'll list every game I've experienced raised black levels:Playing Far Cry New Dawn on pc with my c9 oled. The loading screen with the images has perfect black (notice the black bars at the top and bottom), but once it gets in-game, the screen flashes for a second and it becomes grey instead of black, so the black during gameplay is not truly black but grey, which greatly reduces the contrast. When the character dies, the screen also fades to grey instead of black like it's supposed to. I have to reduce the brightness of the tv from the default 50 to even 37 to make that black, but then it seems to cause black crush in game. Sth is wrong with the hdr of this game. Anyone who play this game notice the same thing? Pls note that this is not a problem of black level mismatch as I have no such issue with some other hdr games.
Every ubisoft game I've played in hdr on my ps4 pro has lifted black levels. I use 46 brightness on b7 oled for games with this issue. I'll list every game I've experienced raised black levels:
Rdr 2
Division 2
Ac odyssey
Ac origins
Tomb raider - the most recent one
Battlefront 2
Farcry 5 and the sequel
Death stranding (the only ps4 exclusive with issues despite using same engine as horizon, which has perfect inky black levels
For games that have lifted black level, I usually only need to lower down the brightness by 1-5 notches (from the default 50). But Far Cry New Dawn requires lowering down to 37 to make that game fade to black (one of the methods to determine if the game has lifted black). That is too much imo and maybe the game crushes black at that level.Every ubisoft game I've played in hdr on my ps4 pro has lifted black levels. I use 46 brightness on b7 oled for games with this issue. I'll list every game I've experienced raised black levels:
Rdr 2
Division 2
Ac odyssey
Ac origins
Tomb raider - the most recent one
Battlefront 2
Farcry 5 and the sequel
Death stranding (the only ps4 exclusive with issues despite using same engine as horizon, which has perfect inky black levels
You can set the ps4 to 1080p rgb hdr output and set black level to full on ps4 then limited on your display - causing crushed blacks for properly tuned games, but correcting the lifted blacks for these games. The negative is the output is only 1080p, but the positive is correct black levels without affecting your tv's brightness setting (as this can introduce banding and tonemapping errors)
Nah. Most of those games never display true black. It's very easy to differentiate between added shadow details and lifted black.I'm pretty sure most of these games, bar maybe RDR, display blacks as true black where appropriate. One shouldn't mistake added shadow detail over SDR for lifted blacks. That is, after all, one of the key benefits of HDR.
I'm pretty sure most of these games, bar maybe RDR, display blacks as true black where appropriate. One shouldn't mistake added shadow detail over SDR for lifted blacks. That is, after all, one of the key benefits of HDR.
That's just growing pains. I think it's best to assume issues like those you mentioned won't be ironed out until well into the next generation.I don't think devs get this right a lot of the time though, I mean using elevated blacks when no light source is around, is just plain wrong, but elevated blacks are correct in say a scene where the moon is out and lighting up a room or something, I do find it annoying.
Nah. Most of those games never display true black. It's very easy to differentiate between added shadow details and lifted black.
I've the same set and don't recall lifted blacks being an issue across the board with the Assassin's Creed games. I haven't played every game you listed there, but I personally didn't feel the need to fiddle with the TV's brightness setting at any point to compensate for black level with the ones I have.
Do you play the game in a completely dark room? If not, some of the lifted black is hard to notice. I can confirm Assassin's Creed Origins has lifted black on pc. Very noticeable when you stand in pitch darkness inside a tomb without a torch. The whole screen is grey, indicating raised black.
I'm having weird issues with red dead redemption 2. It's like the gamma will suddenly drastically change and make the game washed out. I have had this issue on both console and PC. I dont know if its HDR related.
Lowering paper white will only darken overall image, losing the hdr pop, while still leaving you with greyed black levels. Lowering the tv's internal brightness setting is the most reasonable solution for now. But due to tonemapping errors introduced by the tv by lowering the brightness (quantization errors like banding) the tv will crush some details. If resolution doesn't matter to you and near black level detail matters most, go to 1080p rgb hdr and mismatch the black levels for these gamesIt is. Try lowering the paperwhite as low as you can tolerate, should help a good bit with the black levels.
It will randomly change mid gameplay. Has to be a glitch, right?It is. Try lowering the paperwhite as low as you can tolerate, should help a good bit with the black levels.
Is this advisable over lowering the tv's brightness though? Because mismatching black level will sure crush black in normal games. How it behaves in games with lifted black seems debatable. I will try this though with Far Cry New Dawn, which is a game that easily has the worst lifted black in hdr I've ever seen (lowering brightness doesn't help until a very low value, which seems to crush black altogether).If resolution doesn't matter to you and near black level detail matters most, go to 1080p rgb hdr and mismatch the black levels for these games
A bit of an update: decreasing tv's brightness to 49 gives true black, but in some dark scenes it just looks wrong. Bringing brightness back to 50 makes those scenes look right again. This proves that decreasing brightness and getting true black are not always the right solution since the hdr mastering of the game matters too. This sucks for oled users.Started Blair Witch in hdr yesterday (on pc, oled c9). Lifted black also, very evident during splash screen intro with white text against supposedly black background (it is grey). Decreasing tv's brightness from the default 50 to 49 fixes it.
No HDR controls in the FF7 Remake demo aside from an UI brightness slider. Looks like a 1000 nit title.
No HDR controls in the FF7 Remake demo aside from an UI brightness slider. Looks like a 1000 nit title.
Do we know if FFVII is using the PS4's built-in HDR settings in lieu of its own settings? I had never messed with the system-level HDR settings before, and when I launched the demo for the first time I got a message telling me to set up my system HDR settings first.
Indeed, HDR looks really good in FF7. There's lights everywhere and they look great.
However... the FMVs I'm not so sure of. The intro FMV looked a bit washed out, like maybe it was SDR converted to HDR. They also sported some noticeable color banding, especially at the start with Aerith crouched down. Things seemed to instantly improve on both fronts when the game transitioned to realtime (after the screen fills with smoke on the train arrival).
i just finished ff15 on x1x an yes: the cg looked good. much better than the cg in the ff7 demo (no artifacts, cleaner, sharper, despite 1080p).Yeah, the difference between ingame and washed out CG was very noticeable. They better fix that for the full game.
What about the CG cutscenes in FFXV? Weren't those okay?
Probably compressed for demo size reasonsIndeed, HDR looks really good in FF7. There's lights everywhere and they look great.
However... the FMVs I'm not so sure of. The intro FMV looked a bit washed out, like maybe it was SDR converted to HDR. They also sported some noticeable color banding, especially at the start with Aerith crouched down. Things seemed to instantly improve on both fronts when the game transitioned to realtime (after the screen fills with smoke on the train arrival).
Q70r and up have the "almost true black" thing. If you can spare a 10% more, I'd aim to that.For gaming, is a Samsung Q60 a good upgrade from a NU7100 if I can find it at a good price? My selection of TVs here in Brazil is a little limited.
Do we know if FFVII is using the PS4's built-in HDR settings in lieu of its own settings? I had never messed with the system-level HDR settings before, and when I launched the demo for the first time I got a message telling me to set up my system HDR settings first.
No HDR controls in the FF7 Remake demo aside from an UI brightness slider. Looks like a 1000 nit title.
C7 here, and the ingame HDR looked very good. It's only the CG that is borked.God, y'alls impressions of the HDR are really making me envious with my LG B7 over here. It's not that HDR appears poor on the set, but it certainly didn't pop the way so many of you are describing.
God, y'alls impressions of the HDR are really making me envious with my LG B7 over here. It's not that HDR appears poor on the set, but it certainly didn't pop the way so many of you are describing.