For people who said JRPGs, is there anything that would make you like them again? Is it just that the ones being made don't interest you or is it total dislike of the genre? Asking as someone who makes indie JRPGs that are generally bite-sized (longest one is about 14 hours, but most are in the single digits).
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Fast intros and non-craptacular pacing
-Enough of this recent trend of "control one character and AI controls the rest of the party" stuff. If that *
needs* to be there, the combat system better be real involved and the AI control needs to be, bare minimum, FFXII caliber.
-[Side]quests need to not be terrible. MMO quests were phased out of MMOs years ago for a reason.
-More reactivity in the battle system. More spell interactions, more attack combinations, more chemistry systems.
-More to do outside of the battle system, and I don't need just quests. Minigames(FF7), puzzles(Golden Sun 2), wacky item crafting and pickpocketing stuff (Star Ocean 2) - stuff to do to make the game seem more than just a big map with monsters on it being broken up by having a bad story being yelled at the player.
-Battle system needs to expand more beyond "now do more damage"; the enemies should similarly ramp up their own tactics.
-Open worlds, for the love of god.
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Substantial secrets, side stuff and endgame stuff. I mean secret continents, tournaments to enter, multiple dungeons, a dozen or more hidden bosses (and not just stuffed away in some "coliseum").