You won't see something similar to the jump from SD to HD. Maybe on VR though.
I'm so keen on VR on PS5 + new Headset/optics.
You won't see something similar to the jump from SD to HD. Maybe on VR though.
So many hot takes. HZ2, R&C, DeS, Kena would murder a PS4 Pro.
Not that I have read.
Yes. For now. The true power of the consoles won't be squeezed out until a couple of years from now. Happens every generation.
And now that the iterative hardware precedent has been set it seems totally foolish to not wait that few years for the inevitable upgraded console.
But of course being part of the zeitgeist yields the same badge of honor whether it's for a major game or console release.
I agree with this, and on top of that I could look at Uc1 and not say it looks like a Ps2 gameCorrect, but for example you could look at Second Son and Shadow Fall from PS4 event back in the day and probably can't say these looks like it could run on PS3.
Not that I have read.
If it did, it would not look anything like this:
Stills:
https://www.dropbox.com/sh/4517pw8t...7Ua/Kena_Stills?dl=0&subfolder_nav_tracking=1
I don't know what some people watched if they thought those games looked like your average PS4 games... lol.
This legit looks like a linear progression to me:
It's a gradual and consistent progression into the legitimately Dreamworks CGI level visuals we're seeing today.
It's getting closer but these graphics would stick out like sore thumb. Modern pre-rendered cgi is still its own class. Maybe it could match some cheaply rendered childrens tv series.
I think a number of the games looked really great. Particularly Ratchet and Horizon.
That being said, the combination of the upgraded consoles + 1080p stream make this jump seem less impressive. Going from 4-6TF machines to 10-12TF machines make this gen upgrade seem a bit less impressive graphically. Add to that showing 4k games at 1080p/30 doesn't help.
I Still think it will takes 2-3 gen before pixels won't be visible at all. 8k per eye would be ok I think.
I don't think I saw anything that looked better than RDR2 on PC. But... that's not saying much because that game is insane.I also have my 2080ti PC hooked to my LG OLED and only Control or Metro Exodus on ultra with ray tracing has maybe been on the same level of what I saw in many of those trailers.
I'm a bit confused - some of the speaker in the event yesterday were clearly CG - but they made no mention of this in the show or later on?
Too many people in here sounding like Phil Spencer in his recent interview...I think it would be more accurate to say that we've hit the point where even 4K YT streams can't accurately portray what modern games actually look like. There's just too much compression. Just look at some of the screenies from these games...
This.
That's not how that works. It's all about perception. People are comparing these games to Doom Eternal and Ghost of Tsushima. There weren't PS3 games like this when PS4 launched. The mid-gen console refreshes are messing with people's perception big time.I'm baffled, it's like people don't remember what ps4 games look like, pop ins and inferior lighting. Especially in open world, this stuff is closer to cgi now.
That was my thought as well - it's loading massive new environments every few seconds. It's less about the graphical fidelity (though it looked great) and more the instant loading.idk man, Ratchet and Clank looked hella impressive, and the time warps looked like something that would be impossible on a PS4. That's not something that's possible without an SSD.
Graphically a lot of these games looked great, and on top of looking great, the creative freedom given to developers thanks to the SSD will be great. Your already seeing it with Ratchet and Clank, what you saw in that trailer just isn't possible on a PS4 with a regular hard drive.
This legit looks like a linear progression to me:
It's a gradual and consistent progression into the legitimately Dreamworks CGI level visuals we're seeing today.
Sorry, I don't understand. Can you explain why it would be sarcasm?