With the release of the ME LE which features all the story and character DLCs (sans 1 from ME1) on the horizon, I recalled how it was when ME3 originally released. The hype surrounding the final entry of the trilogy was immense. And then, From Ashes DLC was announced as a Day 1 paid purchase with Bioware selling a recruitable NPC like they had done with Kasumi and Zaeed in ME2. However, the difference was neither of ME2's DLC was crucial towards lending historical context about a time and a species that were mostly lost to history (sans the VI, Vigil) that fought the Reapers to not only be defeated but cruelly repurposed to become drones of their foe, nor were they released alongside the base game on Day 1.
Honestly, I did not know what I was missing with the DLC until I watched a bit of walkthrough with Javik in it. As someone who got all ME2 DLCs and played the heck out of ME3 (esp. MP to boost that 'Readiness' number), it felt like such a gut punch. Bioware essentially carved out an incredibly salient piece of the ME3's narrative potential and world building history just so that they can exploit the enthused player base. I never bought that or the subsequent Citadel DLC (again, saw a bit of playthrough on YT; memory of exact details of DLC are foggy now, but I still remember the disappointment).
Suffice it to say, when I get the Legendary Edition, it will be akin to a brand new experience for me with Javik. So please no spoilers.
I know people talk about Horse Armour DLC and how it went downhill from there. In retrospect, at least that was cosmetic (look how normalized it has become that I can write, "at least" so casually).