No. But nice try? What point are you trying to make here? Or, what specifically do you not agree with in my post?
I was just joking. Obviously they don't all work for Sony.
Microsoft has also had first party devs talk about the Xbox One X.
Hardware acceleration could enable 3D…
www.videogameschronicle.com
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Xbox studio
Ninja Theory's audio team told VGC they were 'extremely excited' to finally have hardware power dedicated to their discipline.
Series X's dedicated audio chip will mean they no longer have to sacrifice sound in order to facilitate other parts of their projects, they said.
"It's extremely exciting," senior sound designer Daniele Galante said of the new console. "We're going to have a dedicated chip to work with audio, which means we finally won't have to fight with programmers and artists for memory and CPU power."
The studio's audio lead David Garcia added: "We take for granted that graphics are powered by their own video cards. But in audio, we haven't had anything like that. Now we have some power dedicated to us."
Microsoft had previously suggested the new console could have some form of audio hardware acceleration, via a talk description that was planned to happen at
GDC later this month.
Microsoft's commitment to audio could come in response to
Sony's own lofty plans,
which started with the acquisition of Audiokinetic, who make the audio middleware used almost universally across triple-A games.
Sony has already announced that the
PlayStation 5 will support 3D audio, a feature which built-in hardware acceleration would also enable for Xbox.
3D audio utilises binaural rendering to simulate sounds 'travelling' from one ear to the next, creating the illusion of realistic 3D sound. Crucially, 3D audio only works effectively with headphones, so it's more suited for VR gaming where immersion is crucial and headphone use virtually guaranteed..
A Microsoft engineer has also recently suggested that
Xbox Series X would be able to support a form of audio ray tracing. Like visual ray tracing, the audio form is incredibly expensive in terms of power and likely wouldn't be possible without some form of hardware acceleration."