• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Will VR stick around for good this time?

  • It's here to stay.

    Votes: 469 77.4%
  • No it's going to fade into obscurity.

    Votes: 94 15.5%
  • It's going to take over the world.

    Votes: 30 5.0%
  • I hate it and want it to die.

    Votes: 13 2.1%

  • Total voters
    606

afrodubs

Member
Oct 27, 2017
2,093
Didn't want to make a new thread, I was going to bump this one. But fuck it I want to add a poll so here we are....

There were still a few detractors last time around, convinced that it's still about to die, or that it was a fad "like 3DTV" etc....

So what about now? Fair to say that it's established itself?

Given the games released since the last time I asked (including motherfucking Half Life!), and the tidbits of next gen news related to VR (PSVR2 for example), as well as the pandemic that has a lot of people spending a lot more time in doors. Are we there yet?
 
Oct 25, 2017
4,427
Silicon Valley
What year is it? VR continues to grow, and has been around for decades commercially and in military use.

Most of the best VR solutions right now are constantly sold out.
 

BeI

Member
Dec 9, 2017
5,983
I think it has a good chance to stick around this time. It could really use higher resolution displays though. Foveated rendering can't come soon enough.
 

Kudo

Member
Oct 25, 2017
3,887
It's only going to get bigger. As far as I know Valve is still supply limited for Index (1000€ VR Headset) so yeah.
 

Darkstorne

Member
Oct 26, 2017
6,825
England
HL: Alyx just proved its value to gaming. It's definitely here to stay.

It won't be mainstream until it's much more affordable, lightweight, and the hardware exists to allow AAA quality VR games to run smoothly at high framerates on consoles and console equivalent PCs. But it's here to stay.

I don't own a VR setup yet, but I still see its value in the future.

EDIT: Assassin's Creed Discovery Tour modes in VR would be a fantastic fit. The educational value there... Especially for truly next gen AC game quality visuals. VR has so much to offer.
098343.jpg
 
Last edited:

Kalentan

Member
Oct 25, 2017
44,694
While it will likely never "take over" it will continue to get more and mire popular. It's not going to go away.
 

BigTnaples

Member
Oct 30, 2017
1,752
It's here to stay, and it will eventually be the primary device used for much of everything.
 

Qikz

Member
Oct 25, 2017
12,492
It's here to stay and it's pretty incredible already. It feels amazing to use and im so glad I jumped in.
 

adj_noun

Avenger
Oct 25, 2017
17,218
I mean, for me it has a long way to go before I jump in, but I don't exactly see it vanishing
 

Alien Bob

Member
Nov 25, 2017
2,466
It's carved its little niche. It's comfortable there and will grow a bit but until the tech changes radically it'll stay there
 

In Amber Clad

rather sultry
Moderator
Aug 26, 2018
5,503
London
I think it's got enough of a foothold now to stick around.

I have a couple of headsets (though I haven't used my PSVR since getting a Rift S), and though I probably only use them once a week or so (honestly, it's just a bit more faff than I can be bothered with a lot of the time), when I do I have a great time.

Must get back to Alyx.
 

Orioto

Member
Oct 26, 2017
4,716
Paris
It's not een a resolution problem. The day we have 2-3x times lighter sets and smaller, everyone will use them.
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
It is growing slow and steady. I believe that we will see a big jump regarding growth with PSVR2.

It's here to stay and then it's going to take over the world.
 

DrHercouet

Member
May 25, 2018
1,688
France
Yeah, it's here to stay. I agree, it wont take over, but it's a new way of playing video games, and chatting and hanging out. It's amazing, and it'll get more and more accessible by the years to come.
 

Dozer

Member
May 30, 2019
889
Orlando, FL
VR has always been n a weird spot where the technology is here to have it be successful within the niche/hardcore, but it's *still* probably 5 years away from being a truly mass-market product. When you can make something with the quality of the Index, self-contained like the Quest, plus inside-out tracking and another leap in display comfortability, at the $400 price point or less, the sky's the limit.

It's definitely not going anywhere.
 

HMD

Member
Oct 26, 2017
3,300
I love VR and everything VR, but I can't help but start to feel like it's not going mainstream anytime soon. We need an independent, untethered, affordable headset with PS5/XSX level of performance... that's at least 5 - 10 years away.
 

Setsune

One Winged Slayer
Member
Oct 27, 2017
1,649
They're in a better place now than they ever have before. Most manufacturers can't even make enough units to keep them on shelves (both due to manufacturing limitations and high demand), hence the scalper prices even for hardware that was on clearance a few months ago.

I'm pretty big into it. I think Quest basically nailed the sweetspot right now, It feels like the Nintendo DS of VR, if that makes sense.

I will admit there's a piece of the interaction puzzle missing. We've got hand tracking, but right now there's no good way to give tactile feedback to the player unless they're holding a controller, like the Valve Index. Once somebody figures out a market-ready solution, and everything non-hardcore switches to natural user interfaces in lighter headesets, that's going to be where it truly explodes.
 

Gobias-Ind

Member
Nov 22, 2017
4,025
It's going to stay around. I'll never understand how there can still be naysayers about its future when we know all these companies are throwing billions into it. Facebook is all-in with mark Zuckerberg saying out loud their goal is eleventy-billion users (maybe a misquote). I'm convinced Sony is in for another round. We know Apple has something in the works. There's heavy speculation that Google isn't done with VR yet.

Maybe it'll struggle to capture a big portion of the gaming market, but companies are going to keep banging around with the tech for all sorts of social, entertainment and business applications. We might as well have some games dammit.

Come join the party, Nintendo.
 

Jag

Member
Oct 26, 2017
11,673
I played the coolest VR yet with the PSVR Iron Man demo yesterday. After a few minutes I was so sick that I couldn't do anything except try not to puke. VR is cool, but I don't think I can handle it long term.
 

TheJackdog

Member
Oct 27, 2017
1,644
Gaming isn't shrinking. Its not gonna replace consoles or PCs, its gonna be an alternative.

Similar to mobile gaming, there is a market for it (obviously with mobile) and its growing.

Right now theres just space for a lot of people to play, no VR pun intended
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Objectively speaking, it's here to stay.

You can't have an industry like VR die when it has too much support across various industries and too many sub-communities formed around it. They will always keep it alive.

Expectations have been met and the industry has grown every year with no sign of stopping; investment is only increasing and the big issues are being solved in R&D.

I can only laugh at the people thinking it will fade into obscurity.
 

ClickyCal'

Member
Oct 25, 2017
59,687
Never going away, but it will never take over and be the future of everything like some think. At least not for like 30+ years.
 

Stike

Member
Oct 27, 2017
2,038
VR is awesome. My PSVR just doesn't get that much attention because of my limited time and due to the blurry resolution.

Next PSVR revision with PS5 hardware will be killer.
 

Muu

Avenger
Oct 25, 2017
1,970
Post PS5/XSX I see nowhere but VR to truly advance the graphics/immersion. I do wonder how things will play out -- so many people are intent on holding on to the "status quo" per se of gaming, and requiring headsets or other equipment is going to make systems difficult if not outright impossible to sell the numbers needed. From everything I've seen in forums and such I feel that people would like change and advancement, but that unless it's gradual and more or less conforms to their existing norms they don't want it. VR's a gamechanger but it goes well beyond most people's comfort levels.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Post PS5/XSX I see nowhere but VR to truly advance the graphics/immersion. I do wonder how things will play out -- so many people are intent on holding on to the "status quo" per se of gaming, and requiring headsets or other equipment is going to make systems difficult if not outright impossible to sell the numbers needed. From everything I've seen in forums and such I feel that people would like change and advancement, but that unless it's gradual and more or less conforms to their existing norms they don't want it. VR's a gamechanger but it goes well beyond most people's comfort levels.
People have always been forced into technology changes kicking and screaming.

People didn't want cars. They wanted horses.

People didn't want radio. They wanted real life people.

People didn't want TV. They wanted radio.

People didn't want PCs. They wanted something they perceived as useful.

People didn't want phones. They wanted to look normal.

The world is full of luddites, but they've never had the last say in how technology moves forward.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Has vr seen the huge bumps that consoles have during the pandemic?
www.roadtovr.com

Analysis: 'Half-Life: Alyx' Adds Nearly 1 Million VR Users to Steam in Record Gain

The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and...
 

Zool

Member
Oct 28, 2017
2,233
I wanted a Jaguar VR helmet in 1995. We are now 25 years later and the biggest VR player on the market is like 10 million? The market grows, but it's not a fast growing market.
 

thiccraft

Member
Feb 29, 2020
80
I can see it this way: games like Animal Crossing, strategies, simulations will stay on PC for good.
But VR has great chance of expanding. Someday we'll reach a tipping point, a moment that not happened yet, that will finally convince people to use it. It will be maybe weird thing - like Beat Saber or some other easy game - or maybe significant price drop. But this can really happen.
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
I wanted a Jaguar VR helmet in 1995. We are now 25 years later and the biggest VR player on the market is like 10 million? The market grows, but it's not a fast growing market.
Neither was the cellphone market until the late 90s hit and the Tech was ready to appeal to the mass market.

VR is here to stay. And it'll be glorious.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,383
VR has a very strong footing right now, but I don't think it's as much of a guarantee as places like this forum would lead you to believe. It's install rate and growth is better than its ever been, but we also have no idea what it's ceiling will be. I personally don't think it's going away any time soon, but I also haven't seen anything outside of our bubble that would lead me to believe that it's "the future". It has its place in the gaming world, but I don't think it has the potential to become the main delivery method of games for at least another a decade or so. Even then, I'd call it a coin flip. Strapping a device to the face is a larger barrier than enthusiasts will admit exists for the average Joe.
 

1-D_FE

Member
Oct 27, 2017
8,261
www.roadtovr.com

Analysis: 'Half-Life: Alyx' Adds Nearly 1 Million VR Users to Steam in Record Gain

The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and...

Facebook recently had an interview where they admitted they completely underestimated the demand they were going to have last holiday season (Quest). Obviously the virus then prevented supplies from being addressed. But they claim they're producing a lot now. Which I tend to believe. They're coming in stock a lot. They don't last very long, but stock is constantly being refreshed. So I believe they have upped their production line. Think they'll sell as many as they can make this year.
 

wafflebrain

Member
Oct 27, 2017
10,245
Well I know VR doesn't need these kinds of threads every week to keep it going :P

Unless something catastrophic happens there's no way it's going anywhere. Oculus, Valve, and Sony are too invested in it at this point. Also the forthcoming Valve/HP/MS headset is more proof of wide industry interest. Shits here to stay period.

Can't wait to see what is going to get produced for PSVR2.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
I wanted a Jaguar VR helmet in 1995. We are now 25 years later and the biggest VR player on the market is like 10 million? The market grows, but it's not a fast growing market.
It's not like the market has existed for 25 years. It had a couple of years where you could buy headsets in the 90s and then nothing until the latter half of the 2010s.

Even the Jaguar VR helmet never released in the end.

Technology platforms take a long time to grow; PCs took a decade to reach 10 million units. If we count every year that VR has existed on the consumer market, including the 90s, it's been 7 years.
 

Stike

Member
Oct 27, 2017
2,038
www.roadtovr.com

Analysis: 'Half-Life: Alyx' Adds Nearly 1 Million VR Users to Steam in Record Gain

The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and...
Alyx shows: SOFTWARE SELLS HARDWARE.

Studios should put some serious (full length) games on VR, not glorified demos or bonus levels, and this shit will take off.
But they have to invest first.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
VR has a very strong footing right now, but I don't think it's as much of a guarantee as places like this forum would lead you to believe. It's install rate and growth is better than its ever been, but we also have no idea what it's ceiling will be. I personally don't think it's going away any time soon, but I also haven't seen anything outside of our bubble that would lead me to believe that it's "the future". It has its place in the gaming world, but I don't think it has the potential to become the main delivery method of games for at least another a decade or so. Even then, I'd call it a coin flip. Strapping a device to the face is a larger barrier than enthusiasts will admit exists for the average Joe.
Strapping a pair of something akin to sunglasses is such a low barrier that I'd argue it's even less difficult than turning on a TV. With said sunglasses, you could carry them with you anywhere you go and use them in any context.

Heck, even just lying in bed at the perfect angle would be a nice way to consume content. You can't really do that with a TV unless you have it in the ideal position for your bed, but you still have to face that one direction and can't be a fidget.
 

Deleted member 8468

User requested account closure
Banned
Oct 26, 2017
9,109
It's hard to compare to something like 3DTV, which was an addon for flat screen content, and could largely be retrofitted into older flat content.

But VR is an entirely different interface, with entirely different experiences and games built from the ground up. Sure there are ways to play flat content in a big window inside a HMD, but there's no tangible benefit. In that way, VR has more hurdles than a 3DTV, but also offers far more benefits to the user.

VR still has strides to make and problems to solve. We just finally got our game that wrapped all of the larger VR communities ideas together cohesively into a great game with HL Alyx, and got a slick bit of editing tools from it as well. On the other hand we still have newer games like Boneworks that are crazy impressive with world interactivity, but are pushing the limits of what people can handle from having their ingame body moved and jostled.

It's a growing space, the Quest sold like gangbusters so the audience is there. It's a matter of removing hurdles like the wire, in game locomotion, and interface/controls. Not only is it doing better than ever commercially, VR has tons of opportunity. It's absolutely here to stay.
 

1-D_FE

Member
Oct 27, 2017
8,261
It's hard to compare to something like 3DTV, which was an addon for flat screen content, and could largely be retrofitted into older flat content.

But VR is an entirely different interface, with entirely different experiences and games built from the ground up. Sure there are ways to play flat content in a big window inside a HMD, but there's no tangible benefit. In that way, VR has more hurdles than a 3DTV, but also offers far more benefits to the user.

VR still has strides to make and problems to solve. We just finally got our game that wrapped all of the larger VR communities ideas together cohesively into a great game with HL Alyx, and got a slick bit of editing tools from it as well. On the other hand we still have newer games like Boneworks that are crazy impressive with world interactivity, but are pushing the limits of what people can handle from having their ingame body moved and jostled.

It's a growing space, the Quest sold like gangbusters so the audience is there. It's a matter of removing hurdles like the wire, in game locomotion, and interface/controls. Not only is it doing better than ever commercially, VR has tons of opportunity. It's absolutely here to stay.


Wait till the Quest revision comes and we have uncompromised hand tracking. If the Quest is hot right now, the revision is going to be absolute fire.
 

SharpX68K

Member
Nov 10, 2017
10,518
Chicagoland
VR is here to stay and it will only get better.

VR will never replace conventional flat screen gaming, it's only another way of gaming.
 

digitalrelic

Weight Loss Champion 2018: Biggest Change
Banned
Oct 25, 2017
13,124
I think that two things have become clear:
  1. It's here to stay.
  2. It will always be a niche product
I think of it similarly to 4K UHD discs on the movie side of things. They've proven to be profitable, a lot of content is coming out for them, and they're not going anywhere any time soon, but at the same time they probably have a maximum market penetration of about 15%.
 

Wariobenotware

Alt Account
Banned
Apr 2, 2020
1,869
VR will never go away just like motion controls will never go away. The door is open now and it won't close. It won't replace traditional gaming but it will always exist.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
I think that two things have become clear:
  1. It's here to stay.
  2. It will always be a niche product
I think of it similarly to 4K UHD discs on the movie side of things. They've proven to be profitable, a lot of content is coming out for them, and they're not going anywhere any time soon, but at the same time they probably have a maximum market penetration of about 15%.
It's here to stay as a niche product
No.

This is a bad assessment. The reasons you think it will be a niche product can be mitigated.

4K is also going to get more popular as 1080p gets inevitably phased out of most TVs you see in stores, giving more incentive to buy and manufacture 4K discs.