Can I use this as an excuse to post this example of music done on the Genesis? I admit, was just looking for a post that almost kind of ties into me dumping it in this thread:i think folks are finally moving beyond the lazy "robot farts" AVGN mess and hearing/playing more varied examples, so the synth is finally getting its flowers & others take that as a shot on the SNES because the soul still burns
If you don't like synth, that's fair. I can completely understand that.I owned a Genesis. I just don't like the sound, even some of the best sounding games. Sonic 3, and Vectorman are probably the most positive music memories I have of the system and going back to them, I'm still not in love the sound fonts. It's not that they sound "bad" per se. It's just... limited. It sounds like a synth. That's part why the sound effects are all kind of a bummer to me as well, they just sound like a synth attempting to make weird facsimiles of sounds. The timbres are pretty limited.
I say this as someone in music production and as an audio engineer. I would NEVER put the majority of genesis sounds in any production or song I'm writing. I just viscerally don't like it. Most of it just sounds.. cheap? I guess for the lack of a better term. The percussion especially reminds me of the cheap toy Casio keyboards I so hated the sound of.
They don't require anything extra. "Solar Modulation" for instance was created for soundtrack that was released on a literal cartridge that plays on any stock Genesis.I've heard these before, they're awesome. so, quick question. Would it have been possible for me to have heard these tunes back in the day coming from my actual Mega Drive or does this require some extra "stuff" from modern softwhere.
Also, is there a YouTube channel that's generally regarded as the best one in audio quality terms for listening to 16-bit era tunes.
I really think it is "hate": I can't seem to go into a Super Nintendo music discussion thread around these parts without somebody bring up a ton of examples as to "why the Genesis/Mega Drive sound is superior". It's like entering a Donkey Kong Country music thread and suddenly someone brings up how it sounds sooo much better on the Genesis. I mean, what the hell man.Or perhaps it's not "hate" but simply a clearheaded analysis of its pros and cons.
Nowadays when you criticize anything there's a defense force forming up to say that "no, it was good!"
MegaDrive and Super Famicom were the two main sources of video game music in the console space (in the west) at the time. It's unsurprising that they're being compared. OP themselves did talk about other competitors.I really think it is "hate": I can't seem to go into a Super Nintendo music discussion thread around these parts without somebody bring up a ton of examples as to "why the Genesis/Mega Drive sound is superior". It's like entering a Donkey Kong Country music thread and suddenly someone brings up how it sounds sooo much better on the Genesis. I mean, what the hell man.
It's almost thinly veiled trolling. Call it "clear headed discussion" if you like, but I don't think every discussion involving the Super Nintendo's sound needs to involved their competitors in every regard.
MMX1 has one of the all-time greatest soundtracks.what on earth am i reading here?
mmx? sfii? goof troop? all have amazing sounding music!
Anyway have a song.
Outrun 2 cover done by Yousuke Yasui on the MD chip. I like listening to this a lot.
Didn't know this game had such nice OST.Time Dominator 1st
Treasure Castle | Socket | Genesis | Soundtrack
Song: Treasure Castle Game: Socket System: Sega Genesis Playlist URL: https://www.youtube.com/playlist?list=PL-vD6rIjXrcK5phP63lK5jL-u2-xSojlG If you want me...www.youtube.com
Some of these are very impressive and definitely have a great sense of energy to them, I think for me it just really comes down to not loving the FM synth sound. Some games definitely found ways to use it to a pleasant effect though. Especially many of your used examples.If you don't like synth, that's fair. I can completely understand that.
I do want to share a few examples, though, that you may not have heard. They're still very FM synth but I think they sound quite nice as work well as game music. I feel like the 'crunchy' sound along with clean, sharp synth works well here. That said, this is a tricky system to source audio for as it varies from model to model and is often handled poorly in emulation. Bad emulation often sounds wayyyy too harsh and bright. Also, many later model systems exhibited poor audio quality, unfortunately. So these tracks are just samples - not sure of where each track originates from.
I'd be interested to hear your take on the different tracks especially as an audio person.
Time Dominator 1st
Treasure Castle | Socket | Genesis | Soundtrack
Song: Treasure Castle Game: Socket System: Sega Genesis Playlist URL: https://www.youtube.com/playlist?list=PL-vD6rIjXrcK5phP63lK5jL-u2-xSojlG If you want me...www.youtube.com
Vapor Trail
[SEGA Genesis Music] Vapor Trail - Full Original Soundtrack OST
***All my soundtracks are recorded from authentic NTSC Model 1 VA3 Genesis hardware*** You know the drill. Track listing below. 0:00 Vapor Trail 3:05 Bloody ...www.youtube.com
Streets of Rage 2, of course
Streets Of Rage 2 - Go Straight
Streets of Rage 2, known in Japan as Bare Knuckle II: Shitō he no Chinkonka (ベア・ナックルII 死闘への鎮魂歌 lit. "Bare Knuckle II: The Requiem of the Deadly Battle"?), an...www.youtube.com
Sparkster
Gleylancer
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.www.youtube.com
Battle Mania - this one is interesting as it leans heavily into synth to create a very menacing sound but it also has tight percussion and deep bass.
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.www.youtube.com
Alien Soldier
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.www.youtube.com
Xeno Crisis - a newer game but a great sound that leans into the crunchy audio you get from the system
Xeno Crisis OST #05 - Area 3 - Dunes
Xeno Crisis original soundtrack composed by Daniel Bärlin (Savaged Regime) for the Sega Mega Drive. Mastered by Lee Mintram (Featurecast). Order your copy of...www.youtube.com
...and yeah, anything from Savaged Regime is amazing and really showcases what's possible. I'm not confident Super NES could deliver anything as crisp and clean as, say, this...
Sonic the Hedgehog 2 - Mystic Cave Zone (YM2612 Rearranged)
Original by Masato Nakamura, Izuho TakeuchiSupport me on Patreon: https://www.patreon.com/savagedregimewww.youtube.com
I like this Seiken Densetsu track because it's a pretty good example of what I associate with SNES sound.
Most of the instruments are quite pleasant and harmonious. Good use of strings, woodwind, a xylophone, etc.
And an absolutely dreadful, low-quality, muffled percussion sample that tries its damnedest to overpower the whole track.
You can have your lush RPG scores, but Megaman X sounds better on Genesis. :P
Super Metroid too.
I don't think it's a laymen thing. Liking or disliking FM synth doesn't make you more sophisticated. It's just... different.It's one of those situations where, to the layman, the SNES sounds miles ahead of anything else in its timeframe.
But when you know how the SNES sound chip operates in comparison to the Yamaha hardware in the Genesis it's a bit less impressive. Sure, there's still some great music being pumped out of that thing, don't get me wrong, but the SNES audio is basically the midpoint between proper "chiptunes" and pre-recorded music.
It's one of those situations where, to the layman, the SNES sounds miles ahead of anything else in its timeframe.
Maybe the poster you quoted thinks producing music on the SNES is just selecting a couple of instruments out of a list and the notes they should play. Which isn't... quite how it works, at least for the better soundtracks.I don't think it's a laymen thing. Liking or disliking FM synth doesn't make you more sophisticated. It's just... different.
In many Youtube comment sections of comparison of Genesis and Snes games I have seen a lot of people complaining about the Snes audio, even in some games I think sound pretty good like The Lion King or Earthworm Jim 2. Hell, I remember some people saying the OST of Maximum Carnage was better on Genesis because it sounded clearer, and I think that games sounds awful on Genesis for the most part and badass on the Snes.I think the "bad" rep is mostly from Era posters constantly defending the Genesis Yamaha soundchip, which, while indeed superior to its Master System bretheren, is definitely not the best Yamaha could offer in terms of FM sythesis. One could expect Sound Blaster-quality audio, but them the system price would no doubt skyrocket if they jammed in every bit of that soundcards modules in the system.
I dunno, while the Amiga is interesting, it also has some pretty serious limitations. Games typically sound worse overall. There are some amazing sounding games, though (such as those that Chris Huelsbeck worked on). It's a very interesting sound chip.
Computer gaming was alive and awesome in North America back then, too. There's just a weird revisionist erasure of it on message boards like this one, probably because most people that were there for that are in the 40+ year old minority.Hang on? You forgot the rest of the Anglosphere (UK, NZ, AUS) and the entirety of continental Europe, we were doing just fine thanks. We had a microcomputer boom in the 80's and thats where a lot of interesting software appeared.
That's mostly due to many Amiga games beeing just ports of the Atari ST games with poor sampling of the FM music used in those.I dunno, while the Amiga is interesting, it also has some pretty serious limitations. Games typically sound worse overall. There are some amazing sounding games, though (such as those that Chris Huelsbeck worked on). It's a very interesting sound chip.
Computer gaming was alive and awesome in North America back then, too. There's just a weird revisionist erasure of it on message boards like this one, probably because most people that were there for that are in the 40+ year old minority.
I don't think I knew that Commodore was an American company until the 21st century. They hardly had any footprint here.It seemed a lot of the American industry got centralised much quicker in the late 80's, though their are some really interesting stories like the Commodore/Amiga/Atari fiasco and EA with Trip Hawkins etc.
Definitely. I'm in Canada but was lucky to play a ton of European computer games back then. There were so many pioneering game musicans from over there.Aye, my apologies it seemed like a bit of a big F-U to the states, but theirs an absolute treasure trove of stuff from the old world, some junk, yes but some really unique idiosyncratic stuff that's getting written out.
The C64 was hugely popular in NA, even more so than in EuropeI don't think I knew that Commodore was an American company until the 21st century. They hardly had any footprint here.
For my entire life, the American PC space seemed to consist entirely of the IBM + Apple lineages, and I was using PCs by the late '80s.
Too many people used the stock Genesis sound drivers and just tossed in a MIDI file with no thought to the voicing so it's almost all just a single kinda crummy "not-quite-a-sawtooth" sound to them all. Thin and bland.
I can only assume that some composers didn't seem to want to do much more than import General MIDI compositions and assign tracks to crappy, nearest fitting, presets. You can't do that with the YM2612 and expect it to sound good. Just look at Doom on the 32x; it feels like something I could have knocked up in a day. The driver wasn't at fault.
GEMS is a catch-22. It's a powerful tool whose purpose is basically to eliminate the need for a dedicated sound programmer, allowing for composers to create music for the system without extensive technical knowledge of the hardware. But in practice this often leads to some detrimental corner-cutting and over-reliance on unimpressive stock voices.This is why GEMS gets so much hate that I don't think it quite deserves. AFAIK the driver isn't bad, but the problem was that its tools made it easy for composers to import MIDI files.
I can only assume that some composers didn't seem to want to do much more than import General MIDI compositions and assign tracks to crappy, nearest fitting, presets. You can't do that with the YM2612 and expect it to sound good. Just look at Doom on the 32x; it feels like something I could have knocked up in a day. The driver wasn't at fault.
So many C64s are dead now and thrown away so that's makes them seem more obscure today than they were when it was on the market. The Vic 20 was also considered a success in NA for its time.The C64 was hugely popular in NA, even more so than in Europe
On the other hand, the ST and Amiga computers were more seen as productivity systems than gaming ones. This is why finding big box amigas in the US is easier than finding an Amiga 500
DUSTINODELLOFFICIAL is the gold standard for Mega Drive/Genesis music. Emulators haven't done such a horrible job with the SNES audio hardware so it's not quite as important for SNES games. You'll also run into uploaders putting extra effects on the tracks like reverb without mentioning it.Also, is there a YouTube channel that's generally regarded as the best one in audio quality terms for listening to 16-bit era tunes.
That jerk doesn't split tracks into individual videos though.DUSTINODELLOFFICIAL is the gold standard for Mega Drive/Genesis music.
Because the SFC was a more successful system but nowdays with the resurgence of retrogaming and out current audio setups, its shortcomings are a lot clearerWhy the alleged pushback of the sounds of the SNES? Look at any VGM discussion at the old place, it's been SNES-leaning for ages.
He didn't do a good enough job posting time stamps on some of his earlier uploads and that's a pain especially on mobile devices where it's a really big problem.