Why are Switch versions of games rated higher? afaik both HK and Ori run worse on Switch vs PC, but PC is rated lower.
HK is actually even below Blind Forest for PC if that means anything to you all. Era being the gaming aficionado website knows best.
I don't trust Era after the goty voting.
i mean they are all within margin of error.
@topic:
hollow knight is like BotW: a flawed masterpiece.
Metroid is a better metroid
Aria of sorrow is a better Castelvania
(i love symphonie, but compared to AoS it has the problems people keep attributing to hollow knight: to long (inverted castle is kinda more of the same, and already seen locations), skills/features that are rather useless for a plain run (the magic? i think 90% of people did not use that).
And while hollow knight has a slightly to slow start for its own good and an rolercoaster as a dificulty curve, it still excells in:
- openness (after the first ~3 hours it essentially becomes an open world game with endless ways to progress)
- battles (neither metroid nor castlevania come even close to the bosfights of hollow knight, especially late game where it gets really tight and reminds me more of mega man zero than a metroidvania)
- world building (castles always seemes like a collection of horror tropes, and metroid was always more a cave system than a living world, prime was the first to truly add lore)
-the ost is on par with the other 2
-story (honestly, metroid never had a good one, and symphony, while not bad, is nothing special)
I mean, i get it, the game can drag on if you compare it to those prior that you can finish without stressing in <5h,
and the speed in which you get new traversal options is way slower compared to metroid (its good in the beginning, but can tank when you essentially have the core ones)
Honestly, those 3 are just different games for me.
Metroid: tight traversal and "where is the next upgrade" game,
Castlevania: fun good looking hack n slash with grinding/leveling,
Hollow Knight: open worldly exploration game with mega man zero inspired tight boss fights
the last one can be slower paced, but also often excells in atmosphere and tight gameplay.
Thats why im curious how Silksong will be, since Hornet is more nimble, maybe it will improve the problem of "slow" that people have with hollow knight. (also, to those that have a problem with the map... i don't get you, it makes sense in the lore and challenges you to keep a mental map when you enter a new area for the first time)