you dont, holding r doesnt make you go any faster than not, and its no slower than the swimming in the n64 version
The normal swimming is definitely slower in the 3DS version? You're the first person I've seen who's said otherwise
you dont, holding r doesnt make you go any faster than not, and its no slower than the swimming in the n64 version
What did they add?The addition of collectibles to the SotC remake bothered me a lot
This for me. OG SOTN has a certain charm in the voice acting that the remaster just completely lacks.Symphony of the Night changing Alucard's voice actor to Yuri Lowenthal.
The rest of the cast does a great job replicating the charming bombast of SotN's original dub (especially Patrick Seitz's Dracula) but Lowenthal sounds so dull as Alucard.
This for me. OG SOTN has a certain charm in the voice acting that the remaster just completely lacks.
That's a pretty significant reason to dislike the port though.
I always heard the USA PS2 Ico version was unfinished, and the later JP/EU version was better. Fascinating to hear song of the differences you faced.Ico remaster on PS3. Not the developer's fault, they took the version that was generally accepted to be "final" to remaster - European version. Turned out that practically every change and addition in the European version was for the worse:
- Spring jump timing puzzle: terrible
- Running across the water wheel: terrible.
But the worst of all is how in the European version, the happy-sounding ending music starts to play way sooner than it did in the US version - it plays during an otherwise very somber and dreary scene, where it really feels out of place, and ruins the ending somewhat. I completely blame Ueda for all this however, as he clearly didn't know when to stop tinkering with what was already a finished work.
In the recent Konami Arcade Classics Collection, the version of Salamander they give you is Life Force. They're more or less the same game, but the one I'm more familiar with is Salamander, and I dislike the small changes made in Life Force.
Konami later released an enhanced version of Salamander in Japan in 1987 bearing the American title of Life Force which further fleshes out the organic motif. All of the backgrounds and mechanical enemies are completely redrawn and given organic appearances. The power-up system was also modified, with the Japanese Life Force using the same power-up gauge as the original Gradius. Some music tracks have been completely changed for this release and the power-up gauge is arranged differently for both players.
I think it's not unreasonable in most cases to assume that a remaster of a 30fps on a much more powerful system will be 60fps, otherwise why even bother?
I too believed that EU version was the superior one until I played it in the remaster. Spring jump and water wheel simply don't exist in the US version, and it's anyone's guess why Ueda thought it was a good idea to add them. They add nothing but needless tedium - you're not solving anything, you just have two places where you overcome nothing even remotely important, but keep failing endlessly. I actually was aware of these two places, and knew that the timing for the jump was odd, and yet I failed many times, because the timing is really very counter intuitive. On the water wheel, I fell off probably 50 times, no exaggeration. Those two places really go some way to ruining an otherwise very elegant and cleverly put together game. But still, it's the end music cue that really got to me in a bad way. I felt it was a perfect example of what the OP asked for :)I always heard the USA PS2 Ico version was unfinished, and the later JP/EU version was better. Fascinating to hear song of the differences you faced.
I agree on the spring jump and water wheel in Ico are absolutely awful, and they sound have been fixed for the remake. I had idea those are different in the USA version.
heartgold and soulsilver have trash soundtracks compared to the originals
Oh, yeah. I remember this game from the DS days as "the one with the short curly hair princess" so I was really confused when they changed her to a long straight hair princess... With her being also blonde, now it's just generic for the sake of it.They replaced the unique art in Radiant Historia with generic anime, dramatically changing some character designs in the process.
They then withheld the original art to sell as DLC...
I didn't end up buying it for that reason, which I guess is super petty. I already have the DS version anyway, I should just go finish it.
I haven't played it, but some of the choices seemed odd. The texture on the opening bridge for example changed the rocks bricks into much smaller pieces for some reason, which makes it less memorable for me.I don't hate it, but it really bugged me that the quality of textures in Twilight Princess TP were all over the place. Like some of the enemies were low res or even the furniture.. And Link's hair was fugly.
They replaced the unique art in Radiant Historia with generic anime, dramatically changing some character designs in the process.
They then withheld the original art to sell as DLC...
I didn't end up buying it for that reason, which I guess is super petty. I already have the DS version anyway, I should just go finish it.
the bloom in wind waker hd
even with the improvements to the game's pacing I just can't stand that version because of that bloom. hoping one day we get a WWHD release with an option to play with the original's art style in 4K.
That's it for me. It still looks really good, and in a few places it may even look better, but the lighting changes really do just ruin the overall look of the original.
Symphony of the Night changing Alucard's voice actor to Yuri Lowenthal.
The rest of the cast does a great job replicating the charming bombast of SotN's original dub (especially Patrick Seitz's Dracula) but Lowenthal sounds so dull as Alucard.
Halo CE Anniversary completely ruined the tone for the 343 Guilty Spark level.
It also uses the PC port, which lacked a lot of visual effects from the Xbox version.
I think the issue here is that it was really a remake if it were a remaster with simply increased resolution on the old engine with y The old assets then no doubt it should have been 60fps but I think it being built in UE4 from the ground up and having higher quality visuals all around made it impossible to be 60fps at the timeI think it's not unreasonable in most cases to assume that a remaster of a 30fps on a much more powerful system will be 60fps, otherwise why even bother?
I don't even regard 30fps to be an "insignificant or petty" reason at all; it's one hell of a good reason that has been a deal-breaker stopping me from buying remasters on several occasions.
I get it that remakes will have much more detailed assets, but why not do it in the way that Shadow of Colossus did it? Limit the added detail so the game can hit 60fps. I doubt anyone is going to complain if the models have a few less polygons, and it's still going to look way better than the original anyway.I think the issue here is that it was really a remake if it were a remaster with simply increased resolution on the old engine with y The old assets then no doubt it should have been 60fps but I think it being built in UE4 from the ground up and having higher quality visuals all around made it impossible to be 60fps at the time